Look at the dragons in this game. Their necks are hunched over into a near-perfect question mark-shaped crook. They're too big for this game's dungeon-crawl mechanic! Who put these dragons into these narrow-ass Being John Malkovich-ass hallways? Imagine being the king of all beasts, able to soar through the skies and breathe the fires of hell itself, and you have to spend all your days lurking in the corner of a closet to guard a treasure chest that's holding a cheeseburger.
An impressive game for it's time, but it's pretty miserable to play without a guide. The menus are very slow. Chests needing a spell to disarm half the time gets pretty obnoxious with the lower MP amounts you have in this one.
I think it's impressive graphically for 1987 and I like being able to search and get nice views of the areas at any moment. Some of the music is pretty nice.
I just wish it came together a bit better, but I just don't think this has aged well.
I think it's impressive graphically for 1987 and I like being able to search and get nice views of the areas at any moment. Some of the music is pretty nice.
I just wish it came together a bit better, but I just don't think this has aged well.
I don't really have much to say about this one. It's a pretty basic 8-bit JRPG. The game is heavy on grinding to the point of comedy, but I at least appreciate the efforts at a narrative, even if it wasn't anything particularly special. I hate not being able to choose which enemies I target, since the best strategy I'm essentially every fight would be to focus down enemies one-by-one. The AI opts to attack at what feels random so that leads to some frustrating situations. The dungeons suck but I've never enjoyed first-person Dungeon crawling, so take that opinion with a grain of salt. I wish they would have leaned more heavily into the sci-fiaesthetic too. As is, the world has little physical cohesion, jumping between the futuristic and Medieval aesthetics with reckless abandon. Overall I wouldn't recommend anyone play this beyond curiosity. 2/6
Released just 2 days after the original Final Fantasy, Phantasy Star was actually one of the more innovative and ambitious projects to emerge from JRPG's early years. Despite the grindy combat, obscure means of progression, and sluggish pace - the standard at the time, it was the first JRPG to blend science fiction and fantasy, and the first to feature a female protagonist. It was also visually effective, with animations and graphics that were impressive for its era. However, the sheer difficulty spikes and confusing map layouts mar the otherwise intense dungeon crawling.
I really like the art and world design, the music, protagonist, and the brisk but weighty feel of the combat.
However, the dungeons make me feel kinda motion sick, the writing is difficult to follow, the story is rather weak, and there's not enough goals and places to visit and explore to in ratio to the amount of battles fought and money to be made to get there, so the pacing is just off. And that's WITH the ages version's lower encounters and higher experience. It generally feels sloppy even though it does so much new and interesting stuff with setting.
Looking forward to the sequel.
Also I think this game predicted the clone trooper design
However, the dungeons make me feel kinda motion sick, the writing is difficult to follow, the story is rather weak, and there's not enough goals and places to visit and explore to in ratio to the amount of battles fought and money to be made to get there, so the pacing is just off. And that's WITH the ages version's lower encounters and higher experience. It generally feels sloppy even though it does so much new and interesting stuff with setting.
Looking forward to the sequel.
Also I think this game predicted the clone trooper design