Reviews from

in the past


the unfolding of the year. and now our season is here. all the balances are clear

now that our time is here

immaculate vibes and immersive dreary game world. The gunplay is fantastic, and it has some of my favorite npcs in gaming. Nothin better than chilling by a campfire with random dudes as they drink and crack jokes to each other. It also had some genuinely terrifying moments. Also cheeki breeki. Not rating 5 stars because the stamina system is a chore until you get the right artifacts and the last level of the game was very frustrating.

Incredible game. The last few levels and parts of the story can feel like a slog at times, but the exploration, loot hunting, and overall survival/milsim-esq feel are as good as it gets.

S.T.A.L.K.E.R. ist auch 2024 immer noch ein unfassbar atmosphärisches Erlebnis und hat nichts von seinem Charme eingebüßt. Ich liebe diese Reihe und das auch noch 17 Jahre nach Release.

My game is incomplete due to a hard locked crash that’s preventing me from finish the literal ending of the game, but tbh im ok with where I ended up stopping. The game was fun until the end when it got kinda boring and stale.

Had this game been available for consoles when it dropped I for sure would have made this game my fixation instead of Fallout.


stalker foi uma experiência legal pessoal para mim, gostei do mundo que ele cria com uma atmosfera forte e incrivelmente hostil ao jogador, eu realmente gostei muito de jogar, mas o final desse jogo o torna tão sofrido e enrolado de se jogar que eu preferi fazer um final ruim so para falar que zerei.

mas isso não faz dele um titulo ruim, mas perde pontos comigo

Very janky both as an FPS and an RPG, but has so much personality in its atmosphere and design. The world being rooted in real places, weapons, cultural elements, etc. give me the same grounded feeling as playing Fallout.

Didn't get super far in but will definitely come back and take another swing at it sometime.

Es un juego de mundo abierto postapocaliptico ambientado en la zona de exclusión de Chernobyl, tiene una narrativa muy particular y una ambientación excelente, sufre mucho de los años que tiene encima, principalmente en el aspecto mecanico, el combate es tosco y muy mejorable pero se deja disfrutar. Si te gustan juegos como Fallout es imperdible.

Really surprised how sucked into this game I got, best power progression in a game I've played.

Ambientação muito foda, gostei bastante de explorar o mapa e os cenários subterrâneos. Os gráficos também me agradaram bastante e passam a vibe de jogo de pc antigo que eu gosto.

Apesar de ter sofrido bastante na dificuldade mais difícil, pode ter certeza que vou voltar pra uma segunda gameplay!

Dancing on the ashes of the world,
I behold the stars.
Heavy gale is blowing to my face,
Rising up the dust...
Barren lands are desperate to blossom,
Dark stars strive to shine;
Still remember blue ocean,

In this dying world...

It's a very well made game you know, considering its scope and the fact that it was made by an indie studio. But the terrible gameplay cripples the entire experience

"My conscience wants S.T.A.L.K.E.R. to win over the world. And my subconscious is yearning for a slice of juicy Pellicle. But what do I want?"

El marcado en el universo de half life: 🤑🤑🤑🤑🤑🤑🤑🤑🤑

Gordon Freeman en el universo realista de Stalker: 😑😑 tu arma se ha atascado 😫😫😣😣😣😭😭😭😭😭💀💀💀

c'est vraiment super surtout pour l’époque l'atmosphère le feeling tout marche très cool et les enjeux de l'univers et de l'histoire sont très prenants au début.
Mais ça a pas mega bien vieillit sur plein de choses notamment le level design, les quêtes et l'exploration pas toujours naturelle et l'histoire s'effoufle très vite..
Cette ambiance avec un monde intelligemment construit à la FNV et c'est le jeu du siècle

Dei 15 tiros na cabeça de um soldado para matar, me desanimou na hora, sei que esse jogo tem problemas relacionado a isso, mas foi bem chato, pq me forçava a ser stealth e eu prefiro ser o rambo no video game, pretendo voltar e dar outra chance.

Didn't do it for me. The atmosphere is nice I guess

This game was like fallout but awesome the atmosphere is amazing the gameplay is decent, it has some bugs but nothing groundbreaking i think and the setting is cool

A solid FPS experience with RPG elements, it is definitely recommended for anyone who likes post-apocalyptic themed games, the atmosphere and graphics of this game leave me fascinated and immersed to this day, I really feel like I'm in a devastated landscape, hopeless and gray. As we progress through the game, the level of difficulty increases, which makes it much more challenging and encourages the player to manage resources well and the way in which they play, and at certain times the game can cause a feeling of fear and distress. in certain parts, which enriches the experience even more. One of the best games of its genre, without a doubt, should be more recognized.

zamanı için nasıldı bilmiyorum umrumda da değil, günümüz için BERBAT kesinlikle oynanmaz. Bu oyun hakkında iyi bir şeyler söyleyen birini görürseniz uzaklaşın çünkü sadece fanboydur.

