Reviews from

in the past


I blame the engine for half my problems , beside that , its the usual unhinged suda shenanigans but a bit tired

é um bom jogo, tem a melhor gameplay da franquia, os melhores mini-games, algumas das melhores lutas contra chefe e uma trilha sonora tão boa quanto a do 2, o design de cada alien é bem maneiro no estilo dos monstros tokusatsu, a apresentação e estética do jogo é muito boa também com esse formato episódico com abertura, encerramento e até troca de episódio estilo netflix.

infelizmente o pouco orçamento, pouco tempo de desenvolvimento e o lançamento exclusivo de nintendo switch com certeza comprometeu o jogo, o gráfico é bem tosco, padrão genérico da ue4 lembrando o kamen rider memory of heroez, acho que esse foco em ser mais realista acabou fazendo ele ser o mais feio da trilogia, talvez um gráfico mais estilizado no estilo do marvel ultimate alliance 3 cairia melhor.

além desse problema gráfico, o mundo aberto do 1 retorna e muito expandido, com mais 4 cidades incluindo o brasil, o problema é que o único mapa claramente terminado foi o santa destroy do 1, o resto dos mapas tem diversas áreas inacessíveis e texturas mal acabadas, sem contar que é disparado o mundo aberto mais vazio.

por fim, apesar da história ter me agradado e ser bem melhor que a do 2, o jogo fez outros personagens matarem tipo uns 5 vilões principais, alguns que eu realmente tinha interesse em enfrentar, mas no geral é um bom jogo apesar dos defeitos, se tivessem mais tempo pra adicionar mais elementos na gameplay, terminar o mundo aberto e polirem mais os gráficos, podia ser o melhor da trilogia

All the style in the world doesn't make up for missing gameplay elements, like an attack cancel button, or a way to replay side missions without having to go back to the overworld, or an overworld that's actually interesting.

Why does this series still take place in America, it clearly wants to be in Japan. Unless Suda gets off on Americans talking endlessly about Japan, which I could see. It's like a Yakuza game where Kiryu exclusively talks about American pop culture.

SUDA51 TU É MALUCO PORRAAAAAAAA


The highlight of this game was finding out jeane had the voice of a black man

Arguably the best entry in the series. The writing's as sharp and campy as ever, and the combat system now feels structured and true to form. The OST is up there with NMH2. Unfortunately, the Switch doesn't allow the art style to shine to its fullest

Goofy game, a fun time if you stick with it and if you are ok with weird stuff that doesn't have to make sense. Cutscenes look great but open world looks horrible on Switch, usually wouldn't note this but it's really bad.

It’s not up to my expectations
But it’s good

I like it. Addicted to the combat, style and 100%ed. Wish there was more. A reason for me to keep killing. There is that replaying the bosses in harder modes time machine thing.

Game had inconsistent performance, a boring game loop, lame bosses (half of which you don't fight?), and was more fun to laugh at than to play. Still thought the game was really funny and stylish though, I can't deny that. Def caught me off guard with some tricks in the later half that I kinda liked.

It's No More Heroes, but the third one.

I think it has the best gameplay of the trilogy, but it presents itself with many flaws in return. The ones that spring to mind are poor performance, sometimes less-than-flattering graphics, strange story decisions, and sometimes humor that may or may not fall a little flat (YMMV). I wish it had more time in the oven because as it stands, it feels like a bit of lost potential.

Personally, this is my favorite in the trilogy. I understand why somemight prefer the older ones. This one is definitely easier than the others but its gameplay also feels the most polished and complete. In truth, the story never reached quite the heights the first one did but as the series sort of transformed into a shonen anime in game form i personally think this one worked best. Travis is such an underrated protagonist. One of my favorites. If this is truly the end of his story he will be missed. This series deserves the same respect as dmc, bayonetta and ninja gaiden honestly and its better than those in its own ways. Really enjoyed this one.

What a neat lil game to end off a neat lil series! Very happy that it continued TSA, as that was my fav NMH before I played this one. Combat here is so good, and I thoroughly enjoyed every boss fight. Thank you so much Suda for making another great game!

"Real men settle things with Sumo."

Some good moments, but overall pretty disappointing.

By far the most fun to actually play it in the series, but... Why no more actual levels ? It's just a series of arena fights during the whole game.

