Reviews from

in the past


Such wasted potential! There are some cool ideas here, like a DIY combo system and memory hack, but the environments are super linear to the game's detriment.

Story 2.7 | Gameplay 3.5 | Audio 2.5 | Visual 3.3 | Details 2 | Entertainment 3

Total 2.8

Very underrated game, combat is fun, nice visuals and nice story.

This game is seriously a DONTNOD's gem. The story is mindblowing and has some plot-twists, the mechanics are nice, the worldbuilding and visuals are stunning, the fighting mechanics and combos are satisfying, and even the parts where we have to change memories are cool and require some thinking. Sadly, the game is not open-world, because Neo Paris looks pretty amazing and I would love to explore it.

Not very good in any aspect but I do really like the aesthetic


Wish there was more to this game.

Kind of bland but the music is amazing and graphically this game is one of the best looking ps3/xbox 360 game

Actually forgot this game existed

Infelizmente eu não lembro nada desse jogo 😭

A few neat ideas but the combat was so annoying I eventually had to drop it

eu amo a atmosfera desse jogo, eu tinha 10 anos e uma vontade de viajar pra França

Remember Me é um jogo que nós traz uma ótima ambientação cyberpunk e uma gameplay no mínimo interessante, confessar que não esperava me surpreender com esse jogo, mas com uma historia curta porem bem executada, em certas partes, com um tom mais cinematográfico, o jogo consegue manter a atenção do jogador ao jogar com uma personagem sem memorias nós mantendo entretidos ao revelar pedaços da cabeça da nossa protagonista, o jogo nos mostra a discussões entre os fins e os meios daquele universo e o dilema que nossa protagonista tem a enfrentar.
A Platina do jogo é relativamente fácil, o jogo entrega de bandeja a maioria dos coletáveis, sendo contando apenas com um pouco de sua atenção.


Gameplay extremante divertida e até o final você não sente repetitivo por que sempre os inimigos aparecem de forma diferente e você precisa revólver se outra forma, é incrível como eles conseguiram transformar o modo como vc usa as passivas do jogo em ações ativas através do Combo Lab, a história é bem legal mesmo não sendo algo gigantesco, o parkour é muito bom e cumpre seu papel, mas realmente o combate é o que mais brilha, o Boss foi meio decepcionante esperava mais após ter tanto desafio com os inimigos durante o jogo todo

Yes the combat is unfortunately dull, but the environment design and overall atmosphere more than makes up for it.

as always, i loved games nobody else liked lmao

this was like my third time going at this I played it years ago on PC got bored moved on then it was free on PS Plus tried to give it another go got hard locked in a scene early on in the game and I just didn't care to replay the 2 hours or so I had already sunk into the game now years late I beat it in an afternoon and its fine the combat is really boring the there's a cool concept but the overall story is not all that, as per usual from don't nod there's hints at good writing that get buried under cliches and just straight up cringe

Remember me é ironicamente esquecível

Não acredito que a Dontnod que fez Life is Strange também fez esse jogo, fazer o que, não dá pra acertar sempre.

Esse jogo tem coisas boas, tem um potencial na história e uma boa ideia com a remixagem de memórias, além do gráfico decente e os cenários bem detalhados, mas nossa, a gameplay é fraquíssima, o combate é o mais simples que se tem na indústria, você pode ficar spammando o mesmo botão até o inimigo morrer, além de ser um combate repetitivo também, a câmera é meio bosta também, ela muita das vezes não se posiciona bem e as vezes ela fecha demais o campo de visão fazendo você ficar perdido, outra coisa é o parkour pobre e travado.

Em resumo, o jogo é um porre

Ninguém lembra dele kkkkkkk (é ok até)

İsmi ile bu kadar tezatlık yaşadığım başka bir oyun olamaz, herhalde.

An ok action game from what I've played. Amazing that this was published by Capcom and done by the same guys behind Life is Strange.

Ironicamente nem lembrava da existência desse jogo

Gosto desse jogo, não sei porque, mas já zerei 2x!

Os últimos dois episódios estendem o jogo mais do que o necessário. Tem uma boa ideia pro sistema de combate (combos com efeitos personalizáveis), mas não flui muito bem, deixa a impressão de que o jogo é muito lento.

