Reviews from

in the past


i dont understand this game, its just a rhythm game? bored me pretty quicker ngl. its cute i guess but for like 20 minutes max.

With the advent of Ratatan's Kickstarter campaign (which you should definitely check out here), I figured there was no better time to finally play Patapon. I'll admit that I bounced off this game at least twice during my high school years, but this time I'm really gonna do it. I am contractually obligated as their god, the Mighty Patapon, to lead the Patapon tribe to Earthend, where we will bear witness to IT. What is "IT"? Neither I nor they know, but I suppose we're going to find out together.

The art style here is super-simplistic, yet so effective. The Patapon manage to show a wide range of emotions, despite being literal eyeballs with wacky little limbs. Enemies and bosses get more elaborate designs, which makes them inherently more threatening, in a way. The music in Patapon is more of a backing track, with your drums and the patapons' chants being the primary instruments. You may go in expecting mostly tribal beats, or possibly grand marches, but rest assured, the Patapon know how to get their groove on too. The different chants they respond with are so endearing and memorable to listen to, they get stuck in your head. I was mumbling them to myself even while I wasn't playing.

Despite any complaints you may read below, just know that the core gameplay is so horribly addicting that it kept me playing, even at my lowest points. Patapon is a rhythm game of call-and-response. Each face button corresponds to one of four chants, PATA, PON, CHAKA, and DON. Those first three are used for giving out commands to your army, and I'll address the fourth one later. (what are the commands) For example, "PON-PON-PATA-PON" gives the order to attack, and your Patapon army spends the next four beats carrying out that action, after which you give another four-beat command. You do this back-and-forth for the entirety of each mission, using different orders of beats to give different orders on the fly. Do enough of this consecutively, and you enter FEVER mode. FEVER mode is what you constantly want to be in. The music really kicks in, and all attacks are exponentially more effective. If you're not in fever mode, you are not operating at optimal capacity. Anyways, remember the DON chant? That's used exclusively for activating special chants, but these also cost your fever. These have extremely limited utility outside of their required use cases, and are almost never worth expending your fever over.

There are a handful of optional minigames you can unlock for your home base. The gardening minigame has surprisingly difficult timing, but its ingredients are required for the absurdly helpful cooking minigame. The smithy is the very last one you unlock, which really feels like something you should've unlocked first, considering how necessary something like a smithy sounds. The only ones I'd consider outright necessary are the aforementioned gardening and cooking minigames, but they're fairly negligible distractions otherwise.

It's inevitable that you'll fail a mission at some point in Patapon, but you don't have many options at your disposal to correct that. It leads to points where you hunt and hunt, use some scarce materials, gain a new member of your army or two, and try the stage you're stuck on again, only to fail again. I frequently reached points where the solution was clearly "more grinding", but without an actual game plan, I had no idea if that grinding would even amount to anything, which is my least favorite type of grinding. The game will suggest via a loading screen that you re-fight the bosses as well to get rare materials, but those rematches have a despicable catch to them: they get stronger each time you beat them. This wouldn't be the worst thing ever if the drops were guaranteed, and if the boss' strength capped out at some point, but neither of those things are true. Part of this feels like I'm pushing the game beyond its scope. It's made with a portable form factor in mind, for sure. Play a mission or two on your commute or lunch break, and it probably wouldn't overstay its welcome. Alas, I subjected it to longer play sessions.

I say this about every game developed by Sony's Japan Studio, but it's a testament to their creative drive that they can confidently imagine and concieve ideas this cool. I can't think of many games that center around gameplay similar to Patapon's, it sits comfortably in its own niche to this very day. It has flaws, but it's nothing that couldn't be ironed out by a sequel or two, which is exactly what Patapon got. To earthend or bust, PATA-PATA-PATA-PON.

Pojawiło się z dupy na moim PSP, nie potrafiłem grać, ale bujało fajnie

Play Patapon 2, this one is basically a rough draft, and honestly not fun to play

silly ass eyeballs, probably the best psp game and an absolute dream

10/10


Besides minor annoyances, a great mix of strategy and rythm that I never considered was possible

O melhor: A combinação de ritmo com estratégia realmente funciona
O pior: As missões poderiam ser mais variadas
Fone de ouvido: Recomendado

Patapon é um jogo diferente e interessante da época em que a Sony se permitia lançar jogos diferentes e interessantes, mais especificamente através do finado Japan Studio.

Construa um batalhão e lidere os Patapons em fases 2D usando comandos rítmicos para decidir quando avançar, atacar ou defender. O combate, especialmente contra chefes, é muito divertido, pelo desafio de ter a leitura do que o inimigo irá fazer ao mesmo tempo que mantém o combo de comandos para ser mais efetivo.

