Reviews from

in the past


Guys don't try the restart button

"É muito importante dizer as pessoas o quão belas elas são, talvez elas precisem ouvir isso mais do que qualquer um possa imaginar."

Where do I start with this game...

Press Any Button holds its story dear.
And in my opinion, it's a story that is more than worth telling.
It's a fantastic exploration of what makes us human, and how an alienated AI (A-Eye) interprets complex ideas embedded into our very beings. It's surprisingly heartfelt and nuanced for what is a very simple and barebones game loop.

And that's where my problems start.
You'll probably find that the game isn't actually all that fun. In fact, at times, it's honestly frustrating.

You have three platforms, and you have to catch falling blocks and hold them on these platforms until they disappear.
As the game progresses, the mechanics change and sometimes you'll have different speeds or gimmicks to keep the gameplay more engaging.

It never really manages to make it in terms of gameplay, but the game knows that.
It's masked under the plot idea that the AI is the one creating the game, so it's supposed to be bad.
This is something that I can't quite make my mind up on, because on one hand, it makes sense, but on the other, it was sometimes tempting to drop Press Any Button and go play something else, as I felt my time was somewhat being wasted.

In the end, I feel that going through the hassle was worth it just to experience the story, but I know not everyone has the same level of patience. The levels are randomised each time you play so if you fail one time because there were too many blocks on screen at once, the next time you try it, there may be less and you may succeed.

Overall, I feel this game is flawed but I can't help but ultimately appreciate and enjoy it.
If you like games that make you think and feel, and have the patience, please give it a chance, it deserves it.

Esse jogo é muito "eu".
Ser “ muito eu" ´é uma expressão que nunca me coube bem. Não sei se por falta de conhecimento próprio ou pela falta de definição de uma personalidade característica, unica ou facilmente identificada, mas ela sempre soa estrangeira ao meu dicionário.
Durante anos, não me vi num perfil de gostos “ecléticos”!, eu diria para qualquer pessoa que me perguntasse meu gosto de música ou jogos que gosto de tudo.
Durante muito tempo achei que essa resposta demonstrava uma falta de contato com a mídia, então evitava o termo “eclético” já que acusava uma falta de autoconhecimento na minha visão impoluta e encabulada.
Então fingia saber meus gostos e desgostos, como se modelasse uma persona, depilasse minha personalidade, me conhecesse melhor ao me limitar.
Mas apesar de saber do que gostava, nunca, de verdade, encontrei esse limite.
Nunca consegui apontar um gênero de musica e saber que gosto de verdade daquilo a ponto de me identificar com as tribos correspondentes. Eu mesmo nunca encaixei em tribo alguma, mas sempre um pouco de cada, sem nunca pertencer.
Eu penso que tribos te ajudam a se identificar, eles fazem isso por você, facilita tudo. Mas quando voce está só e precisa se enxergar, não existe facilidade. O não pertencimento é atroz.
Fiquei longe de jogar games depois de um momento de dissociação em Fevereiro, desde então estive criando jogos.
Press any button toca em temas muito parecidos com os que os jogos que fiz tocam, usa o game design de uma forma parecida com que os jogos que fiz usam. Sofre com uma falta de identidade tal qual os jogos que eu fiz sofrem.
Apesar da dissociação, consegui encontrar um jogo muito parecido comigo.
Esse jogo é muito "eu".
Eu não sei o que isso significa.


"É muito importante dizer as pessoas o quão bonitas elas são, elas podem precisar ouvir isso mais do que qualquer um pode imaginar."

Es sencillo, fácil de entender y experimental. Consiste en un experimento en forma de ‘test’ donde se reflexiona con preguntas filosóficas y sentimentales que te pondrán a pensar sobre la vida y posiblemente te hagas cuestiones que jamás te has hecho.

I had to press quite a few to post this review, but be that as it may, this game is great. Modest price for the narrative. Reminded me a bit of Undertale's combat system.

Played it because it was free on Steam and had very positive reviews. Found out that it was very poorly written and took itself more seriously than it deserved.

False advertising.

Spoilers: you can’t press alt + F4

In Press Any Button, the player interacts with an artificial intelligence named A-Eye. A-Eye will constantly improve the game the player is playing to make it more unique and fun. The gameplay is rather basic, but the game makes up for it with its story. Throughout the game, A-Eye will speak and ask about personal and philosophical topics, like why humans wage war. A-Eye was a character I genuinely liked, and he made me think more deeply about life and other subjects. With only about an hour of playtime, Press Any Button is an experience I won't forget about anytime soon, and I recommend this game to those who want a short but meaningful experience.

A short thought provoking essay in a videogame form that raises a bunch of existential questions

A thrilling experience, I won't give much details to not spoil the game to others, but it's a short game that's different to anything else I played

heartfelt story based game about game development
the gameplay is whatever, but the narrative is pretty great

its more like an conversation but still good at all
a game or a test, whatever, continue pretty funny at a certain moment, the final act it just a sad ending


Cute and heartfelt if a little lacking in depth. Not a bad time at all!