Talvez se fosse um jogo mundo aberto, como era a ideia original, teria funcionado melhor. Neo-Paris tem um visual legal que é pouco aproveitado nos corredores que o jogo coloca pra você seguir

Imported from my Backloggery:

This game is largely forgettable in its combat and story, but some of the game mechanics were super fresh. The combo creation system was inconsequential, but a cool mechanic nonetheless. The memory remix mechanic was great though. The visual design was amazing and is something that I will always remember. The game still treated me like a baby throughout and largely felt generic. It lacks impact, and is worth a skip.

Decidi comprar jogos pro meu 360 para eu aproveitar enquanto a lojinha do xbox ainda estava online, então eu comprei esse jogo, Remember Me, e diferente de Dead Island...eu zerei.

O jogo tem uma ótima estética Cyberpunk e uma história muito boa, por mais que não seja a coisa mais inovadora do mundo, ele consegue te surpreender e te prender na história dele, faz você se importar com seus personagens e também odiar outros personagens (no sentido de ser bem escrito), o jogo tem inicio, meio e fim, dando nenhum gancho para alguma sequência, e na minha humilde opinião, esse jogo não precisa de uma sequência, ele foi um ótimo "tiro único" da Capcom, fazendo esse jogo ser uma ótima história curta, e caso você queira uma boa esperiencia e que não tome meses de seu tempo, jogue esse jogo, ele é muito bom.

Agora em questão de gameplay eu vejo um certo incomodo, a mecânica de "ataquês costumizados" é muito interessante, e fazer você jogar prestando atenção nas suas sequências faz você lembrar de jogos de luta, porquê o combate do jogo foca principalmente nos combos, algo que eu achei muito interessante, porém infelizmente, ele chega a ser irritante, eu sinto que os combos seriam mais legais de se fazer, se não exitissem apenas 5 combos com sequências enormes, se tivessem mais combos com poucas sequências, provavelemento o combate desse jogo seria muito mais calma, divertida e incentivadora em questão de estratégia.

Outra mecânica que me surpreender nesse jogo, é a mecânica de alterar as memórias, essa mecânica é muito divertida, não é ant-climatica e ainda desenvolvem bem os personagens desse jogo, porém eu sinto que esse jogo deveria ter abusado só mais tiquinho dessa mecânica, porquê aí talvez a gente poderia desenvolver outros personagens desse jogo que não tiveram tanto destaque assim, mas eu entendo a escolha criativa, porquÊ apesar de ser em poucos momentos, isso faz essa mecânica ser um "evento" no jogo.

A Exploração e a mecânica de parkour dessse jogo ja deixam um pouco a desejar, todos os pulos são programados de maneiras lineares, e qualquer pulo não planejado se torna um pulo ridículo de baixo, algo que não incentiva a exploração do jogo, e ele tenta incentivar isso com alguns coletáveis que dão uma certa vantagem no gameplay, o problema é que a mudança é tão minima, que não vale a pena ir atrás desses coletáveis, fazendo esse jogo, um jogo chato de se explorar.

Em relação aos inimigos é um sentimento misto, existem inimigos super criativos que vão com certeza ser um problema para o seu progresso...e também existem os sem graça e os recolors...e os soldados da memorize são esses inimigos sem graça. até mesmo os inimigos das memórias corrompidas são mais interessantes e legais do quê os soldados da memorize.

Agora em relação aos bosses não tem tanto do que reclamar, todos tem designs super interessantes, habilidades unicas e são super carismáticos, porém infelizmente suas fraquezas são repetidas, e isso pode acabar tirando o sentimento de perigo...mas só na teoria, porquê existem partes nessas boss battles que vai simplesmente dificultar esse trabalho, por mais que ainda seja um problema,não posso sser cego em relação a esses detalhes.

Agora a bossbattle final deixou também um pouco a desejar, a pesar de ser o mais diferente, eu não curti o design do chefe final, ele é muito genérico e bem sem graça.

