Feels like Superhot by way of F.E.A.R., with puzzly encounters and presentation that incorporates more traditional FPS gameplay, as well as slow-mo and stunt moves. The craftiest level design is mostly early on (the train ones are great) with some of the later levels feeling repetitive and favoring annoyance over creativity in terms of gimmicks. Hope they can make a sequel that incorporates the mechanics a bit better cause the core is fairly solid.
Lightning fast FPS where you are always on the move, running, double jumping, sliding, diving, slowing down time, and shooting holes through walls to keep your momentum. When you are in the rhythm it is a zen like experience, the most satisfying part being the instant swapping of guns. When you are low on ammo the game automatically picks up a gun at your feet or falling from the enemy you just killed, so the action is fast frantic and nonstop. There are some very light story elements but you are really here for the combat which is so highly polished I couldn't put it down.
As much as I loved this game, I don't have a whole lot to say about it, other than it is really good. I have tried writing a long ass review that goes in depth into why its so great, but every time I would write draft I just felt silly trying to describe how this game functions. It is one of those games that you really just have to play to witness its greatness. The one thing I will specially note is that the arm canon is one of the coolest and most versatile tools I have ever seen in a game, letting you blow up and break apart entire sections of levels; it's like Red Faction or Bad Company of crack cocaine. There is not a greater feeling of getting the drop on a group of enemies or cheesing your way to an objective because you decided to blow a hole through the floor, wall, or ceiling. I will say that if you aren't a fan of this type of "Woo Shooter" FPS game, you probably won't like it; but if you are, it is seriously one of the best games out there.
Severed Steel is a pretty solid shooter all around. Think what did it for me was how good the movement felt, with the ability to jump and dodge around reminding me a lot of Max Payne (also helps you have on demand bullet time). The guns also felt pretty rock solid with the constant switching shaking things up pretty often (though I never got used to the cannon except when needed for progression). Another boon to this game is just how short it was, with the four hour runtime being perfect as to not get repetitive (though I will say Chapter 6 has some pretty meh levels). Would easily recommend to anyone in the mood for some fast and frantic fun.
8.5/10
8.5/10
Severed Steel is a single-player first-person shooter developed by Greylock Studio and released in 2021.
Almost without any background story you're given a short campaign which can be completed in only 3 hours (6 chapters). But what you're gonna experience in those 3 hours is pure non-stop action, thrill and fun from the beginning till the end. Shooting, jumping, double-jumping, combination of jumping and wall kicking (to reach great heights), backflips, wall running, sliding, diving, kicking doors and kicking enemies while stealing their weapons or weapons from already fallen enemies and while doing that, having the ability to slow-down time to adjust your aim to have almost all enemies killed by headshots. One hand is used to hold weapons, but you don't have the other one, instead in the other hand, you're soon given a plasma cannon which is mainly used to create alternative routes through the map since the enviroment is destructible. Since you don't have the other hand to reload weapons, after using all the bullets you have to find a new weapon (or steal from enemies), or before that, you can throw your empty weapon to stun an enemy.
The amount of weapons in the game is huge, you're hardly gonna pick up the same weapon twice and every weapon is fun to use, especially shotguns and snipers.
Other than weapons, the game has also a great amount of different enemy types, but one big flaw, only one boss fight. What they could have also done is to put smaller boss fights in the end of each chapter, instead of just one great boss fight.
But what to do after those 3 hours of campaign? Well, the developers soon gave the information to players that new content will be released in the future, after the game was released. In the time of writing, after finishing the campaign you have: Campaign+ (which is same as the campaign but enemies deal double damage), few additional smaller Bonus Campaigns/Levels made by the developers and community, Firefight (score attack game mode), Rogue Steel (game mode with rogue-lite elements and additional challenges) and a Level Editor (in Beta).
All in all, a magnificent game with non-stop action. Even though it offers a short campaign with only one boss fight, with newly added game modes, the game has great replay value, offering at least twice as much play time than what you would experience with the base campaign.
A game that after you pick it up, is hard to let it go.
Almost without any background story you're given a short campaign which can be completed in only 3 hours (6 chapters). But what you're gonna experience in those 3 hours is pure non-stop action, thrill and fun from the beginning till the end. Shooting, jumping, double-jumping, combination of jumping and wall kicking (to reach great heights), backflips, wall running, sliding, diving, kicking doors and kicking enemies while stealing their weapons or weapons from already fallen enemies and while doing that, having the ability to slow-down time to adjust your aim to have almost all enemies killed by headshots. One hand is used to hold weapons, but you don't have the other one, instead in the other hand, you're soon given a plasma cannon which is mainly used to create alternative routes through the map since the enviroment is destructible. Since you don't have the other hand to reload weapons, after using all the bullets you have to find a new weapon (or steal from enemies), or before that, you can throw your empty weapon to stun an enemy.
The amount of weapons in the game is huge, you're hardly gonna pick up the same weapon twice and every weapon is fun to use, especially shotguns and snipers.
Other than weapons, the game has also a great amount of different enemy types, but one big flaw, only one boss fight. What they could have also done is to put smaller boss fights in the end of each chapter, instead of just one great boss fight.
But what to do after those 3 hours of campaign? Well, the developers soon gave the information to players that new content will be released in the future, after the game was released. In the time of writing, after finishing the campaign you have: Campaign+ (which is same as the campaign but enemies deal double damage), few additional smaller Bonus Campaigns/Levels made by the developers and community, Firefight (score attack game mode), Rogue Steel (game mode with rogue-lite elements and additional challenges) and a Level Editor (in Beta).
All in all, a magnificent game with non-stop action. Even though it offers a short campaign with only one boss fight, with newly added game modes, the game has great replay value, offering at least twice as much play time than what you would experience with the base campaign.
A game that after you pick it up, is hard to let it go.
Holy shit. I can’t believe this random find was this good. Never heard if it before, saw it on a list of ‘boomer shooters’ and went for it cuz I like those a lot. Like Prodeus last year, where I began falling into trances of listening to Nine Inch Nails and playing this, I’ve been falling into multiple trances playing this. Mostly Phil Collins and Hole.
Level design us perf, score system’s addicting, and at the current point I’m playing it the game’s received a million updates of bonus shit. I’ve never been a sandbox game-y person. I love my imm-sims and my open world-ers, but specifically because those give me a good sense of direction. With this? I open it, click some random bullshit, and try to open my mind to whatever unique vibe it makes.
Did you know if you set your arm cannon to a cutting laser, and set it so using the cannon propels you, it becomes a giant painful grappling hook? I’ve been loving that.
Also you can set the protag’s hair to grey so she looks like a cool older lady. Teehee.
Level design us perf, score system’s addicting, and at the current point I’m playing it the game’s received a million updates of bonus shit. I’ve never been a sandbox game-y person. I love my imm-sims and my open world-ers, but specifically because those give me a good sense of direction. With this? I open it, click some random bullshit, and try to open my mind to whatever unique vibe it makes.
Did you know if you set your arm cannon to a cutting laser, and set it so using the cannon propels you, it becomes a giant painful grappling hook? I’ve been loving that.
Also you can set the protag’s hair to grey so she looks like a cool older lady. Teehee.
I had gotten this game part of a humble bundle that was cyber punk related, as I enjoy the aesthetic. I would hardly say this is cyber punk really, but that is not a bad thing. The game requires quick movements, between jumping, diving, and sliding all over the place, and slow motion to keep yourself aware of what you're actually doing, all the while giving you hordes of enemies and weapons to play with. This was incredibly short, but I really enjoyed what I played, and it didn't stick around too long. But if you feel the itch, there are additional modes available for you to keep playing to your heart's content.