The characterization of most of the bosses are very disappointing. They're just boring morons who have nothing interesting to say. The Midori level is by far the best part of the game, and a good callback for hardcore Suda fans who even know about his never released in the west games.

Thankfully didn't play this on the Switch, but even still this was a game forced to be made on a console that couldn't handle it and worked around it's restrictions with no class. Ugly ugly game shoddy basic hack n slash gameplay and this time around the story just couldn't get to me. NMH2 was a dissapointment, but NMH3 serves as a bigger one imo with how great it looked to be following TSA

Perhaps one of the more conflicting Suda51 titles in terms of reception with the audience, No More Heroes 3 tries to bring new life for Travis Touchdown following years of trying new combat systems and narratives within Grasshopper Manufacture's titles. There are TONS of gameplay, narrative, and stylistic elements drawn from their older titles (a similar overworld to One Night Kiss, similar space fights to Liberation Maiden, a similar art style to Killer Is Dead, various characters returning from previous Suda51-written stories, etc.), and it's pretty obvious that this and Travis Strikes Again serve to be a celebration of everything Suda and Grasshopper have created for over 20 years of game development.

I'm going to be honest and upfront: Travis Strikes Again has the best story. Yeah, pretty unique take, right? But regardless, I think it's fine that this game went the direction it did. After all, Travis' development in TSA already did most of the legwork with the narrative and I don't think it had much to go by after that. That being said, there's still quite a bit to digest with this game's story: love, hatred, death, life, heroism, villainy.

Suda51 wasn't very subtle with most of these recurring themes, especially knowing how much of a New Order fan he is. But even then, it's interesting to see all of them being demonstrated through the interactions of Travis and the rest of the cast. You have the big bad villain of the story, FU, who serves as a reflection of what Travis used to be in the earlier entries. FU is in a relationship conflict with his best friend Damon, who you can hardly tell if the pair really love each other until the very end. Travis meets various characters who have their own reasons for fighting. Some fight for glory, some fight because they believe it's their destiny, some fight because it's the heroic thing to do (one person in particular is actually a coward under the guise of a hero), and some fight because they're just damn mad. The final hour of the game demonstrates that last fact pretty well. It's a perfect culmination of everything that occurred in the previous games, thematically speaking. Some might argue that the story was a little rushed or unfinished, but I think it works well anyway. There were some subversions of expectations that had me a bit frustrated at first, but in any case, it's a satisfying conclusion to a t̶r̶i̶l̶o̶g̶y̶ tetralogy that begs to leave it the way it is.

Gameplay wise? It's the best that Grasshopper Manufacture has to offer. For No More Heroes veterans like myself, there is still a lot more to digest in terms of tech and strategies that allow for more fun with the beam katana. For example, learning how to reduce attack animations with jump attacks, learning combinations of light/heavy attacks with said jump attacks to maximize damage output while minimizing battery usage, learning that you can technically stock 2 Full Armors with an exploit, and finding new ways to look flashy all the while doing so. There are returning mechanics from 1 and 2 that are both easier and harder to complete. Dark Steps can be exploited by spamming the dodge button while holding the katana charging input, and extra damage from Kill Slashes are more subtle and are shown with the intensity of the light of the Blood Berry. There's just a lot to take in for those who want to find everything this game has to offer for gameplay. It's also a bit like Travis Strikes Again, so NMH3 mixes in traditional action gameplay with arcade style combat for a pretty unique and stylish experience. Fun? Yes. Monotonous? Yes. Conflicting? Yes. I don't care. I fucking love it.

Suda51 has a lot of love for this series and the way it ended should be left that way. I don't think we need a fifth installment because I wouldn't really be much point to it, unless you want something of a boring, quirky tale like No More Heroes 2. That's just me, though.

Playing this game for over 400 hours and I still can't get enough of it. Thank you, Grasshopper Manufacture, for creating a satisfying beginning, middle, and end to my favorite series.

Farewell, My Hero




Repetitve time waster gameplay. Bosses are cool

It comes so close to being the franchise best. The style has been juiced up to maximum overdrive. The music is funky as hell. The main villain is probably the best of the series even if the other aliens don't reach the same heights as the assassins from the first game. Gameplay is great. Fuckin' Rocky 3 is referenced. This should be a five star for me. I should love this as much as the original. But it falls short. The narrative feels oddly disjointed at some parts, par the course for the series, but still. The open world is too big with loads of bloat. Things get repetitive fast, and not in the intentional way that the first game was going for. I dunno, certain things feel off. It looks great though, even if it makes my Switch wanna die.