O visual simples e colorido pode enganar, mas a verdade é que é um jogo bem desafiador. Falhar em missões pela falta de algum recurso específico ou unidades melhores não é raro, então sempre é necessário revisitar alguma fase ou jogar alguns dos minigames do acampamento em busca de itens melhores. Isso pode ser maçante às vezes, mas jogar num portátil em doses curtas ameniza a repetitividade.

Obviamente para um jogo de ritmo a música é um aspecto importante e, assim como na parte visual, a trilha sonora de Patapon é um charme a parte, do tipo que gruda na cabeça, simulando gritos de guerra e indicando o jogador a continuar no ritmo.

Confesso que ele se estende um pouco além do que esperava, mas gostei o suficiente para ter interesse em jogar as sequências e ver como a fórmula é evoluída.

Adam Creatures Video Game.

Пон Пон пата пон

Müzisyen olmama rağmen şu ritim oyunlarına alışamadım. Patapon güzel bir kafa ama ben aşığı değilim.

1er opus d'une saga très importante pour moi. Un jeu de rythme au gameplay hyper original où on contrôle une armée d'yeux tout mignons pour défoncer des monstres. Hyper simple à prendre en main, certains niveaux vous demanderont par contre de vous y reprendre à plusieurs fois car assez exigeants.

I enjoyed my time with Patapon, but I couldn't help but compare it to the second game as I went along.
The thought "Wow, they handled this so much better in Patapon 2" was pretty much there in the back of my head throughout the whole journey.
I would honestly recommend skipping this entry and jumping straight to the sequel.

Nice af, didn't finish it tho. Don't recall if it was the grind or I didn't like a fight or what.

pata pon don chaka
pon pon pata pon

Çok denedim. O ritmi yakalamak için elimden geleni yaptım ama başarılı olamadım. İlk bölümde bile canavar geldi ve beni yedi. Büyük hayallerim vardı ama hiçbirini gerçekleştiremedim. Bana ritmi yakala dediler denedim ama olmadı. Önce dokunmatik ekranı suçladım sonra kolla denedim ama gene olmadı. Ben kolsuzdum ve bu oyun kolsuzlara göre değildi. Hoşçakal patapon.

This review contains spoilers

Ah, Patapon. I would not be mistaken if I said this is the work of fiction that has had the most impact throughout my entire life. Ever since I was that 6-year-old kid sitting next to dad, watching him play on his old grey PSP, I fell in love with the aesthetic and the music of this game. Hard to think that this franchise has been with me for almost 15 years now.

I don’t know if this counts as a review per se, or if it’s just me putting my heart and soul into this text; either way it’s going to be extremely biased because of the love I have for this game. If you’re looking for an “objective” review, this is not the place.

I’ve played this game for so many times in my life, but I still remember my first playthrough. My first real playthrough at least. Back then when I was little I only used to complete the first few missions until I reached the first boss in the series: the dragon Dodonga. I stopped there, because fighting it was kinda scary for me as a kid. One day when I felt courageous enough to do it, I beat it and I felt the adrenaline rushing through my entire body. That felt so good, so thrilling, so amazing. That was my game.

I kept going, and I got to know more the antagonists from the game: the Zigoton tribe. I say antagonists because I don’t feel it’s right to call them the villains. When I was little I didn’t pay enough attention to the story (I couldn’t even read English LMFAO), but as I got older I understood that there’s so much more than “funny little eyeballs fighting against monsters and dancing to the beat of the drums”. If it sounds pretentious or that I’m reading too much into it and it’s “not that deep”, well then I don’t really care. Go play Elden Ring or something.

This is a tale about war, and how it affects everyone involved. The Patapon tribe are confined within a territory surrounded by walls built by the Zigoton tribe, so one may think at first “oh, I want to help the Patapons to be free! They are oppressed!”, and they are! But not in the past. In the past they were the oppressors, the conquerors, the mighty warriors favored by God. They just fell from grace and the Zigotons took the chance to strike back.

The whole premise of the game is to guide the Patapons with your war drums as the Almighty One, who is pretty much God, and guide them to the Earthend to gaze upon “IT”, which is said to grant eternal bliss. That is the Patapon prophecy, though. The Zigoton prophecy, as told by Gong the Hawkeye, general of the Zigoton army, says that as soon as the Patapons reach the Earthend calamity will ensue, and the world will be doomed.