Agora em relação ao final...é de se emocionar...é bonito, triste e ainda te da a resposta do porquê...esse jogo se chama "remember me" (isso não é nem 1% do plot, então não conta como spoiler)


I feel disgusted by myself that I've mastered this trash. I really hate myself from the past that I was autistic to do achievement hunting and this could be a case study why it's not healthy.
The game is down boring and bad.

nice concept but not very well executed. Rather bland gameplay, held together by the memory remix scenes.

Remember Me is such an unusually experimental and auteurist debut project that I'm honestly surprised the more 'realistic and grounded' Life is Strange was the hit that put Dontnod on the map. Remember Me is so wildly and so vastly unlike Life is Strange that your only clue that the two titles share a developer is the strange, uncanny, half-cringey and half-poetic dialogue that defines both Remember Me and Life is Strange's character writing. Apart from that and some mindfuck plot moments, Remember Me is literally nothing like its far-more-successful sister project. Gritty cyberpunk theatrics take the place of Life is Strange's serene slice-of-life trappings. Nilin's combat and parkour skills define Remember Me's gameplay loop, whereas Maxine relied on puzzles, fetch quests, and dialogue trees. Time travel was Life is Strange's defining gimmick, whereas memory-alteration is Remember Me's calling card. So much is different, and yet two things ring true above all else: Dontnod is a company that is overflowing with good ideas, and Dontnod is a company that has no idea how to execute those good ideas.

On first blush, the cyberpunk world of Remember Me's "Neo-Paris" is striking. There's a sharp divide between the rich and the poor here: the upper crust live in sleek, sterile metropoli dominated by holographic billboards, hospital-white architecture, and digital displays around every corner, whereas the poor neo-Parisians are forced to rot away in rain-heavy, flooded slums adorned with crumbling metro tunnels, crowded marketplaces, and hand-me-down neon signs littering the landscape like a flashy scrapyard. Memories are a tangible thing in this universe; a giant megacorporation named Memorize created a 'sensation implant' device named Sensen, and with your Sensen, memories can be sold, exchanged, shared... and easily hunted down and stolen. Memory theft is such a common problem, in fact, that not only is "memory hunter" an actual profession you can have in this world - our protagonist Nilin's profession of choice, as point of fact - but the rampant abuse of memory theft and a growing addiction to Sensen has created a subset of severely mentally-ill human beings that have lost all sense of self and stability called "Leapers". Social tensions have reached such a boiling point that when the game begins, we're smack dab in the middle of an enormous social upheaval being led by a group of anti-Memorize revolutionaries called Errorists, and our amnesia-induced Nilin is thrust into the thick of this chaotic uprising with only the instructions of a distant, enigmatic Errorist figurehead named 'Edge' to follow and a mystery to uncover.

On paper, that sounds like the dopest shit ever. It's radicalized Ghost in the Shell, how could you not be on board with that? Unfortunately, however, the alluring and exciting world of Neo-Paris is only skin-deep. Crucial questions about this world are never truly answered. Why do Leapers happen? What causes them to get addicted to Sensen compared to other, more well-adjusted human beings that have the same device? Why did the government allow this invention to happen in the first place? Who are the Errorists? Where are they located? Why don't we meet more than, like, three Errorists throughout the entire plot? And what the actual fuck is up with the robots? There are multiple points in Remember Me where Nilin will run into robots, but the game never bothers to explain anything about them. Who invented them? What do humans think about them? Why do they just stand there and do nothing whenever Nilin breaks into an apartment, a lab, a facility, a prison, or a high-tech cybercompound? That last part is particularly strange: the robots seem to be pretty subservient to their 'owners' (rich human beings), and yet they will do literally nothing if Nilin bursts into a location she's not supposed to be at. If the robots aren't going to matter in the slightest, then why are they even part of the setting? Remember Me refuses to answer a lot of the pressing questions on its plate, and that inherently cagey attitude towards worldbuilding hurts the legitimacy and believability of Neo-Paris as a setting. On paper, Neo-Paris is so fucking cool; it's a shame, then, that the story is so inconsistent and the world is only superficially appealing.

