DECKLET
Badges
Elite Gamer
Played 500+ games
GOTY '23
Participated in the 2023 Game of the Year Event
Shreked
Found the secret ogre page
1 Years of Service
Being part of the Backloggd community for 1 year
Clearin your Calendar
Journaled games at least 15 days a month over a year
Gamer
Played 250+ games
GOTY '22
Participated in the 2022 Game of the Year Event
Full-Time
Journaled games once a day for a month straight
N00b
Played 100+ games
On Schedule
Journaled games once a day for a week straight
Busy Day
Journaled 5+ games in a single day
Favorite Games
582
Total Games Played
132
Played in 2024
054
Games Backloggd
Recently Played See More
Recently Reviewed See More
the visuals and cinematics were done with care but it does not feel like the game was scaled properly to account for unity attacks, splash damage, item stacking, or downed member swapping.
i also can't help but feel like Chihiro Fujioka, who was a true creative, was snubbed in the grand scheme of things.
i also can't help but feel like Chihiro Fujioka, who was a true creative, was snubbed in the grand scheme of things.
the difficulty scaling was working fine for about 80% of the game and then it just seemed to completely unravel and i found myself in encounters with monsters i literally one shot at the start of the battle standing next to monsters that take 7-8 turns to kill.
in theory this is a solution for outpacing content in an open world pokemon, but in practice it needs more refinement. and while they provide the knobs for you tweak in menus, it isn't as granular as one would expect and ultimately feels like design oversight.
in theory this is a solution for outpacing content in an open world pokemon, but in practice it needs more refinement. and while they provide the knobs for you tweak in menus, it isn't as granular as one would expect and ultimately feels like design oversight.