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World of Warcraft: Warlords of Draenor
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Sanabi
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Yakuza Kiwami

Sep 06

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Hotline Miami 2: Wrong Number

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Comparing this game to Katana Zero is a massive insult to Katana Zero.

I've spent more time reading cringe worthy, poorly written and paced dialogue written by a disgusting weaboo that probably gets off to Silver Wolf in Honkai Star Rail and decided to put her in the game, than actually playing the game. The writing is abhorent. It's a mystery to me how can anyone sit through the cutscenes and actually pay attention rather than wanting to just return to the gameplay.

Stages themselves get old very quickly. Halfway through the game they just become annoying, relying on leaps of faith and being outright confusing. They aren't intricate set pieces that the player slowly masters like in Katana Zero. Bosses are also, quite bad.

The OST is fine, the only problem is that just like with the story, the dev has no idea how to pace the OST. You can basically mute the OST and put on a "80s SYNTHWAVE DRIVING MIX" on youtube and get the same exeprinece. It's not bad, it's just lackluster.

All in all, this game is awful. I was told that it was Katana Zero with a grappling hook. I got a mediocre platformer with an awful story.

if nobody got me

Square Square Square Triangle Triangle
know
got me

Can i get an AMEN ?

(not terrible tbh, rushed through it on easy, the story is alright, just don't engage with the combat too much)

A mess. The combat system is really bad, and the best way of getting through bosses is spamming heat actions, weapons, or tiger drop. The combat only get bearable once you stop engaging with it. There is a single good fight in the game, the final one. Jo Amon is an absolute joke and I regret spending the time I spent doing every substory.

Story-wise, everything that isn't related to Ryuji is laughable. Ryuji's storyline is what saves the game from an even lower score.

2 stars, one for Majima, one for Ryuji.