I'm gonna say it... I like this more than No More Heroes 1.

Fine, I played the PS3 "Heroes Paradise" version of the game, and it can be a bit of a divisive version, but hear me out.

No More Heroes III is the fourth (fifth?) game in the trilogy that extends plotlines and themes that stretched across the entire series, while applying fresh perspective and contexts. Following the latest journey of Travis Touchdown, the twice #1 ranking assassin in the UAA and resident anime geek that shacks up in the run down No More Heroes Motel, he lives the life of a recluse neet, spending his day watching anime and playing video games (the story even opens up with Travis talking about an 80s video game called DEATHMAN). That is, until space invaders show up, nuke a large portion of Santa Destroy, and send out a challenge to all would-be/wanna-be heroes. Coerced, he butts heads against Prince Jess-Baptiste the Sixth (also known as FU), the intergalactic "Superhero" ringleader of the invasion that decided to make Earth his latest conquest, starting it off with said nuking.

After the first match against a few tutorial alien bozos, Travis is thrust forth into the Rank 10 boss of the game with... surprisingly little before that, aside from some backstory relevant cutscenes. After defeating Rank 10 and not getting any answers aside from that one San Andreas meme, FU decides to pay a visit to No More Heroes Motel to make the challenge a bit more personal by horribly mangling a long time friend of Travis' and murdering a recent one.

The table is set, and revenge is back on the menu, served hot and spicy at the end of Travis' beam katana.

No More Heroes III is a feast of color and psychedelic visuals when taking on the hostile crew of FU's, thick with 50s to 80s retro designs that don't skimp on the technicolor or the geometric shapes. It honestly enough to start making me think Travis himself might have been a mantis-shrimp in a previous life with his vicious war on impossible colors.

Helping balance the visual madness is the mundane locations of Santa Destroy and the surrounding locations (each with a different theme, design, and reference to yesteryear pop culture and pulp media), with said mundane locations being MUCH easier to traverse around due to the improved movement of Travis' superbike. Gone is the Job Center and K-Entertainment from NMH1, with their function now scattered about the maps, separated into Volunteer Work (the side jobs) and Defense Missions (the combat trials/assassin work), with some of the jobs of the first game making a return with some reworks. Defense Missions are simple wave by wave arena fights with an assortment of enemies, and end up being the bulk of regular enemy encounters in the game (with a few exceptions). All of this is to gather Uc (the primary currency of the game and needed for Ranked Battles), WESN (the secondary currency and typically used for upgrades), and Junk (materials for chip creation). Personal favorite jobs include Lawn mowing, WESN mining, Garbage collection, and hunting down Death Scorpions (the latter was in NMH1 as a variant of garbage collection, changed in NMH3 as a game wide scavenger hunt). There are also text based adventures, but they're more for fleshing out the game world rather than anything gameplay related, but are no less interesting. Though, if you want something challenging outside of the regular stuff, there is a "Time Machine" underneath the Motel where you can re-challenge every boss you've faced up to now, but with the added perk of trying higher difficulties, provided you give up a small entry fee per harder fighter that isn't on the current main story level.

The combat, while not AS expressively diverse in the original game (which had multiple Beam Katanas with differing speeds and powers) still is fast and frenetic even with only one weapon for the entire game, but is now combined with the four death skills (Kick, Force, Rain, Slow) to help turn your foes into multi-colored puddles of goo and give Travis much more range and crowd control than ever before. Perfect Dodge makes a return, and so does his infamous wrestling moves, which slow time for a short period and refill the Beam Katana's power respectively, Power Up Slots come back to either turn you into a speed demon, grant you invincibility, allow you to throw opponents at any time, give you money, or give you the ability to transform into your mecha armor to lay waste to foes... or give you nothing. After all, it's a slot machine. Gotta match three to make anything happen.