The parkour winds up being more of a chore than anything else: it's the same bland, automated spectator sport that it is in Uncharted, serving more as spectacle than actual substantive gameplay. The combat has a few worthwhile ideas - customizable combos! - but Remember Me has an obnoxious tendency to throw way too many enemies at you at any given time, gradually turning combat encounters into more of a chore in the later levels and watering the pretty fleshed-out combat system down into button-mashing sludge.

I've heard a lot of praise on here for the memory-altering gimmick, and I'll be honest, while it's cool as hell on paper, it's easily my least favorite mechanical part of the game due to how unintuitive and repetitive memory-remixing winds up feeling. You have to rewind and fast-forward through the exact same scene several times in order to spot 'memory glitches' in order to alter the memory, but sometimes those glitches are a red herring and won't lead anywhere, so you have to use your intuition in order to rearrange the scene before you. Honestly sounds pretty cool on paper - noticing a trend here? - but in execution, some of the solutions to these memory puzzles are fucking obtuse. The fact that there's only four of these puzzles in the game is perhaps the strangest thing; on one hand, that means you don't have to deal with them very often, but on the other hand, it feels like a waste of a clever and thought-provoking concept. Yahtzee was 100% on the money here: the memory-alteration gimmick could have sustained an entire game, but the fact that it has to rub shoulders with the oddly hack-n-slash-y combat and the Uncharted parkour means that the mechanics have no choice but to feel pretty underdeveloped and annoying. The gimmick has no room to breathe and naturally grow on its own.

And as for the plot beats themselves... much like the rest of the game, they're a mixed bag. There's definitely a stronger understanding of scale and scope here than the confused and histrionic Life is Strange, but the further the game went on, the more confused I became. Remember Me throws a lot of cool-sounding characters on screen and then either refuses to develop them any further beyond their initial hook or proceeds to ruin them by turning them into a clown. Remember Me's dialogue is a unique blend of poetic, goofy, pretentious, and the unnatural but charming way of speaking you get from someone whose first language clearly isn't English. One moment, characters will wax poetic about the morally gray nature of what they're doing and the horrors of the world they live in, and the next moment, they'll spout out garbled one-liners so headass stupid and crazy it'd make the MCU blush. It's a whiplash-inducing story, fluctuating rapidly from fun to frustrating to fascinating to fucking stupid in the span of an entire level. Our protagonists are strong enough, I suppose: the confused, conflicted Nilin and especially the mysterious but passionate Edge help keep the delirious story grounded, and their dynamic and shared history is easily the strongest and most comprehensible emotional core of the plot (Edge's story in particular is genuinely pretty fascinating). But Nilin and Edge aren't enough to salvage what winds up being a cathartic but convoluted trainwreck of a plot. It was fun to watch, but hard to grasp.

In spite of all my complaints, there is something about Remember Me that's hard to hate. The visual presentation is utterly jaw-dropping (especially for 2013), the core themes and ideas at the nexus of Remember Me's plot are strong and interesting, and sometimes the customizable combat is punchy and inventive when you get a good flow going and the enemy placement is just right. But more often than not, Remember Me is hindered by its ambitions: it wants to be everything and everywhere all at once, and this spiderwebbing mindset ultimately stretches and thins out Remember Me's good ideas to the point of almost shattering. Credit where credit is due, though, this was a hell of a debut, and I honestly feel kinda bad that history seems to remember the stilted and awful Life is Strange over the colorful but pretentious Remember Me. It's hard to call this a hidden gem - too much Triple-A bullshit and too much stuff going on at all times - but there's something worth treasuring about Dontnod's cyberpunk debutante darling all the same.

I doubt I'll forget this game for quite some time. Remember you soon.

Remember Me is a game that feels like it should be better than it is. There is something gripping under the surface here, underneath the just-okay combat and level design. A story of a world where human memory has become just another commodity, not even our minds safe from the prying eyes of corporations. This world is well designed, but Remember Me isn’t interested in letting you explore it. The memory remixing sections are a revelation, but a game all about the sanctity and importance of memory doesn’t seem to concern itself with the ethical dilemma of tampering with other people’s memories for your own gain. Dontnod crafted a world with interesting storytelling possibilities, but filled it with one-note, forgettable characters. It’s a game that deserved more than to be forgotten by the general public, but also one I can’t blame anyone for not finding it interesting enough to be worth their time.