Reviews from

in the past


Quake é uma experiência muito foda, seu 2d misturado com 3d faz ele ser muito foda e sua gameplay não envelheceu mal apesar de ser um game antigo

Incredible remaster, near perfect in terms of porting, filled with content yet has built in addon support and you can easily add your own also.

Thank god this has bot multiplayer. It made me be able to imagine how life would be like if I had friends willing to play with me.

I’ve really found my love for this genre again in the last year or so, so it was nice to try one of the OGs for the first time. I’m glad to say it holds up well, the level design was a bit different than what I was expecting compared to Doom or Blood, there were far less instances of wandering aimlessly because the pathing seemed a lot more straight forward, which I appreciated. The guns all feel good and there is a nice mix of enemies, definitely a classic of the genre for a reason.

I want a Shambler fur rug to lay on during cold winter nights.


when you put a bunch of different people to make levels, you end up with some amazing level designs and some bullshit that should put the developer on some kind of watchlist.

i loved what Night dive did with the remaster, as someone who been trying to play and finish this game for years, it was with this remaster that i toughed through, was it worth it ? no
still i had fun and avoiding the hassle of configuring the source ports make the remaster worth it, specially since i got it for free for owning the original quake.
doom is still better

Great atmosphere, weapons, and enemy design. Enemies actually react dynamically to getting hit which is cool. The last chapter is a little ball busting but overall a ton of fun.

I can see how revolutionary it was back then

Played Quake, killed some monsters and stuff.

the final boss kill is awesome, and earned this game several bonus points.

*Played just the original 4 Quake episodes, none of the expansion packs; don’t like the game quite that much/got my fill for now.

Whenever I pick up a boomer shooter, I always remind myself, "You know, I could be playing Dusk instead."

The accessibility options in this remaster are actually really nice and make the game a lot more enjoyable.

Q1 when works as intended is as addicting and adrenaline pumping as DOOM Eternal but sometimes it just get lost in the maze of the level as much as the player. Despite some uneven design it is still an amazing piece of First Person Shooter with tremendous style and atmosphere amplified but Reznor's soundtrack. If playing original DOOM fells like returning home then playing Quake feels like you are young again and nothing can stop you. Even lovecraftian hoards from depths hell.

Well Quake, is one of the most influential shooters in a long line of influential shooters. Id's magnum opus was their final step as they brought the FPS into full 3D only to stagnate until Wolfenstein: The New Order came out. As for the game itself, it's pretty damn good. The level design (most of the time) is really good. The enemy balancing is just bad, however. It's at its worst when they throw ones in that both hit like a truck and can shoot the flea of a dog. Also, they like to drop melee goons right behind you which would incentivize checking your back occasionally but my brain likes to block out traumatic experiences. Also, the enemies seem a little too bullet-spongy maybe it's because ammo is so plentiful but I feel like the only two weapons in the game that dealt significant damage were the super nail gun and the electricity gun. Both of these are the quickest ammo drainers. I played on medium so I have no idea what hell awaits me on hard. Quake is a good experience just didn't exactly age well in the right places.

I mean yeah, there's a reason this is such a darling among Boomer-Shooter fans.
This was an extremely fun, fluid, and fast paced experience that I had a ton of fan going through, some weird design choices like the final boss notwithstanding.

Yep, I definitely prefer Quake II. [Future Nilichi: ARE YOU SURE ABOUT THAT?] I'm not so fond of how tanky the small enemy roster is. The environments have great vibes, but coupled with Trent choosing an ambient style, the encounters feel far slower and less intense.

Dimension of the Machine is a great addition to the canon. I particularly dig the visual fidelity on display in the hub world. I want more games with this crunchy style and nice lighting effects. There's an above average level of environmental details in the hub that I wish carried over to more of the rooms within the levels, though that's a luxury that the action carries on just fine without.

I'm docking a point for no LAN in this port.

The OG 3D FPS reaches near perfection with this 2021 remaster.

