Reviews from

in the past


As a bit of a Hitman fan, I wanted to like this game, but it contains some gameplay elements I can't stand. The threat of alerted enemies is only an illusion, as they can be easily killed with a standard weapon. The "parkour" system is frustrating, as you can climb only the parts the developers want you to climb on, while there are also a lot of places that seem to be reachable while they aren't. Add to that unclear mission objectives and a mediocre performance, and there you have Sniper Ghost Warrior Contracts. One of the few games I have ever refunded.

Like the title says, you get to shoot some dudes and sometimes dudettes with your sniper rifle. It's a fun game. But still would recomend to get it at a sale instead of full price. I played the base game, without any dlc, on steam and had no problems during my playthrough.

I couldn't beat the first level, that's how bad this game was, the controls were clunky and enemies would spot me without even looking at me, overall just a bad game, might come back and finish it one day though

I think this is one of the best, if not the best sniper games I have played. Granted, I haven't played that many but I still think this one is really cool.

Quite liked it as a sniper game, if not for the stressful situations it would throw me in


Objectives that discourage sniping, poor stealth mechanics, nothing feels polished or thought through, plenty of glitches. Nope.

Realmente se siente como ser el rey juan carlos si en cada mision tuvieras que matar a tu hermano


Honestly, I think this entire game would've been improved by an entire star rating if you could manual save. I know you lose some tension that way, but losing so much progress in a game this slow paced wore on me to the point I had to stop playing.

if i had this sniper eqipment in cal of duty i would be mvp ever time

As my first foray into the franchise, Sniper Ghost Warrior Contracts lets me dive in on what it means being a covert operative in the modern era; set amidst the backdrop of a conflicted Siberian nation.

One of the game's strengths is its ability to introduce fresh challenges in each level. Whether I am tasked with eliminating targets from a distance (with a satisfying slo-mo camera angle to boot) or navigating close-quarters combat situations, Sniper Ghost Warrior Contracts does a good job keeping me on my toes. The constant need to adapt myself in large maps keeps the gameplay engaging.

The inclusion of unlockable traits is a welcome addition. These traits allows me to customize my character's abilities and approach missions in different ways. Normally I thrive in going the stealthy path and taking out my targets from a safe distance (for the namesake of the franchise) but it does open for players preferring a more aggressive playstyle. That's thanks to the ability to tailor your skills, which adds depth to the game.

The game excels as well at providing a sense of accomplishment through its mission structure. Completing objectives and missions yields points for you to spend on your personal upgrades and inventory, adding replay value to the mission for players to unlock further or playing through missions through a different angle. However, as much as story intrigue goes, the overarching plot of fighting against a separatist nation in Siberia lacks the memorability for me after a while.

On a side-note, Sniper Ghost Warrior Contracts suffers from an occasional issue where movement can become stuck during gameplay. This recurring glitch is rather counter-productive when you try to find a different path through the terrain, making it a drawback for the flow.

Overall, the game's varied challenges, customizable traits, and rewarding mission structure contribute to its appeal for stealth and sniping game fans. Movement issues and shallow story aside, I hope to see with the sequel, being up in my backlog, the improvements to enhance and add further stability and substance into it.

It's cool to see this series evolve and I really think with this title it is going in the right direction. Instead of an open world, it's more of a hub map where you decide which objective you want to do first and in whichever order.

Gameplay is more or less the same as in SGW3 with some additional gadgets to play around with.

The biggest issue with this game was that it started off strong, but started losing steam quite quickly. The last few missions have few good sightlines, so you are more or less forced into CQC encounters. Strange decision for a game that emphasizes sniping.

Definitely not as bad as most people make it out to be, but for sure there is room for improvement.

Legitimately could not tell how much of the unfun of this game was my fault or the game's, but some of this was just pure shit