Played from – to: (2023-09-10 – 2023-09-10) – PC keyboard.
‣ 9.5/10 – The Lithuanian translation goes hard.
‣ Thoughts: First, I want to thank Tautvydas Rubašenko for translating the game to Lithuanian. This made the overall experience even more unforgettable and amazing. Beyond that, Chilla’s Art gives us yet another creepy and goosebump inducing game. It has fun plot-twists and creative gameplay solutions given the capabilities of the developers. It perfectly recreates the vibes of being a vtuber and streaming video games and it also does a great job at making you feel stalked before you actually become stalked. Sadly, It does make things obvious but that doesn’t ruin the immersion and scary parts of the game. Overall, a great Chilla’s Art game that also merges the universe quite a lot. Can’t wait to play their other gems.
‣ 9.5/10 – The Lithuanian translation goes hard.
‣ Thoughts: First, I want to thank Tautvydas Rubašenko for translating the game to Lithuanian. This made the overall experience even more unforgettable and amazing. Beyond that, Chilla’s Art gives us yet another creepy and goosebump inducing game. It has fun plot-twists and creative gameplay solutions given the capabilities of the developers. It perfectly recreates the vibes of being a vtuber and streaming video games and it also does a great job at making you feel stalked before you actually become stalked. Sadly, It does make things obvious but that doesn’t ruin the immersion and scary parts of the game. Overall, a great Chilla’s Art game that also merges the universe quite a lot. Can’t wait to play their other gems.
I played this on my Twitch, and I gotta say, this one isn't so bad!
I can't help but to appreciate Chilla's art's work, it's a small company, but the games they make are really interesting.
They are often about social issues and things such as stalkers and all, things, that make us see how even things like that can be much scarier than ghosts.
I like how in the game we can see the girl's fear and paranoia.
We can see some random characters watching us, the character has some nightmares, she doesn't know who to trust, so I like it.
It's a slow game, but also not so long, so I can't hate it, but i can't love it either, because it's just really chaotic.
Overall, I am more than glad that i checked it out and that this was the first game i played on my twitch account!
If you are interested, i will be playing more games like this, and many others, so, come check me out! ^^
https://www.twitch.tv/maryyhill
I can't help but to appreciate Chilla's art's work, it's a small company, but the games they make are really interesting.
They are often about social issues and things such as stalkers and all, things, that make us see how even things like that can be much scarier than ghosts.
I like how in the game we can see the girl's fear and paranoia.
We can see some random characters watching us, the character has some nightmares, she doesn't know who to trust, so I like it.
It's a slow game, but also not so long, so I can't hate it, but i can't love it either, because it's just really chaotic.
Overall, I am more than glad that i checked it out and that this was the first game i played on my twitch account!
If you are interested, i will be playing more games like this, and many others, so, come check me out! ^^
https://www.twitch.tv/maryyhill
This review contains spoilers
it was okay, the idea was cool but it didn't really tackle the parasocial aspect of being a content creator. the focus shifted to a obsessed ex bf who stalked the protagonist in the first hour of the game. the technical side also isn't too overwhelming, which is a bit disappointing since it's not really a complex/demanding game.
overall still an interesting title.
overall still an interesting title.
as someone with an interest in horror gaming, i follow plenty of horror youtubers and have watched full playthroughs of every Chilla's Art release. they're jank things, speedy turnover reused-asset experiences centered on societal, social, and even supernatural incidents grounded in Japanese culture, but things i always generally enjoyed for some aspect or another. i found Chilla's prior release Night Security actually pretty unique and enjoyable even if just as a viewer, and decided i might actually play the studio's next game myself for once.
Parasocial taught me why i prefer to watch these releases rather than play them myself. there's some immediately interesting concepts at play with the streaming interface, as well as the very real terror of being followed i've personally experienced leaving me a bit shaken. however, the crippling technical performance despite receiving feedback in a patron-exclusive beta made the game nearly unplayable in its current state, as well as the cheeky self-references having the opposite effect.
it's upsetting buying games (particularly indies, which i'm almost always willing to forgive) on launch is no longer encouraged as they are often not ready, and while i understand Chilla's is a two-man project, with their catalogue of works, experience, and fervent fan support i expected a smoother landing. the team's repeated history of utilising young women enduring abuse or manipulation as objects of shock horror bad ends is questionable besides, a trend Parasocial maintains.
Parasocial taught me why i prefer to watch these releases rather than play them myself. there's some immediately interesting concepts at play with the streaming interface, as well as the very real terror of being followed i've personally experienced leaving me a bit shaken. however, the crippling technical performance despite receiving feedback in a patron-exclusive beta made the game nearly unplayable in its current state, as well as the cheeky self-references having the opposite effect.
it's upsetting buying games (particularly indies, which i'm almost always willing to forgive) on launch is no longer encouraged as they are often not ready, and while i understand Chilla's is a two-man project, with their catalogue of works, experience, and fervent fan support i expected a smoother landing. the team's repeated history of utilising young women enduring abuse or manipulation as objects of shock horror bad ends is questionable besides, a trend Parasocial maintains.