Reviews from

in the past


Соу. Время написать обзор состоящий из более 5 строк. И повод хороший. Оригинальная трилогия позади. И это было превосходно!

Садясь за Немезиса у меня были заниженные ожидания. То ли из-за низких отзывов на ремейк, то ли из-за инфы что создатели считают эту часть 2,5, а трушная тройка это Код Вероника. Но бой о бой. Эта часть доставляет удовольствия также, а где-то и больше чем первые части.

Во первых - система крафта. Теперь ваше прохождение более индивидуальное и зависит не от того, какие патроны вы найдёте, а от того каким оружием вы хотите пользоваться. Ни этот ли менеджмент мы любим в сюрвавал-хоррорах?
Во вторых - уклонения. В начале игры я прям негодовал от количества зомбаков и скорости их спавна. Но на это была причина. Теперь вы можете доджить нежить. И да, работает через раз и через раз в щи Джилл будет прилетать, но сам факт. Битвы с боссами становятся более осознанными. А тут они прям хардовые.
В третьих - Немезис, который явно не пропускал день ног. Этот Усейн Болт, не Мистер Х, который не успеет и шляпу поправить, как вы уже смотрите анимацию открытия двери в другом конце коридора. ГигаНемезис эту дверь будет открывать с другой стороны и тянуть к вам свои щупальца. Да, в боссфайтах, когда Джилл не может встать с пола, а уже отхватывает от Чертилы, это раздражает. Но во всём остальном - крутецкий антоганист
В четвёртых - немного усложнённые головоломки. Сейчас задумался вот над чем. Тут было парочка мест, где я с удовольствием втыкал в экран и пытался решить пазл, но в отличии от первых частей, ни разу не подкладывал в гайд. И это ли не достижение геймдизайнера?

Я дико разрываюсь кого поставить на золотой пьедистал: двойку или тройку. И всё же не смотря на все пункты сверху, я поставлю второй резик выше. Там был классный сюжет и постановка. А новых геймплейных штук в тройке было не так много, чтобы это перебить. Увы

8 реинкарнаций Немезиса из 10

so far really fucking good somehow didnt play this idk why but its probably my favorite out of the og re trilogy

Of all the classic Resident Evil games, this one is easily the one I enjoyed the most. Scavenging for materials was such a nice addition to the survival gameplay, and the randomized jump-scare attacks make it the best one. Resident Evil 2 may have a bit more content, I think this one is infinitely more replayable.

I played this on my own time. Since this was my first Resident Evil, I played on Easy mode where the game is very generous with ammo but even still, this game still made me very tense throughout so it still felt like a genuine horror experience for me. The combat proved very satisfying once I got the hang of it and making use of the ammo crafting was also satisfying like with making freeze rounds to make Nemesis a lot easier to deal with. Also, Nemesis is a really well done villain in a horror game like this with him being a constant threat throughout the whole game. The atmosphere of the game also felt well done as this does really like a hopeless, last escape out of Raccoon City. I am tempted to give Resident Evil 2 a go at some point.


Nemesis be like, mom I frew up

- More linear then the previous 2 games on purpose, as it allows Nemesis avenues to actually follow you.
- Nemesis himself is a great addition and is VERY memorable in this game.
- Combat and movement is better then the previous two games but still has all the core main flaws.

sempre que o nemesis fala STAAAARS eu corro como o diabo fugindo da cruz, msm sendo pixelado, mas eu tinha e ainda tenho o maior cagaço

More of a fan of the intimacy of the police station and level design of the previous game, and while I respect the vision of Nemesis the pursuer, I'm not the biggest fan. Boss fights are generally poor in RE, and Nemmy himself is tough and fairly frequently fought. Still, the scope of the game and how much of it takes place in the streets of chaotic Racoon City makes it an excellent companion piece to RE2.

Jugado y superado en PS1 original, que maravila

This really feels like it shines on repeat playthroughs, and I’ve only beaten it once, so I don’t think I have enough authority to say much about this game. I do remember the believability of the puzzles being especially egregious in this one. RE puzzles are well known for being absurd, but the fact that any of these puzzles would just be found in very public areas is fucking insane.

Eager to try it again at some point, though.

Primeiro jogo que zerei por conta própria sem nenhuma ajuda quando eu tinha por volta de uns 6~7 anos. Esse jogo tem um lugarzinho muito especial no meu coração, e, até hoje, é meu resident evil favorito da série inteira! Recomendo forte a versão original do jogo que, ao contrário do remake, tem um replay value muito maior por conta do sistema de decisões dinâmicas e o modo de jogo extra do Mercenaries (coisas que eles não implementaram no remake).

Um fun-fact aleatório é que até hoje eu fico meio chororô quando começa a tocar a música de créditos, esse jogo só me traz memórias boas de forma geral, enfim, amo ele de coração e bato ele pelo menos uma vez por ano pra relembrar e curtir novamente! ♥

perfection in every regard with a genuinely scary Nemesis + i love the inclusion of the choice system, the atmosphere is great and very creepy, the entire clock tower segment is amazing and overall in my top 5 for the franchise
would love to play it originally w/o emulation

eu tinha medo do nemesis quando era pikeno

My least played title of the original trilogy, but that doesn't make it bad. Being able to explore the city side of Raccoon City is always a blast. And in terms of enemies, Nemesis is still the one of the most memorable antagonists in the entire series.

What is it with me and third installments? First Metal Gear Solid: Snake Eater and now this. They're definitely not bad games, but feel so unsatisfying compared to their respective second installments.

