Reviews from

in the past


Tidy overhead shooter that reminded me of the overhead sections of Blaster Master - I’ve heard people say it’s like Smash TV, Contra or Ikari Warriors.

Has a decent enough cyberpunk meets 80’s action movie aesthetic, real short and quite lacking of variety in level designs - I didn’t even need to use rewind to beat it!

My hot tip is the L & R trigger buttons maintain where you face, strafe while shooting enemies.

You eventually get to go outside just to pull into another industrial factory of sorts - story made no sense. I often play these with a “rental” mentality of yeah sure you’d go fine with this as a rental but there’s better available.

Playing Through My Evercade Collection Part 15: Jaleco Collection

Oh boy I love shooting at enemies that are mostly offscreen. That's my favourite thing to do and isn't at all infuriatingly and makes what should have been a rather average shooter into a slow as molasses mess.

Its so annoying because if the camera was zoomed out just a fraction more or if there were just a 'few' more ways to deal with enemies, this actually would be a neat little game thanks to the occasional burst of action but the whole thing is just neutered by a lack of variety and enemies that just enjoy firing away where you cant quite make out where they are, resulting in gameplay where it benefits slowly picking off enemies, vs the rushdown arcade-style job it should be.

Unremarkable but I was enjoyed myself enough to finish it, making liberal use of the SNES Online's rewind feature.

Uninteresting combat and map design.


Feels a bit amateurish in a lot of ways, like a lot of ideas were only halfway implemented. Map design is all over the place, repetitive, and feels illogical. Doesn't feel bad to play when you're in the action sections, but far too much of the game is spent wandering corridors wondering where you're supposed to go next, only to find out there's a wall you can walk through (not signposted, telegraphed, or otherwise hinted at anywhere). There is only one of those in the game, but given that it had me lost for 10 minutes in a game with a total runtime of probably around an hour, that's significant.
Worth playing on the NSO SNES emulator, or some other emulator with rewinds or save states. I wouldn't bother slogging through this without those.
Maybe not a "hidden gem", but at the very least a "hidden cool rock".

Rough looking game but it was short and the right amount of challenging. This was all over the bargain bin and it's no surprise as to why.

Enjoyment: 5/8
Replayability: 0.5/1
Graphics: 0/0.5
Sound: 0.5/0.5
Total: 6/10

Novel, but very frustrating to control a topdown shooter without a second stick.


This was a game added to the SNES Switch Online service ages ago, and one I remember Prfsnl being quite excited for and recommending highly. I was recently in the hospital for a week getting my appendix taken out, and with only my Switch for company, my attention drifted to the SNES and SFC libraries on the Online service, and in particular, this game. I really had no idea what to expect, other than a game Prfsnl recommended, but I was really pleasantly surprised and hooked! At a time when a lot of other stuff on there had failed to keep my pain-addled attention, Operation Logic Bomb had me forget all about that and really get into something other than a hospital ward. It took me about 2 hours to finish the game, only using save states to kill the last boss.

Operation Logic Bomb is an action game on the SNES and has about as much story as most of the games of the era. Honestly, that much isn't even true, as in the game all you really get is a faint understanding of the actual events, as things are never really spelled out for you in any sense. Scientists researching something or other involving other dimensions have turned their facility into some kind of monster-infested hell pit, and it's your job as a special forces agent to save them and set things right! Just as some people need no introduction, OLB really doesn't need any more story than the stuff it presents. Little recordings you find that show off how to use your new weapons as well as previews of upcoming bosses (as they attack other special forces members or scientists) do more than enough to establish the urgent and isolated mood the game needs, and I found it an intriguing mix of cool aesthetics and fun mystery.

The gameplay is something of a linear top-down run'n'gun. The closest thing that comes to mind to compare it to would be Smash TV, but that's really only for the perspective. The actual gameplay is much more slow paced than that, as this is most certainly a game built and balanced for consoles instead of arcades. The sprites are also much bigger than Smash TV's were, so the slower pace of things works well with that in mind. That tangent out of the way, it's a really solid run'n'gun game. Healing spots are very limited, so you need to manage your plans of attack accordingly whenever possible, and this is helped by all sorts of new guns and tools you get on your mission.

You start with a fast line shot and a spread tool you can swap between, and you slowly upgrade your arsenal to include a powerful flame thrower, a laser that reflects off of walls, and tools like a decoy hologram and a very powerful claymore. They're all fun and well executed for their specific parts they're given in, though I preferred to use my tried and tested spread shot most of the time. You use the shoulder buttons to strafe, so you have to press other face buttons to cycle between weapons, and that can be pretty awkward in a pinch, but it works pretty well for the most part. The levels and bosses are designed really well for the most part. My only significant complaint would be with the bosses than can only be hurt with the claymore. Those bosses don't stay still very long, and they move very randomly, so using your time-detonated claymore to hurt them makes for some frustrating boss encounters. Other than that, the game is polished really well, and I'm pretty darn sure that even with those frustrating bosses, I could beat it without save states if I gave it another try.

The presentation is really nice. Environments are split between digital-hell-like dimensional rifts and big, chunky early 90's sci-fi laboratories, and it works great for the mood (and as a bit of a throwback to that era of sci-fi). The music is also fun and pumping, and it fits the action really well.

Verdict: Highly Recommended. If you have SNES Online and you passed this up (as I did) because of the ugly cover art and the fact that it's an action game from the ever unreliable Jaleco, this is a game absolutely deserving of a second glance. It's not super long, but for any retro action game fan, this will be a delightful afternoon with or without save states, and it's easily one of the best games exclusive to the SNES Online service (that meaning a game that the Super Famicom service doesn't have).

An enjoyable shooting game that would be nicer if it had a password system or something to make it possible to play it in a second moment.

But it's on NSO, so I guess it shouldn't a problem? Well, let's say you had the actual game's cartridge and you would love to play it all the way through.
I don't know if it has Game Over or a continue system where you would miserably have to restart all over again.
Guess I'll have to play it more to find out.

One of those games you play for three minutes because it's in the Nintendo Switch SNES library.

Pretty cool game, but was not very interesting to me.

Not a very good game at all. The map system sucks and the combat is mediocre. This game looks good when viewing it, but sucks actually playing it and traversing through the game. This one is better off left on the shelf. Nothing memorable

Very rough and the map system is awful but the core gameplay was very fun. This type of game really flourished around this time, and while this title isn’t among the greats, it’s a fun, difficult experience nonetheless.

I honestly don't think I've ever played a top-down shooter, so this was a first for me. Had a lot of fun with this one, even if it has an outdated design philosophy, even for when it was originally released. It's extremely short, but it makes up for it by being brutally difficult and only giving you three lives to beat the game with. While annoying, the core of the game makes up for it. You have a variety of different weapons at your disposal,each good for a variety of situations. Many fights are less about having superhuman reflexes and more about understanding the layout of the level and how the enemies will move about it. The maps can be annoying to traverse, since some of the teleport spots don't really make sense in the context of the game's design, but it ws pretty linear for the most part. I spent about 3 or 4 hours with this game and enjoyed basically all of it. 4/6

An odd curiosity to be sure. Worth playing on the basis that you don't see many top-down shooters on the SNES, though you may get walled if you can't find the hidden homing missile weapon. I can't think of much else to say.