Despite Quake's influence on the genre, this was my first foray into the series. Likely due to being only a toddler when it originally released and having more of an interest in Unreal Tournament as I got older. Nevertheless, its hard to deny how impactful Quake was on the genre. Being the first true 3D FPS (in the sense as we know today), Quake sheds the restrictions associated with the Doom engine and allows for much more interesting level design and game play overall. Unfortunately, Quake would experience a somewhat tumultuous development cycle and this is reflected in the end product, at least in regards to the single player.

The 2021 remaster contains Quake and all 4 expansions, including a brand new expansion released in tandem. The original Quake campaign is broken up into 4 episodes each beginning with a similar sci-fi themed level before taking a slip gate into a series of levels loosely connected by theme, all of which draw heavily on dark fantasy aesthetics. The atmosphere of Quake is unique not just to the genre, but to its own series as it would swap to a much more sci-fi centered theme in later titles. These levels are well made though the lack of any end episode bosses outside of episode 1 is disappointing.

Expansion 1: Scourge of Armagon introduces new weapons and enemy types and utilizes more interesting level design with the entire first episode consisting of sci-fi themed levels. Unfortunately it seems that these levels were not designed with the new 50 health cap Nightdive has placed for nightmare difficulty where some sections involve near unavoidable environmental damage that can be very hard to survive.

Expansion 2: Dissolution of Eternity features an even wider selection of new enemies and a slew of new ammo types rather than new weapons. Split into 2 episodes, the first episode is mostly more of the same as the original Quake, but episode 2 has an ancient civilization theme and some very interesting levels such as the elemental trials. The end boss of this expansion was the most difficult fight in the entire game, ironically given that the rest of the expansion is pretty forgiving due to how overpowered some of the new ammo types are and how much ammo you are showered with.

Expansion 3: Dimension of the Past is probably the weakest point of the game featuring no new features and having levels that feel mostly like remixes of original Quake levels. There's no actual end boss leading to a rather anticlimactic experience overall. It's not bad, but I struggle to think of anything memorable about it when standing next to the rest of the content.

Expansion 4: Dimension of the Machine is new with the remaster and my personal favorite. While not including any new weapons or enemies, these levels showcase detail and complexity far beyond that of the base game or other expansions. The enemy counts on some of these levels are quite high making for some challenging but fair combat sequences. Cthon returns as a final boss for the expansion though is more engaing as a fight here than in base Quake.

Beyond this, Quake is known for having a vibrant modding community and the remaster features a dozen or so officially supported mods. Slave Zero X stands out as a complete overhaul of Quake to facilitate the cyberpunk theme these levels are designed around. Weapons and enemies are all new though sharing similarities with the default Quake.

Multiplayer seemed dead from what I could see, unsurprisingly, but you can setup matches with bots if you are looking for some classic arena shooter fun. There's also a new Horde mode that can be played with bots or other players in beautiful new maps designed by Nightdive.

This is probably one of the most content dense classic shooters I've played thus far. 30+ hours of single player goodness before you even entertain the thought of custom maps or mods. Not all the expansions hit a home run, but even the least memorable levels are solid. Quake holds up surprisingly well, at least partially thanks to Nightdive's excellent work on the remaster.Being the first FPS to be fully 3D but this revolution only served to make it more adventurous and imaginative in its design.

Quake is a good game that overstays its welcome. Movement and shooting feel fantastic, and I really enjoyed the tense atmosphere. Surprise enemies actually made me jump a few times. The level design is a bit hit or miss. Some of them drag on too long and make you spend too much time taking potshots at ogres then ducking out of the way (rinse, repeat), but others are spot on.

The final boss is legendarily terrible but at least I knew that going in so I wasn’t too disappointed. Telefragging a boss is at least more fun than a standard shoot it till it dies deal.

For my first outing with an Id Software game, I enjoyed myself and am excited to try more.

What the actual hell was that final level. You cannot be serious. Top 5 worst final levels ever, top 3 biggest ball drops. I hate video games.

