Pff... It pains me to say it, but Outlast 2 has been a disappointment to me if you compare it to the first, I didn't like it very much, and now I'm going to explain my experience and why I didn't like it, and the things that I did like. liked.
First let's start with the bad ones, since there are many.
- The gameplay is too repetitive, not only the controls, the scenario itself, the ways to escape, hide and everything.
- Hiding in this game is useless, I have only hidden twice, it is useless since you can do absolutely the entire game running without any stealth. That's why there's the trophy for finishing the game without hiding, because it's totally easy.
- Way to guide the player in a stupid way, it's okay that you guide the player, but not in this way, I don't want to be treated like a stupid person and especially coming from Outlast 1, they guide you the way all the time, whether with torches, lights, enemies and behind them is the exit, obvious things that even though it is dark, you cannot miss, with a little intuition you can follow the path extremely easily. Something that hardly happens in Outlast 1, the path is more enigmatic and makes you think more, it is guided, but not that much, you have to think a little.
- Excessive enemies and bad AI, it's incredible how in every fucking corner, in every place there are 70 enemies, especially in the final part, enemies that are absurd and their AIs are totally vulnerable to any fast movement, and they are easy to fool. Even the strongest enemies like the one at school, it's useless.
- I totally abuse screamers, it's incredible how badly the screamers are executed, every 10 seconds you have one, okay at the beginning of the game it can scare you, but then they are absolutely repetitive and worst of all, predictable, if you have seen many games of terrors like me or played, you will be sick of this, unnecessary screamers to scare, and they don't scare if you have some experience.
- The tension of this game is painful compared to Outlast 1, it tries too hard to provide tension, and in my case it has not given me any type of tension, it tries too hard to make the player scared, like other games it tries to make you empathize too much with some acts.
- The level design and absolutely everything is just decent.
- The story seems interesting to me, but it lacks much more context or another way of approaching it.
- TOO MANY BATTERIES AND BANDAGES, PLEASE, SOME DIFFICULTY, EVEN IF IT IS NORMAL DIFFICULTY, IT IS NOT NORMAL THAT THIS RESIDENT EVIL 4 LOOKS LIKE WITH SO MUCH LOOT EVERYWHERE.
- I have too many bad things against this fucking game, the villains are fucking sad and cringe.
- The protagonist is a bad copy of Ethan (Resident evil 7/8)
- The religious theme is very good, but it is too typical and unoriginal.
- It follows the same aesthetic as the end of Outlast 1 but done worse.
- Too extended meaningless
- What's going on in the end
- I am a person who is incapable of playing horror games, in fact it took me months to finish Outlast 1, and when I was playing I was scared to death, but this game has not scared me, it has not caused tension because of everything I have played. said, I don't mind the scary atmosphere, even TLOU 2 and 1 have scared me more
Well, I'm going to say something good and it's...
- Jessica's Lore is good.
- Part of the School is decent.
- The graphics are good.
- Some dialogues are good
- Good Lore
And I don't know what to say anymore.
I understand how it can scare many people, in fact, when the demo of this game came out, I couldn't advance because I was too scared, but after seeing so many horror games, it seems pretty meh to me, it's not bad, but Outlast 1 It is better in every way. But it's a decent and short experience.
The antichrist sucks me off. (2.5/5)
First let's start with the bad ones, since there are many.
- The gameplay is too repetitive, not only the controls, the scenario itself, the ways to escape, hide and everything.
- Hiding in this game is useless, I have only hidden twice, it is useless since you can do absolutely the entire game running without any stealth. That's why there's the trophy for finishing the game without hiding, because it's totally easy.
- Way to guide the player in a stupid way, it's okay that you guide the player, but not in this way, I don't want to be treated like a stupid person and especially coming from Outlast 1, they guide you the way all the time, whether with torches, lights, enemies and behind them is the exit, obvious things that even though it is dark, you cannot miss, with a little intuition you can follow the path extremely easily. Something that hardly happens in Outlast 1, the path is more enigmatic and makes you think more, it is guided, but not that much, you have to think a little.
- Excessive enemies and bad AI, it's incredible how in every fucking corner, in every place there are 70 enemies, especially in the final part, enemies that are absurd and their AIs are totally vulnerable to any fast movement, and they are easy to fool. Even the strongest enemies like the one at school, it's useless.
