VR shooting galleries are a dime a dozen but this game is the sole reason I still hook up my Oculus from time to time. Teleporting around, ripping robots apart, juggling their body parts in the air with gun fire, using their limbs as melee weapons, using their bodies as bullet shields, it's all such a blast. This game is arcadey action at its best and fills me with that same type of glee that playing time crisis at the local arcade did when I was in high school. It's one of the few games where I love score chasing because of the super cheesy arcade feel to it.
Minus one star due to the fact that my old oculus account was deleted when I deleted my Facebook and I was forced to rebuy it, even though I originally had it for free. Tired of that scummy crap.
Minus one star due to the fact that my old oculus account was deleted when I deleted my Facebook and I was forced to rebuy it, even though I originally had it for free. Tired of that scummy crap.
VR shooting is always fun, and the game has a decent arsenal to choose from (each with a handful of upgrades to claim), but past that this game doesn't have much going for it. The story is bland, the dialogue is tongue-in-cheek to the point of feeling stupid, the level design consists of a small, generic urban area, and the missions (of which there are only 9) are variants of the same 3 types. Granted, they spice things up a little with additional combat options (throwing robots, ripping them apart, throwing/bouncing their projectiles back at them), but ultimately I sort of wish it was just a better shooter.
The simple shooter concept has been refined to a high enough level to provide an enjoyable experience on VR: the extremely nervous side and the need to stay mobile at all times create an interesting challenge, which results in a smooth learning curve. With few real technical faults – some teleportations are sometimes haphazard when our hit-box collides with that of a robot –, this is a well-polished title for which we can only reproach the indestructibility of the scenery and the artificial difficulty of succeeding in the point-based challenges. Some would argue that this is fair retribution for the low level count; the game is nevertheless lucid enough to be quite doable by completely eschewing these challenges and the subsequent rewards they would bring.