This is why Gong is so determined to stop you —the player—, and the Patapons from achieving your goal. Gong is an honorable warrior, who only wishes to defend his homeland. He is by no means a bad person, he’s merely a piece in the machine known as war. His efforts are in vain though, because the Patapons reach the Zigotons’ homeland. Gong is slain, and his queen, Queen Kharma, is forced to sell her soul and her people to the demons in order to stop the inexorable force that is the Patapon army.

In the end, the Patapons succeed and defeat both the Zigotons and the demons, reaching what they thought was the Earthend. Unfortunately for them, it was not the case, as it was only the morning sun. Both the Patapons and Queen Kharma were living a lie. The Patapons then get help from the Zigotons to build a ship so they can sail across the seas in search of the true Earthend. Why would the Zigotons help their enemies who massacred most of their tribe? Maybe because they would go far away from their lands, never to be seen again.

The story is simple, maybe a bit cliché and shallow on the surface, but if you look more into it, it turns out to be a bit more complicated than that. It’s not a story about black and white, but rather what a tribe has to do to reach their goals even if it’s not the morally right thing to do.

Moving onto more technical aspects of the game, I think it has a way better balance than the second one. This game limits you to a small category of materials which in turn lead to a small amount of Rarepons, but they are much more unique and impactful than the ones featured in Patapon 2. The normal Patapons aren’t lame either, as they are cheap to make and can still hold up just fine until the end of the game. And you don’t have to infinitely grind just to make decently strong Patapons.

The game has a bit of a learning curve while the player gets used to the 100bpm timing, but once you get the hang of it it’s quite easy to get Fever mode. The music in this game is fantastic, as it has some of the most iconic tracks in the entire series, such as Pipirichi, Gyorogyoro, Ushishi or Acchichichi.

The game is short, you can realistically beat it in a couple of hours, and the gear you can get is limited as you can’t replay siege missions like you could in the second game, but I don’t find it to be a problem. I actually like it more that way as you are challenged to keep going with what you have, but you aren’t crippled for not having the best stuff for your army. Again, it just means you don’t have to mindlessly have to farm.

Since you only have the regular Patapons in this game and not the hero like in the second one, enemies don’t have such big HP pools and each of your units feels impactful, which is why I consider this the best game in the series if you prefer the Patapon squads mechanic, as they get overshadowed in 2 as your hero dishes out most of the damage rendering the rest useless except for being meat shields.

In the end I can say that for a long time I severely underestimated this game. I used to think that Patapon 2 was the best because most people thought that was the case, but as time went on and I kept replaying the series over and over, this one earned a special place in my heart and became the best the series can offer. I once watched a youtuber who said he recommended people to play 2 first and I could not disagree more. This is the place where people should start. It’s not only the first game, but the one with the most soul behind it. The story, the mechanics, the art style, everything just turns it into an amazing game.

This is Patapon. This is my favorite game of all time, and I hope I will keep playing it for many years, just as I have done for most of my life.


One of the games I loved to play on my PSP.
To this day I still remember the songs.

My opinion about the game is that I loved it, I really enjoyed it from start to finish, it's very charming and unique, with a childish touch I guess, because of how the Patapons sound and the songs in general.

I don't know if I lost my gaming skills or something but this game was difficult for me, despite having such simple concepts and looking so cute, the game is difficult, more than once I found myself looking to upgrade my party or retrying it more than once to get past a boss or section, while other times it was just me running into a wall for not wanting to try other options, but hey, I guess that's part of the charm of this game, it feels satisfying when you figure out how to get past those tricky parts.

The art style I really like, it's minimalist but still the scenarios have their details and colors that give identity to each one. It's also made so that it can be played in places where there's sunlight, although you'll want to play it in a quiet place, since being a rhythm game you'll have to pay attention to the sound to be able to play minimally well.

And back to the difficulty aspect, this game is fairly easy to learn, as it only consists of pressing button combos to make your Patapons perform an action, and that's where the famous "easy to learn hard to master" comes from, because this game requires you to press the buttons with precision, as the better you do it, the easier you'll find the game in general, and once you master it, pressing each button becomes extremely satisfying. Of course, as you progress through the game, the slightest mistake you make will most likely cause you to start the level from the beginning, so you'll have to be with your pataponeska skills at the top of their best.

Conclusion
Yes, I liked the game in general, I recognize that it could have been better in some aspects, such as help or hints for the player to have a little more idea of what to do or how to do it somewhere, because in some sections I did I got stuck for a long time. But well, I didn't want to extend too much with all the above to avoid spoilers, I think this game will be more enjoyable if you discover it by yourself.

A great game, very original in terms of gameplay and you could say a hidden gem.

I recommend it to anyone who wants to play something different and unique.