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One more try one more try one more try one more try one more try GOT IT YES next level I should probably stop but I'll give it one go one more one more one more and that's how I thought I had spent maybe 7-10 hours on this game but actually spent over 20 and completed every challenge. I'm so rarely a completionist but there's something about short levels and short checklists that absolutely send dopamine coursing through my body. Perfect stuff.

Just for OlliOlli haven't started the second yet. This double pack was $4.50 on sale which feels absolutely illegal.

Style over substance. Some of the levels were just so frustrating, the controls always felt stiff and difficult to master. A 2d platformer needs to be fun and satisfying, and it just felt more effort was put into making it look and sound great than into making it feel great. Got about halfway in.

I'm pretty split on this. I really enjoyed it but also felt it was pretty flawed.

The important thing is that it was fun, it was relaxed, it was a good time.

The granularity of controls allowed for flexibility, but also made it difficult to master and frustrating when precision is required.

The world is beautiful and fun to explore, but none of the side stuff felt that meaningful, and there was nothing driving me forward to really explore it. The easiest comparison is of Ori and the Blind Forest, which it felt like in many ways, but the progression in that game was so encouraging, this felt a little pointless.

The difficulty as a whole is funny, since there are no real stakes, you don't take damage or anything, so to make it challenging, it just makes certain boss events very frustrating and easy to stuff up, again though, the relaxed nature of it was a good thing.

I have issues with the world design and backtracking, ability progression, and the currency system, but despite it all, the concept and gameplay was just so solid and fun that it made up for most shortcomings. This had potential to be truly incredible, but maybe it didn't. The problem with such a unique concept, a pinball metroidvania, is that maybe, though fun, it is inherently flawed. Maybe it couldn't ever be perfect, like more straightforward games that aren't combining things in such novel ways. But it is fun. And that's what games should be, right?