If there is anything that I personally didn't like, it's that the game did away with linear stages before the Ranked Match. While said stages in prior entries could sometimes be tedious or last a bit too long, it still gave me as a player a lot of room to experiment with the combat a bit more and explore locations in and out of Santa Destroy. It was a nice injection of gameplay variety that wasn't just a miningame (side job), Defense Mission (wave based arena combat) or Designated Match (single round fight). The only exception to that is Rank 5 which... actually, I won't spoil you in this review. You wanna know, go play it yourself. I thought it was a brilliant move.

The game runs at a buttery smooth 60 FPS and looks terrific, even on an old ass CRT TV like mine, and I had only had the displeasure of running into a SINGLE glitch in all my time playing the game (it was bad enough to soft-lock me, but I doubt I could replicate it). It sounds great with music feeling both new and familiar, retro yet modern, and sound effects having the right punch and weight to them no matter what was going on. Voice acting is just as good as it was in the first game and Travis himself sounds perfectly strange, psychotic, and nerdy as hell.

The story is... a lot of things. It's about a sad man looking for real purpose in his life, and life providing just that for good or ill. It's about responsibility, for putting aside what you want in favor of what needs to be done. It's about letting go of pride to strive for better. It's about friendship and what it really means to want and keep friends. It's about the past coming back to haunt you, bless you, or both. It is also about a goofy loser otaku weeb that has taken up hacking aliens to bits instead of people (most of the time) because a dickhead prince decided playing by the rules was bullshit. It takes itself as seriously as you allow it to, with genuine funny moments, sombre moments, and introspective moments sprinkled all about with careful consideration of context and tone (whether it's preserved or smashed). No matter how you look at it, the story is at least as entertaining as the gameplay is, and is filled with enough manga, anime, film, gaming, and pop culture nods and homages that the fourth wall lies shattered at the players feet from the beginning. At least, that's my takeaway.

Though, if I liked it so much, why does it only get a half a star more than the first game in the series? Perhaps it was the lack of proper stages? Perhaps it was the lack of weapon customization? Perhaps it was the lack of meaningful exploration available despite there being FOUR more overworld maps outside of Santa Destroy? Perhaps it's that certain Rank battles are interrupted by other Assassins, and the subsequent Alien superhero opponent ends up biting the dust before the fight... Maybe it's multiple of, if not all these, reasons, and that I'm still a little salty for being soft-locked in a largely glitchless game.

That all said, I recommend this game that some critics claim is as deranged and psychedelic as a Alejandro Jodorowsky film, even though Travis and his friends would likely want the game to be seen as more of a hard-core work from Takashi Miike.

Mejora mucho sobre la segunda entrega, pero el primero sigue siendo mejor a mi parecer. de igual manera los jefes y el humor de este titulo, son buenísimos, además de que el gameplay mejoró bastante.

No More Heroes III is the Rocky III of video games. Its not trying to recapture the magic of the original or nor does it care, or want to. Its a self indulgent, over the top, cheesy, rock n' rolling good time with the maniacal madness, meta commentary humor and insane presentation magic that only a Suda51/Grasshopper Manufacture game could instill for the player. You rarely play a game that doesn't quite give a fuck about its appearance, or trying to please a mass market or those obsessed with graphics. Its a hyper violent stylized smorgasbord of insanity and I can't help but love it in spite of many of its shortcomings. Punks Not Dead and I can't wait to see what Suda and Grasshopper are working on next. Worth the replay.

I'll play anything made by Suda and Grasshopper Manufacture on principal. NMH3 is kind of the perfect antithesis to current conversation surrounding why people enjoy games and that creativity somehow doesn't matter.
It's artsy, weird, and feels like something that should have come out it 2003. It fucking rules, basically.

By finishing No More Heroes 3, I finally finish a journey I started 17 years ago when my best friend called me to talk about Suda's goofy-ass new Wii game. It's bittersweet.

Nicky Austin forever.


Безумие и кислота Suda 51, которых вы больше нигде не найдете

A satisfying conclusion to a fantastic franchise in my opinion. The idea of alien bosses really shows off Grasshopper's ability to make unique characters. The soundtrack is phenomenal aswell. My only complaint really is that some fights feel very lackluster.

May have also contributed to me checking out Kamen Rider installments.

Uma grata surpresa, muito divertido, varias referencias ao universo gamer e cultura japonesa, quase um deadpool em forma de jogo