Bio
steam deck only
final destination

favorites = propaganda
Personal Ratings
1★
5★

Badges


Elite Gamer

Played 500+ games

GOTY '23

Participated in the 2023 Game of the Year Event

Shreked

Found the secret ogre page

1 Years of Service

Being part of the Backloggd community for 1 year

Clearin your Calendar

Journaled games at least 15 days a month over a year

Gamer

Played 250+ games

GOTY '22

Participated in the 2022 Game of the Year Event

Full-Time

Journaled games once a day for a month straight

N00b

Played 100+ games

On Schedule

Journaled games once a day for a week straight

Busy Day

Journaled 5+ games in a single day

Favorite Games

The Kotonoha Sisters and the Legend of Lysant Island
The Kotonoha Sisters and the Legend of Lysant Island
deSpiria
deSpiria
Sonia no Daibouken: Mittsu no Hihou no Kakusareta Nazo!
Sonia no Daibouken: Mittsu no Hihou no Kakusareta Nazo!
Kuro no Ken
Kuro no Ken
Quester
Quester

582

Total Games Played

132

Played in 2024

054

Games Backloggd


Recently Played See More

Return to Shironagasu Island
Return to Shironagasu Island

May 10

Like a Dragon: Infinite Wealth
Like a Dragon: Infinite Wealth

May 08

Brave Dungeon + Dark Witch's Story: Combat
Brave Dungeon + Dark Witch's Story: Combat

May 07

Baten Kaitos I & II HD Remaster
Baten Kaitos I & II HD Remaster

May 07

Riviera: The Promised Land
Riviera: The Promised Land

May 07

Recently Reviewed See More

the visuals and cinematics were done with care but it does not feel like the game was scaled properly to account for unity attacks, splash damage, item stacking, or downed member swapping.

i also can't help but feel like Chihiro Fujioka, who was a true creative, was snubbed in the grand scheme of things.

the difficulty scaling was working fine for about 80% of the game and then it just seemed to completely unravel and i found myself in encounters with monsters i literally one shot at the start of the battle standing next to monsters that take 7-8 turns to kill.

in theory this is a solution for outpacing content in an open world pokemon, but in practice it needs more refinement. and while they provide the knobs for you tweak in menus, it isn't as granular as one would expect and ultimately feels like design oversight.

i find myself often thinking about that walk from the wintry train station into the mountainside.

nasu's works are both exhaustive and excessive, but his renderings of nature and spaces in time are as enigmatic as yukio mishima's decay of the angel.