Goes on the list of "old & complex RPGs I don't have time to try and comprehend since I reached adulthood"

thjis game keeps crashing during the most random moments ever


Shadow of Chernobyl is a game that is frequently at odds with itself. If it's not impressive on the basis of its ambitions alone, then it's outright apparent that it's the result of two conflicting visions: that of a game studio eschewing its trappings to push boundaries others weren't willing to, even if the developers weren't getting paid very well, and that of a game publisher that was tired of waiting. The dichotomy between these camps sullies the experience the more you play Shadow of Chernobyl. So much of it feels so haplessly thrown together that it becomes hard to know what was kept in to make the experience feel as hopeless as it ultimately is and what just so happened to have that effect. The Ranking system, for example, is a unique concept that ties into the game's early fascination with NPC interactions. I looked at it once at the start of my playthrough, one more time out of curiosity after playing the game for ten hours, and never again. But if you scratch past these layers and try to see what the developers were trying to make behind the scenes... it still feels confused. The unfortunate reality is that, by trying to be as fresh as possible, there’s a significant chance your first attempt will end up clumsy.

The biggest problem Shadow of Chernobyl faces is that its mixture of non-linear exploration and linear set-pieces rarely coalesce. Instead, the game often feels like it’s trying to be three things at once. In one hand, it’s a game about stats and MMO-lite questing/looting for the best equipment you can get with your limited inventory space. In the other, it’s a linear shooter with a high level of difficulty that occasionally goes full-corridor and will have you quicksaving every five seconds. By the feet, it’s a sci-fi-flavored mystery that tries to pull you in on the basis of its landscapes alone. The resulting mixture is a game that expects you to explore and do side-questing to understand several of its key mechanics in its opening moments while a giant arrow in the top-left corner of the screen is telling you to do anything else. Paired with how limited exploration can be, and it quickly becomes an experience that feels more distracted than it should be.

Thankfully, there are still aspects of it that hold up. Although it’s occasionally held back by grating, repetitive sound effects, and voice lines, it’s the intoxicating atmosphere and art direction that keeps the experience from falling apart. There is a damn good reason that this is what S.T.A.L.K.E.R. has become synonymous with. From the moody, blocky grays of the bar area to the ways in which the metal roofs of a couple of warehouses split apart, everything about The Zone feels authentically oppressive. Vast and typically quiet stretches of land are hardly the oases they would be in another game, as they’re often doused in hardly bright hues. Other creative decisions, such as non-diegetic music in the bar area, cause each space to feel lived in. Pair that with the convincing behavior of AI opponents, such as roaming dogs, and it’s almost never a question of if you’re safe in an area. Despite being a game full of bombastic action, its best moments are usually its quietest and most unnerving. While these short moments last, Shadow of Chernobyl remains an engrossing experience.

While they last...

It could be said that the mystery underpinning Shadow of Chernobyl’s main narrative is undermined by its nearly interminable lack of quiet time, which causes the game to outstay its welcome should you find yourself forced to grind in order to progress to more difficult areas (as I did!). And while this is true to an extent, there are far more pressing issues holding it back. One, the quest structure (both main and secondary) rarely evolves throughout. Even at its most interesting, Shadow of Chernobyl is content to have the player kill or loot, and that’s pretty much it. But most damning of all, its characterization is borderline one-dimensional, if it's there at all. I revisited Clear Sky pretty soon after I finished my playthrough of this, and immediately, it struck me as a game with more character and confidence. There are a handful of memorable faces in Shadow of Chernobyl, but it should say a lot that the one I (and many others, apparently) associate the most with this game never leaves the first room you’re in. In twenty hours of playtime, I saw one backstory, and it was only a paragraph in length. While the grand reveals are interesting and do leave some room for interpretation, by the time I reached them, I was no longer interested in finding those answers. Unfortunately, the solid atmosphere that permeates the experience can’t stop its confused and occasionally amateurish structure from wearing you down as it progresses. If you can beat Shadow of Chernobyl in under twelve hours, it’s probably worthy of four stars. But take my advice: don’t revisit it too often.

Having finally finished Shadow of Chernobyl, I can absolutely see where the insane modding scene for this series comes from. Shadow of Chernobyl feels like the coolest roughdraft ever while it’s in your hands. No other game has had me dragging bodies full of half-functioning guns so I could afford new armor. Despite the compromises and slipshod focus that went into its creation, it has all of the markings of an all-timer. I desperately want to love it again, and I kinda do? But even at its most compelling, it’s a hard sell.

I'm just hoping the new one isn't a Shadow of its former self. (had to do it)

O laboratório X-18 é provavelmente um dos momentos mais aterrorizantes que eu já joguei, é absolutamente assustador.
Eu amo a ambientação de todo o universo, o enredo envolvente, mas a gameplay mesmo que com muitos pontos positivo como na liberdade que o jogo da ao player e a jogabilidade fluida, eu acho que o jogo é um pouco punitivo de mais em algumas partes. (passei um sufoco medonho em algumas partes.)
Mesmo com isso o jogo é excelente, penso em revisita-lo posteriormente após jogar os outros da franquia.

Gets a bit repetitive by the end, but style just is the best.