Reviews from

in the past


Its so far ahead of its time and maybe the most underrated game of the 1990s. Its brilliantly designed, unique and most importantly FUN!.

Pretty nice! DONT PLAY PC PORT IF YOU WANNA SAVE ALL MUDOKONS

Not the biggest fan of Oddworld, it has some charm but it was always the game I'd put in the PS1 when I'd well and truly gotten sick of my other games. Oddworld has it's fans, but I'm not one of them unfortunately.

Truly one of the most unique video game experiences I’ve had growing up, and still is when I play it today. I think overall I prefer the sequel Abe’s Exoddus, as pacing is better and for the most part wonderfully improved on. Abe’s Oddysee is definitely more difficult at the beginning, especially if you include the secret areas. The backgrounds add a lot to the atmosphere, all so detailed and captivating, even unsettling. Definitely recommend both games.

I'm sad this game didn't click with me much, because the art direction and personality of this game is top notch, and there's a lot of really good ideas here. Unfortunately, I found that I was often required to act quickly or die, with controls that don't really complement that sort of design. On top of that, respawning takes quite a while, and trial and error feels frustrating and punishing. There were a good number of rooms that felt fun to solve, but they were offset by the times that the game would be overly cryptic or tedious. The game's cool, but just has too many issues that stack up for me. I could understand why some would really like this game, but I just found it to be an uneven blend of cool, fun and really annoying.


Masterpiece. Challenging but fair gameplay, beautiful backgrounds and sprites. Great adventure from start to finish!

I absoultley love and adore this game. Sure, it can be challenging at times, and it is definitley not a perfect game. But, it is one of my first PlayStation games ever, and I still love it. I have yet to beat it!

what a cool game, what a weird and scary world. abe is the man. wish the controls were a little tighter

feels reallyyyy clunky most of the time, but it's a good game with lots of personality. i might pick it up again someday!

This is one of my favourite games of all time. The atmosphere is so immersive and I still remember when I played this game as a child.
The dark theme of the entire games sets the character development and story up complete. You find yourself immersed in the creatures and environments of the game.
Mechanically, the game has seen better days with it playing best on PC rather than PS. The puzzles can be hard for new time players but ultimately rewarding when you get them right.
Highly recommend this game for someone who enjoys dark themes and platformers

Oddworld Abe's Oddysee is one of the earliest games I remember playing. This game is super nostalgic to me. The atmosphere in this game is just Godly. The early levels of Rupture Farms especially, which I'd play through over and over as a kid, are just iconic to me. The huge factory with barrels in the background and blood all over the place. It really is unmatched in setting the tone of the horrible world this takes place in, and then you get beautiful locations like the stockyard at night, and the areas with all the giant statues of the unique creatures that inhabit Oddworld.

The game controls very well thanks to the consistency and tightness of controls, like a jump will always move you 2 spaces and a running jump will move you 3.

Gameplay varies between slow stealth sections that involve a lot of waiting, some puzzles which will have you feeling satisfied once you figure out how all the pieces come together and some intense chase sequences with split second decision making to add some faster paced gameplay into the mix. The faster paced parts are a nice break from the majority that require a lot of patience. I don't mind that, but what I do mind is the times when you need to throw a rock/grenade perfectly, and if you miss you need to waste time going back to get more.

It's not perfect, and there's some inclusions in the sequel that this game desperately needed, such a quick save to help with those stingy checkpoints - especially if you're trying to save all the Mudokon's. Also the fact you can only ever have 1 person following you at a time becomes a real time waster in some parts.

I'm also not a big fan of the Elum sections as he tends to be very slippery which makes those jumping sections that require perfect timing harder than it is with Abe who controls so smoothly.

Basically the game is unmatched in its aesthetics, while gameplay is generally very fun and unique, but can become a bit too slow, or even trial-and-error'ry at times.

Anyway I saved 98/99 Mudokon's and now I'm kicking myself for missing 1 and being unable to set the game to mastered :')

Between the bleak dystopian setting, the need to rely on your wits more than your brawn to survive in a hostile world, and the complete lack of a UI that helps things feel more immersive, Abe's Oddysee wears the "Another World" influence proudly on its sleeve. It does have much stronger puzzle elements compared to Another World's largely trial-and-error gameplay, and that mostly works in this game's favor.

The puzzle elements largely revolve around manipulating the various hazards and hostile creatures in order to make it through the levels in one piece, whether it be sneaking past two fiercely territorial scrabs as they fight to the death, luring an enemy into a land mine, or 'possessing' a slig to have him take out some of the threats ahead. While some of the puzzles do get quite difficult, the AI is remarkably consistent and the various enemy types will always behave in a very predictable way which means you will actually get better and better at the game mechanics the more you play (as opposed to the rote memorization of 'gotcha' moments that plague many similar games).

