Reviews from

in the past


It takes a while to get used to the controls.

It's fun, sometimes frustrating, but it gives you nostalgia!

used to play this at school LAN party and kicked the shit out of each other

Fun game and pretty basic. The best part that you can beat the other players until they fall of the bike. When i was little i loved the charicature of the players in the selection screen. When you win or lose there is an fmv celebrating or mocking you, pretty funny stuff

A melhor parte era a trilha sonora... Ouvir soundgarden num jogo de ps1 é insanamente foda

In high school I briefly roomed with a dude who had this on his PC. Having recently played the three Genesis titles on a trip down memory lane, I decided it wouldn't be complete without this, and after being very underwhelmed with the former, I'm very glad I played this! This is what the earlier games wanted to be but couldn't because of hardware limitations. Much farther draw distance, tighter controls and better handling make for an infinitely more satisfying experience. There's still some cheap bullshit in terms of hazard placement but it's a lot less common, and thanks to the better controls, whenever I crash I always think "ah well, I screwed up" rather than blaming it on the framerate or the hit detection. In another welcome upgrade, the other racers now feel much more like other people - they crash a lot more often, and either stay out of your way or attack you aggressively depending on how you treated them before. This, combined with the much more solid racing mechanics, make a 'pacifist' run of the game not just possible but actually rewarding (of course, the combat is very fun too!)

Besides the stuff that the better hardware made possible, this game has something that is so glaringly missing from the earlier entries that I'll have to retrospectively dock them each half a star: variety of road widths. There are a lot of city segments here with wider roads in which the focus is on zooming in and out of multiple lanes while avoiding denser-than-usual traffic, as opposed to the three Genesis games in which every single track was comprised of narrow two-lane roads that get progressively snakier and snakier. The track variety is very welcome here, and I much prefer the wider roads: the action is much more fun when you can focus on the hazards and the combat without worrying about flying offroad and crashing at any moment. It's no coincidence that the Pacific Coast Highway (the narrowest and snakiest track) is the one I found most frustrating.

The great game feel is supplemented by a banging soundtrack (though more tracks would have been welcome). The cutscenes are endearingly cringey - one of my favorites involves a cop goofing off with donuts and coffee, and a Rasher riding past and smacking the coffee into his face - his look of utter betrayal is priceless. The heavily stylized art is a departure from earlier titles and is a bit of an acquired taste, but very distinctive nonetheless.

The game is still not perfect. I don't understand why they didn't have a separate button for nitro boosts; it's too easy to accidentally activate a nitro by doubletapping the accelerator. More notably, the physics for when two or more racers cluster together is finicky and difficult to predict. But this was the first game in the series where upon completing the last level, my reaction wasn't "whew, I'm done!" but instead to buy the most expensive bike and go a few more rounds. Excellent stuff!


A direção de arte de Road Rash na época de lançamento desse clássico da corrida de moto com trapaça era uma bem bacanas, misturando elementos de objetos reais com caricaturas bem estilizadas.

Mas ao mesmo tempo o jogo exibia um design de interface horrendo, com elementos que dariam vergonha pra muito designer profissional ou mesmo estudantes.

Ainda assim era um jogo bem divertido, apesar de diversos probleminhas envolvendo manobrabilidade das motos e até mesmo reconhecimento de colisões.

the road rash remake holds the award of "most 90s video game i have ever played". whether or not you're down with meatheaded slapstick, trashy grunge, and neversoftian aesthetics is going to determine whether you get anything out of this cuz the racing is paper thin. but hey, you can 120 mph kick cops off their bikes at 10 fps and then watch the cheesiest fmv cutscene since night trap when you inevitably lose because, by golly, qualifying in every race in level two is harder than i thought it'd be. i'm going to have to steal a lot more nightsticks.

a silly arcade game where the basic (i mean literally one button) combat does a surprising amount to keep things entertaining for a couple hours. i've yet to try out the career mode but i have a pretty good idea of what i'll think of it (ie. good for replay value, not going to change my life).

my biggest takeaway from this is that i need to play carmageddon

Goated motorcycle kick-the-shit-out-of-someone game of all time, love the good old soundgarden soundtrack on this one!

This game was my childhood, literally!!