Slow-paced exploration... documentation thing. You catch creatures in an endless marsh to restore constellations to the sky. There's a good few distractions in each biome, little puzzles to be solved with item-environment interactions. It's a cute, relaxing game with some tedium built in as you chase the last little things on the list.
Smoked last night and wanted to play something neat that I could finish in a sitting, this really did the trick. From afar Paradise Marsh seems like a game I wouldn't enjoy, but I was pleasantly surprised to find a lot to like here. A case can easily be made that this is just Proteus for Gen Z, but its unexpectedly nice writing and great sound design stand out enough to warrant checking it out (Disasterpeace is great as usual). Come for the star bugs, stay for the poetry birds
A pleasant 2-hour walker/clicker where you will have to catch each type of insect several times and then make a constellation of each creature. Yes, the visual is not outstanding, but still quite pleasant, it’s not necessary to wander slowly - you can bunnyhop, or eat magic flowers /mushrooms, and, speed up) there are a lot of cool little things in general, you can throw some pebbles in water, clean up the trash, wash the scattered clothes, and also they put a lot of replicas into the game, they seem to be funny, but without a very good knowledge of English it is impossible to fully appreciate them. It only infuriated that day and night would change very quickly, and, you can look for the last insect for about 10 minutes) And the map here, by the way, seems to be auto-generated randomly, because in which direction you don’t go, there will be no end.
Subscribe on my Steam Curators page: https://store.steampowered.com/curator/41977550/
Subscribe on my Steam Curators page: https://store.steampowered.com/curator/41977550/
Quite liked this little scavenger hunt, but the sentimentality totally missed for me.
Unreal use of non-pbr techniques, really pushes boundaries of mixing light and flat/gradiented color.
Overpolished in an Twitter Indie way but that's a very personal and stupid bugbear. The text is just too bouncy to read!!
Unreal use of non-pbr techniques, really pushes boundaries of mixing light and flat/gradiented color.
Overpolished in an Twitter Indie way but that's a very personal and stupid bugbear. The text is just too bouncy to read!!