DOOMATHON entry #5/20
List: https://www.backloggd.com/u/Mariofan717/list/doom--quake-campaigns-ranked/

The only game that I had already played at this point in the marathon, and still narrowly my favorite at this point. Quake is a tremendous achievement that translates the design principles that make classic Doom so timeless pretty much perfectly into full 3D. It's not without quirks resultant from that transition - the behaviors of enemies are generally more rigid and predictable here, most notably - but it doesn't feel as compromised as other games from the era I've played.

Another change that I imagine is resultant from this is an almost complete absence of the deviously hidden switches and doorways that would often result in me running in circles around Doom maps until I stumbled upon where to go next. Episode 4 is too labyrinthine for its own good and has the most consistently cruel enemy placement (The Spawn will be a strong contender for the single most aggravating enemy type encountered in this entire marathon), but I found navigation to be a lot more intuitive in the first three episodes.

Ironically, the clashing creative visions behind the scenes led to a set of four distinct dark fantasy level aesthetics that don't feel too disparate, and are tied together by the droning, dread-inducing Nine Inch Nails soundtrack; half the reason I chose to go out of release order to play Doom 64 before Quake was not only to experience all the classic Doom games back-to-back, but to experience a smoother transition to Quake's moodier atmosphere. The dimension hopping and dungeon crawling accompanied by a soundtrack that whispers demonically in your ears every so often simply feels great, shockingly so for being the first fully 3D FPS ever made. If for whatever reason someone finds classic Doom to be too antiquated for their liking, this is the game to direct them to.

Cross-posted on Twitter: https://twitter.com/mariofan717/status/1748123672555168141

I played the multiplayer as a halo fan and got my bum handed to me by boomers

!Played on Normal Difficulty!
What feels like a worthy successor to Doom & Doom II, I can see both how this was influential enough that its impact is still felt 25 years later, and how it didn't really have the moxy to stand above its predecessor in pop culture. The game is still really fun and has that enticing "boomer shooter" gameplay loop that left me wanting "one more level" every time. Ambient OST and sound design were on point, the levels while very same-y across episodes were coherent and readable. Gibbing with the Super Shotgun during Quad Rampages ROCKS! I probably would've given this a higher score if Shub-Niggurath wasnt even more of a wet fart final boss than Icon of Sin. Overall 8/10, I'll probably get around to the expansions and new episodes eventually.

Dropado.
Sinceramente, entendo ser ovacionado pela época, inclusive tem um gunplay sensacional, mas o game sofre do mesmo MALDITO problema dos primeiros DOOM: a medida que o jogo passa, ele não fica mais difícil, ele fica mais confuso e o seu senso de localização vai pra casa do caralho, os cenários parecem que se repetem e uma fase numa primeira jogada que dá pra ser completada em 4 minutos, leva 12 até 20, o que quebra o ritmo e te faz andar em círculos tentando adivinhar que caralho fazer, já passei raiva demais com isso e desisti de tentar.
Um dia dou uma segunda chance, mas com um bom guia do lado pq sinceramente ninguém merece perder tempo assim.

Quake was a franchise I missed back in the day as around the time it came out I didn't have a strong enough PC. I do have great memories of hanging out at LAN centers playing the multiplayer. I figured it was about time I gave the campaign a try and I was impressed. This game aged well especially when you compare newer boomer shooters to it. The OST is fantastic and the speed of this game feels great. I can't wait to play the sequel.


As one would expect from the old school arena shooter which started it all: Quake is exhilarating, visceral experience thanks to its fast-paced gameplay, imaginative level design and score by none other than Trent Reznor himself.

For now, only finished main campaign. Looking forward to getting back for map packs and campaigns both for the original release, and those exclusive for this superb remaster.

It sure is one of the first shooters of all time

Still feels great to play and the weapoins are fun to use, even if there's not that many of them. Levels do vary in quality from fantastic to confusing to exciting to a bit dull. I really enjoyed the aesthetic and vibes of the game more than anything elseand I really did enjoy them a lot.

Great game with friends. The rating doesn't mean much since I was playing in multiplayer with infinite respawns, but I had a good time.