- I totally abuse screamers, it's incredible how badly the screamers are executed, every 10 seconds you have one, okay at the beginning of the game it can scare you, but then they are absolutely repetitive and worst of all, predictable, if you have seen many games of terrors like me or played, you will be sick of this, unnecessary screamers to scare, and they don't scare if you have some experience.
- The tension of this game is painful compared to Outlast 1, it tries too hard to provide tension, and in my case it has not given me any type of tension, it tries too hard to make the player scared, like other games it tries to make you empathize too much with some acts.
- The level design and absolutely everything is just decent.
- The story seems interesting to me, but it lacks much more context or another way of approaching it.
- TOO MANY BATTERIES AND BANDAGES, PLEASE, SOME DIFFICULTY, EVEN IF IT IS NORMAL DIFFICULTY, IT IS NOT NORMAL THAT THIS RESIDENT EVIL 4 LOOKS LIKE WITH SO MUCH LOOT EVERYWHERE.
- I have too many bad things against this fucking game, the villains are fucking sad and cringe.
- The protagonist is a bad copy of Ethan (Resident evil 7/8)
- The religious theme is very good, but it is too typical and unoriginal.
- It follows the same aesthetic as the end of Outlast 1 but done worse.
- Too extended meaningless
- What's going on in the end
- I am a person who is incapable of playing horror games, in fact it took me months to finish Outlast 1, and when I was playing I was scared to death, but this game has not scared me, it has not caused tension because of everything I have played. said, I don't mind the scary atmosphere, even TLOU 2 and 1 have scared me more
Well, I'm going to say something good and it's...
- Jessica's Lore is good.
- Part of the School is decent.
- The graphics are good.
- Some dialogues are good
- Good Lore
And I don't know what to say anymore.
I understand how it can scare many people, in fact, when the demo of this game came out, I couldn't advance because I was too scared, but after seeing so many horror games, it seems pretty meh to me, it's not bad, but Outlast 1 It is better in every way. But it's a decent and short experience.
The antichrist sucks me off. (2.5/5)
The only really good and tense parts was in the mines and in the school sections. The other environments being open would be fine if all the enemies didn't slowly walk toward you, especially with Marta. Also, I find it funny that Blake has an actual voice actor and talks throughout the game, yet Miles from the first game, and also Waylon, has more of a personality and interest to their characters through simply only documents they write. Blake only really has conversations with Lynn and Ethan, yet whenever there's an antagonist that could lead to interesting dialogue or conversation, Blake either has nothing to offer them or simply just swears at them.
Compared to the first game, the story is definitely far from extraordinary and it has a more realistic story, but it's definitely not a shallow story. The atmosphere of the game reflects very well, I felt my loneliness throughout the whole game and I felt like everyone in the game was my enemy. As someone who was never scared in the first game, this game is definitely scarier. The missions are more fun and immersive.
Une suite très intéressante qui gagne en aspect horreur dans son ambiance et son environnement je trouve quand même que le fait que cette fois ça tourne autour de la religion, secte, c'est assez "cliché" et c'est quelque chose de moins marquant que l'asile du 1. C'est quand même une expérience très solide et si vous avez aimé le premier vous pourrez sans problème apprécier celui là
Outra boa experiência de terror. Inserido numa região dominada por ceitas, o protagonista tenta reencotrar a sua esposa. Enquanto isso, tem também flasbacks com tormentas do seu passado (para mim as melhores partes do jogo). Para além da trama, o jogo conta com uma clara melhora gráfica em relação ao seu antecessor. Tão bom como o primeiro.
Outlast 2 é mais longo que seu antecessor, mas não consegue causar o mesmo impacto. Na continuação, há mais exploração de ambientes e de personagens, mas os antagonistas do primeiro são bem mais amedrontadores. Não gostei de incluir a história entre Blake e Jessica na mesma narrativa de Blake e Lynn: poderia ter sido feita uma DLC com esse "passado" do Blake (assim como "Whistleblower" no primeiro jogo). Há gore e insanidade também, talvez até mais que no primeiro, porém a história em si não é tão inovadora assim. Quem gostou do primeiro/Whistleblower, vai gostar do segundo também.