The puzzle mechanics are greatly enhanced by the game's great sense of atmosphere, and in how much personality they infused into the enslaved Mudokons (who you spend most of the game trying to rescue). These ugly adorable flatulent dudes with the minion voices retain their spirit and sense of humor even in the face of frankly horrific treatment, and it gives the setting a very distinct and somehow very effective fusion of humor and tragedy. More importantly, it enhances the gameplay by giving you 'puzzle pieces' that you actually care about. Sure, you can get to the next area by using the other slaves as human mudokon shields but it'll also make you feel like a dick; conversely, when you find the perfect solution to set all the slaves free and (often barely) just survive yourself, it's doubly satisfying.

This ties in very well with how the game cleverly sidesteps my frequent gripe with puzzle games: the difficulty. Puzzle games have it tough because unlike other genres, you either know the solution or you don't, and there's no in-between; this makes it difficult for games to find the tiny middle ground between "braindead easy" and "so difficult that you get stuck and consult a guide". Abe's Oddysee has its share of difficult puzzles, but the majority of those are optional and just lead to you being able to rescue more Mudokon slaves (who as we've established, you tend to feel honor-bound to try to save). What this means is that you will want to save as many slaves as possible, but if you find yourself really stuck you can just continue with the main game without having to consult a guide.

Abe's Oddysee unfortunately also suffers from a common issue with similar games: the stiff controls. For the most part they don't spoil the experience, but there are just a few too many time-sensitive situations that you need to rush through and demand near frame-perfect timing that I can't also give the game a free pass on that.

In the end, the frustrating moments were far outweighed by the game's strengths. When I used the experience gained in my first playthrough to save more Mudokons the second time through and was rewarded with a different better ending, it gave me a real sense of accomplishment (and guilt about the two guys I allowed to get beaten to death). I'm looking forward to playing its sequels!

Uah that bad ending is no joke

wait follow me wait wait wait follow me wait follow me

The fact that this video game has a tone that can pull off fart humor, include doofy slapstick, and highlight the hardships of a brutal genocide of an entire sentient race via cannibalism in the span of a couple minutes is beautiful ♥

Joguei esse depois de jogar "Abe's Exoddus". No geral eu prefiro o outro, mas esse não deixa de ser um ótimo jogo.
Recomendo.

Definitely one of those charming games of the PSX era, but has some very challenging puzzles that made me not want to play anymore. Rescuing all the Mudokons also requires you to backtrack through each level finding secrets that are a little too well-hidden without a guide. Still, not a bad game. Definitely an original game with unique platforming and puzzle-solving aspects to it.

Great game graphically holds up well. Game play by today's standards needs to acquired but thats a personal issue not a game issue. Story is great Abe is a great character to get behind of.

Classic game I've always wanted to play. I wasn't aware of it's play style, just the world. But I wasn't disappointed. You guide Abe around in a 2d world with prerendered 3D backgrounds. He is very weak and dies to everything. So essentially you are playing a puzzle game where you die when you're wrong. Really loved the graphics and environments. Of course the anticapitalist story apealled to me as well.

The age of the game does come through in places. It uses a check point system that is very challenging, sending you way back when you mess up. Playing on the RP3 I could avoid this with save states, but without this convenience Im almost certainly I wouldn't have finished the game or gotten very far at all. That being said I couldn't get enough of the smooth controls and general comedy. This is worth a play, but my god do you need save states.

Ownership on PlayStation Classic Console.

Satisfyingly weighty controls and challenging gameplay, beautiful visual design with peerless FMVs for the era, and some of the best audio design on the PS1. Biggest drawback is the frustrating checkpoint save system that was thankfully rectified in the sequel.

This definitely has a few difficult moments that seemed like mistakes that turned out completely intentional. I guess that's archaic game design for you. Despite those select occurrences of N.K.W.T.D (Not Knowing What To Do), this was an absolute blast. I've been wanting to try this out for six years, and finally playing through the whole thing was cathartic. The visuals are insanely well done and the atmosphere surrounding this narrative is brilliant. The level design has some really cool puzzle ideas and mechanics that keep getting better and better the longer it goes. The PS1 keeps blowing my mind with how much these developers were able to pull off on this hardware. Truly the wild west of video game generations.

I should really play Wild Arms.

it's kinda wonderful I'm just extremely ptsd'd from playing it with a keyboard

This game is so gamey and I really liked it but then I got frustrated and then I forgot I was even playing it

Plataformas 2D mezclado con el género puzzle que tiene una ambientación que flipas.


This was one of my first games and i loved it im still playing it today thanks oddworld entertainment!

*sneak sneak sneak

Bang bang bang

Oh

Oddworld: Abe's Oddysee is a game I have been wanting to finish since like 2005, but different things like my HD gettings busted ruined or me finding other games made that difficult. Finally I took the time and I have to say this is one of the best graduates from the School of "Another World" by Eric Chahi. Not as cinematic (sans the cutscenes) but with puzzles twice as brutal.
A masterpiece of the ages.

game made me so confused, looked real at the time