It's surprising how this game released in 2012. Incredibly fun and actually makes you feel like you're in a massive international war. Some of the insane fights i've had in some of the main objectives were experiences unmatched by any fps, though the grindy nature of the unlocks is offputting to say the least.
oh man, where to start... there is an innumerable amount of things wrong with this game so i cant possibly give it a possibly give it a positive review even though i would like to. I had an absolute blast playing this on PS4 due to the novelty and breadth of content but rampant poorly thought out and poorly executed updates on top of general buggy and bad game design led me to quickly drop it once i made the shift to PC. fun, but not worth the headache.
Cool and unique idea. Horrible people behind it nowadays.
If someone else picked up a game like this and made it even better, this could possibly be a banger concept and would stick out of the mass of FPS full of just small lobbies.
Big scale shooters can be super fun when so many people randomly meet up and fight for giant bases.
Glad I was able to play it during its good phase and not the hot garbage it unfortunately has become.
If someone else picked up a game like this and made it even better, this could possibly be a banger concept and would stick out of the mass of FPS full of just small lobbies.
Big scale shooters can be super fun when so many people randomly meet up and fight for giant bases.
Glad I was able to play it during its good phase and not the hot garbage it unfortunately has become.
Excellent concept, mixed execution. There's no other game quite like it, but you have to 'forgive' many, many things about the game.
Networking gets nuts, the meta ends up all over the place, and at this point it feels like new weapons are intentionally broken for the first couple weeks and rebalanced later to entice people to buy them before they're balanced.
That being said, I'm never going to get tired of falling in with a massive tank column or infantry charge knowing that every single vehicle and soldier is an actual player. It's a tough game to get into, and the monetization can be rough, but I find it to be a special experience nonetheless.
Networking gets nuts, the meta ends up all over the place, and at this point it feels like new weapons are intentionally broken for the first couple weeks and rebalanced later to entice people to buy them before they're balanced.
That being said, I'm never going to get tired of falling in with a massive tank column or infantry charge knowing that every single vehicle and soldier is an actual player. It's a tough game to get into, and the monetization can be rough, but I find it to be a special experience nonetheless.
I enjoyed it for a bit after it was first released (back when it required a subscription). It couldn't hook me for that long though.
Three-way all-out warfare on massive maps sounds awesome in concept, but realistically it just boils down to 2 factions fighting over specific control points for hours. Still - it did the premise better than Battlefield 2042 did.
Three-way all-out warfare on massive maps sounds awesome in concept, but realistically it just boils down to 2 factions fighting over specific control points for hours. Still - it did the premise better than Battlefield 2042 did.