Reviews from

in the past


Jogo interessante, me lembra muito os jogos da Puppet Combo.

Bem curtinho e linear, e te deixa tenso jogando. Inclusive toda vez que eu olhava aquele fliperama achava que era uma pessoa de pé no canto da loja.

Mas o que quebrou minha imersão foi no final o bixo assasino ter bugado no banheiro e não ter me matado. Ficou tocando a música estourada de quando ele te persegue, mas ele não vinha, ele ficou preso no banheiro.

Mas num geral curti o jogo.

the classic night shift horror game
its unbelievable how they all scare the hell out of me

this is how it feels to work retail

6.5/10

The game is scary and brilliant at building suspense. It does it by following the lead of Alfred Hitchcock.

As in Hitchcock, it all revolves around the disparity between the main characters' and players' awareness of what's actually going on in the fictional world. For Hitchcock, the best way to affect the viewer and involve her into the narrative world of the film is informing her about what are the actual risks the main characters face during a scene.

Here, the involvement of players doubly refers to that wanted by Hitchcock: first, we are fully aware that something bad is gonna happen to us and our character before the night shift ends. We are aware, in other words, that the game is a tribute to slasher films.

Spoilers ahead.

The game also toys with another awareness. At a certain point, we know for sure that someone has entered our shop. We find the backdoor opened and there's no one outside. The environment is made to make sure that, if no one is outside, the two small warehouses in the back are the only places to hide except for the shop. When you get back to the shop, you are sure that someone is in one of the warehouses. You are aware of that. And yet, you cannot but go there: the game doesn't end otherwise. The end is triggered by your actually getting there and being assaulted. Not only you are aware of the fact that someone's there waiting for you - you are also aware that, being within a fictional world, you can't avoid getting there and being slaughtered.

In this sense, the game brilliantly toys with both diegetic and extra-diegetic awareness, and transforms players in willingly stupid horror characters. The game is both a tribute to cinematic imageries and a fascinating reflection about what happens to those imageries when they become accessible. The inevitability of the evil is haunting on both the diegetic and extra-diegetic level.

Night Shift establishes a much shorter horror experience which is centered around one major scripted set-piece. The game focuses on building an ominous atmosphere, invoking isolation and paranoia in the player.

Players assume the role of Debra Kopiske, a night shift gas station cashier that takes over from the previous clerk. Debra is assigned with general routine duties like sweeping the floors, restocking the shelves, and managing the cash register. Things seem to be going well, and despite the atmosphere there appears to be little threat within the initial moments of the game. However, an unsettling atmosphere begins to build as Debra notices a mysterious white van circling the gas station repeatedly. After dealing with several customers, one in particular appears exceedingly suspicious. As he leaves, the silence is broken by the sound of someone entering the property. Fueled by a mixture of curiosity and apprehension, she embarks on an investigation that ultimately leads her into a perilous confrontation with the Night Shift Abductor.

Unlike other Puppet Combo games, there is no established threat that serves to warn the player. Instead, the game design approach is used to invoke uncertainty as the player isn't sure of the intentions of those who come to the gas station. This highlights a new avenue of horror-related feelings, and serves to encourage the player to mistrust and question all of the strange happenings both inside and outside the gas station. This must be a very real experience and fear that many night shift workers have had to endure or question.

The game has significantly more dialogue than any other Puppet Combo game thus far, and actually incorporates a lot of humour which complimented the perilous atmosphere that would later arise. With the release of Scary Tales Vol 1, an anthology of Puppet Combo shorts, and a release of the sequel Stay Out of the House, Night Shift would receive an update featuring voice acting, which is the current standard for modern Puppet Combo releases.

There's something impressive about the atmosphere within this game. Although brief, the uneasiness is everpresent, and you can never shake the feeling that you're being watched. I do feel disappointed with the fact that there isn't a lot of leniancy in the freedom of the experience, it is very much designed to be played in a specific way, leading up to a single jumpscare. Although this moment is effective, I can't help but feel as if this could have gone on for much longer. I compare it to [Chilla's Art] The Closing Shift and I see very similar ideas executed in vastly different ways.

One of my favourite touches in Night Shift is the presence of a playable arcade machine, featuring an 8-bit rendition of the events of Power Drill Massacre, featuring the classic jumpscare noise and dialogue reworked into the gameplay akin to an Atari 2600. This is a really nice detail, and highlights the studio's desire to stay true to their roots.

Although familiar with other Puppet Combo titles, the artstyle feels like it was upgraded once more. Their horror experiences feel much more intense within claustrophobic environments and interiors such as the gas station, boarding school, and factory as opposed to open-ended large city environments as seen in The Night Ripper. I have praised the artstyle countless times throughout my playthrough of Puppet Combo games but it truly does deserve it's honourable mention with every title as it has reintroduced this artstyle into the indie game horror scene. A short experience, but I would recommend experiencing even if it's just watched on YouTube, as it is well-crafted despite it's linearity.


Bro this happened to my friend once.......

What was this? This is my first Puppet game and I liked it, I thought it was cool, despite being very short, the atmosphere really got to me. I will play others for sure.

Prólogo de stay out of the house

Feels like a found footage movie made by high schoolers for a homework assignment

short and not so very sweet but still great. minimalistic in execution but my heart stopped multiple times. puppet combos style is so charming and so terrifying, he knows how to build tension and this is a great example of it. this was my first puppet combo game and it left me in a state i will never crawl out of. out of the million gas station store horror games, this one is near the top

Simple but effective use of pacing and tension. The most terrifying scene is simply watching that third customer, who asks if you're alone, wandering slowly around the store. It's enough to resonate with anyone who has worked such a late shift on their own.
Quite enjoyed all the mundane clerk jobs on the side too lol

it was so fun from start to finish, the build up is so good too! cant wait to play SOOTH since night shift is part 1 of it!