I know my exact problem with RE3: Nemesis, though. It's not a slow-paced puzzle box in the same way RE2 and RE1 are. It feels more like an action game and less like a horror game, so my expectations were subverted, but not in a good way. With RE4, my expectations were subverted in the best way possible because the third-person gameplay style lent itself very well to action. The tank controls and fixed camera angles don't suit this style, and are better suited to survival horror over action horror.

Also, as much as I love the idea of a horror game inspired by Terminator, where there's a menacing character tracking you everywhere, Nemesis is not scary most of the time. When he's stalking you, he's annoying, and when he's absent, there's a noticeable lack of horror. I know I'm being harsh on this game, but it's definitely a downgrade compared to the first two installments. I'm glad RE4 mixed things up a bit because I think the franchise would have died with more installments like this.

Guess I'll start Code Veronica soon.

Esta fue mi introducción a la saga, la cinemática inicial me sigue asustando como hace años, te mete en el mood inmediatamente. Solo imagínense a un chamaquillo jugando su primer RE para que el juego literalmente inicie directo a los vergazos, que mejor primera impresión que esa. Es bastante obvio pero cabe aclarar que prefiero re jugar el original que el remake.

honestly the best of the first three and playing all of them back to back actually felt really good to my surprise, definitely get why its such a hit today and am now a fan

i still love jill and i hope nemesis rots in hell this motherfucker is hatred encarnate

Na minha opinião, o melhor jogo da franquia Resident Evil. A história é muito boa e explorar Raccoon City de forma não-linear é extremamente satisfatório. O Nemesis é um vilão assustador e um stalker pior ainda. Tudo isso combinado ao protagonismo implacável da Jill, não tem como dar errado.

Resident Evil 3: Nemesis, lançado em 22 de setembro de 1999 pela Capcom e Capcom Planning Room 2, é um jogo de survival horror e o terceiro capítulo da série Resident Evil. Com uma nota perfeita de 10/10, este título é aclamado por sua excelência e impacto duradouro no gênero de horror de sobrevivência.

Assim como seus predecessores, Resident Evil 3: Nemesis mantém a atmosfera tensa e assustadora que define a série, enquanto introduz melhorias significativas na jogabilidade que aprimoram ainda mais a experiência do jogador. Recursos como o auto-ataque, a rotação de 180 graus e o movimento de esquiva adicionam uma nova camada de profundidade e fluidez aos encontros com os inimigos, tornando as batalhas mais intensas e emocionantes.

Além disso, as versões para PC e Dreamcast incluem recursos especiais, como os oito trajes possíveis de Jill e o mini-jogo de mercenários Operation Mad Jackal, que oferecem ainda mais conteúdo e replayability para os jogadores. Essas adições enriquecem ainda mais a experiência do jogo e incentivam os jogadores a explorarem todos os cantos de Raccoon City.

A narrativa envolvente e os gráficos impressionantes completam a experiência, transportando os jogadores para um mundo apocalíptico repleto de terror e desespero. Resident Evil 3: Nemesis é uma verdadeira obra-prima do gênero de horror de sobrevivência, e sua nota de 10/10 é um testemunho de sua qualidade excepcional e impacto duradouro.

Se você é fã de jogos de horror ou simplesmente procura uma experiência de jogo emocionante e imersiva, Resident Evil 3: Nemesis é uma escolha obrigatória. Prepare-se para enfrentar o temido Nemesis e sobreviver ao pesadelo de Raccoon City.

People seem to not like this one so much but I really appreciate how streamlined it is.

o melhor da trilogia Clássica.

Solid game, not my favorite resident evil entry, but it has its peak moments...
It was the first RE with tank controls i've played, and i gotta say, man that control scheme was pretty terrible.
Its so frustrating to simply trying to run the other way or aim in one specific direction... in a fight with nemesis on the clock tower and also the grave digger fight, i almost dropped the game, i don't even know how i passed it to be honest but I was extremely enraged...
but when you get the hang of it, its actually well balanced..
the parts where you can choose what Jill should do, are interesting too.
Good game.

nothing like just minding my own business and then I see Nemesis come out of nowhere and rush me at mach 10 and i start genuinely having a stroke 10/10


I used to like-not-love the combat in this one. Once you realize that the game expects, if not requires, you to learn the dodge mechanic, it handily becomes the most mechanically engaging and fun RE of the tank-controls era. 2d artwork, level design, all the important pieces are right at the same tier as RE2, but Idk. It lacks that certain intangible something that makes RE2 so perfect. Some annoying item management moments, as well as the length and the lack of the two campaigns set this one down a peg. Also the final boss design is just so lame and phoned-in; reminds me of the boring fish-meat tentacle enemies from the Nightmare in Bloodborne.

En Japón este juego se llamó "El último escape" y con mucha razón. Volver a recorrer las calles de Raccoon City pero con Jill Valentine (quien no veíamos desde RE1) mientras somos perseguidos por el enemigo mas reconocido de toda la franquicia es una experiencia fantástica.
La cantidad de RNG que tiene este juego, la toma de decisiones que afectan el gameplay, las rutas opcionales, los mercenarios, todo esta en su peak en este juego.

Los locos dijeron, como podemos hacer un juego que sea tan bueno como RE2 pero que sea lo suficientemente diferente?
La respuesta fue esto, and they did not miss.

Me deixou traumatizado quando era criança. Perfeito!

Me cagava de medo com essa aberração perseguindo sempre kkkkkkkkkkkkkkk