Reviews from

in the past


100% - All One Ups and Chaos Emeralds - Good Ending

The simplicity of the game works both in its favor and against it. I found myself getting annoyed with this version far less than the 16-Bit one, though there was also less spectacle in the gameplay, graphics, and music.

Finding the Chaos Emeralds in the stages is a neat change, not sure if it's better than Special Stages but it does promote exploring the levels (even if this version has less potential exploration). Additionally, this change makes Special Stages way less frustrating as the only thing you miss out on by missing or doing poorly in them are extra lives and continues (and points if you care about those)

I really enjoyed the sense of setting that this game uses, the zones tell a story in a way that the 16-Bit version fails to do, and the map helps a tremendous amount in this regard.

It's not the best handheld platformer, but it does seem more complete and enjoyable than the majority of its contemporaries

I didn't know this existed till recently it was decent.

Labyrinth zone e Scrap brain zone são uma merda

As we move toward a world where our console games get ported even to our smartphones, the art of capturing the essence of a home-console game on a handheld is becoming a lost art. Sonic the Hedgehog has some history with this topic, but it all begins with a game that takes the wheels of familiarity off, setting the stage for how future handheld Sonic games approach connections with their older siblings.


Solid version of the game that controls pretty well. While I prefer the original, it is definitely worth it to give this one a shot.

This game promises speed, but it's more about tricky jumps than blazing trails. Still, the killer soundtrack and colorful levels make up for it. Sadly, the old hardware struggles to keep up, causing frustrating slowdown sometimes.

extremely mid but still interesting, with good music and art. just held back by some all around questionable level design, and screen crunch on game gear

they finished making green hill zone and said
"uhhhhh what do we do now"

I remember thinking when this came out how it was going to revolutionize gaming. but then, I also never really got into it.

This is the best of the 8 bit games. It genuinely looks great, one of the best looking games of the 3rd gen in my opinion. It leans even less into speed and more into platforming than the genesis version, and mostly just plays as a sort of 3rd gen platformer with pretty decent physics as you'd expect.

Played it from time to time as a teenager but unfortunately never finished it. Even still, I really had fun with it back then. I actually think it was too difficult at one point and I just couldn't get any further as a young dumbo :D Maybe I should play it again, it is a classic after all.

it's the one i had as a kid, honestly in a way its better than the mega-drive version other than the graphics

Plataformer clássico que bota de chinelo muito jogo indie em.

me faz lembrar do meu master system embutido com 100 jogos porcos nele

Master System Sonic 1 FINISHED! 9/10 yes I'm evaluating it with the limitations of the time and for a Master System game it's beautiful!

I took a bit of a beating because it had been over 15 years since I played, but this time I finally managed to get all 6 Chaos emeralds. The game has good gameplay, Sonic moves well, the deaths I had were mostly due to my error and some others were due to Real game... for example, a phase of climbing the waterfall, the screen goes up because I wasn't paying attention, I ended up touching the place where the game considers a cliff but I could still see a bit of the platform, others are the classic system of being thrown away When being hit by an enemy or projectile, I often lost my life because I was thrown into a classic game hole from the 90s.

The game has its limitations such as Flickering where several sprites start to blink due to having too much information on the screen.

Regarding the music, they are remarkable! Yuzo Koshiro's compositions are excellent! There isn't a song that I don't like in this game, they're all good.

It was fun to play this Master System classic again, it's cool to see how creative these games are because Sonic 1 on the Mega Drive came first, just after this one on the Master System and even though only 2 stages have similar Mega Drive themes, they are both different adventures. which makes each version more striking.

ODEIO SONIC OURIÇO FILHO DA PUTA🖕🖕🖕

Jungle Zone sounds like a Duck Tales Song making the game better than the 16 bit version by default

The absolute slog this game is to get through. I loathe this game with a passion. Once Green Hill Zone ends, you might as well tie the noose around your neck while you still can. I mean, Star Light Zone is better... I guess, but it's not good. The special stages are also fucking abysmal. If I could describe this game in one word, it's tedious.

Unironically the superior version of Sonic 1. The level design is less ambitious and gimmicky, which results in better tempo overall. The game also looks and sounds fantastic given the limitations, this was relatively late into Sega's 8-bit development history and it shows.

No es la versión de MegaDrive pero está bastante dikvertido pa echar una tarde


A versão de mega drive é muito superior, mas essa até que tem o seu charme.

It was a good effort for translating the 16 Bit game onto a smaller cartridge epically under the time constraints however their is difficulty spikes that make the game less fun.

O primeiro jogo que joguei e zerei na minha vida, joguei com a minha tia e foi super divertido, tenho muito carinho por ele. Recomendo
Obs: não tenho dados do tempo que levei pra zerar

For many years I actually thought that Sonic the Hedgehog on the Master System was the same as the Mega Drive version only with 8-bit visuals. Not only is it a completely different game but it actually came out almost 6 months after the Mega Drive original.

There are some similarities, the opening stage is a version of Green Hill Zone (Complete with a nifty version of the level music) as are two others leaving 50% completely original locations. The general gameplay and structure of the game is also the same with several levels per each of the 6 zones followed by a fight with Robotnik and freeing the animals he captured as was the original game's premise.

The rest of the zones contained are different for both better and worse:

Zone 1 - Green hill - I like this zone, it's an easy going classic, there are reasons it or variations of it are normally starting zones
Zone 2 - Bridge - this is weirdly for a sonic game an auto scrolling zone. It kind of works though as this is a much slower paced platformer like it's Mega Drive counter part
Zone 3 - Jungle Zone - I have issues with this one listed below
Zone 4 - Labyrinth Zone - Another similar level from it's big brother, I like the underwater Sonic levels though I know I'm a minority there
Zone 5 - Scrap Brain Zone - So much better than it's big brothers version again, easier and less frustrating
Zone 6 - Sky Base Zone - I liked this level, had a great atmosphere

Of all the zones the only one I wasn't keen on was the Jungle zone. there is a section that's a bit tricky where you climb up a waterfall jumping on ledges and rocks. once the screen goes past a platform though it locks meaning if you try to jump back to it you instantly die even if it's a millimetre which is just kind of stupid. Other minor gameplay annoyances including how the rings work as the amount only matters for gaining extra lives. If sonic takes a hit he loses them all with one visible ring dropping you can't collect so essentially you only have the one hit to take regardless. The boss levels you don't have any rings at all though I kind of liked that as you had to learn the pattern and play skilfully. The bosses themselves aren't brutally hard though, especially to a seasoned Sonic player. Interestingly when you collect a bubble shield from a TV though it does transfer between levels so you can head into a boss with one as a possibility, I liked that.

There are Special Zones accessed through non boss stages when finishing with more than fifty rings as the only other use for them. This gives you the chance to get extra lives or continues by bouncing on springs to the end of the level in a time limit. There are no chaos emeralds here though, for a bit of a change they are actually hidden in the main levels requiring good jump control, using invincibility boxes to reach in spikes etc.

The game handles really well, the jumps and animations feel like a Sonic game should. The visuals and art design are the level of coloured and varied as I would expect, though the tiny enemy models are hilariously cute. The backgrounds are pretty static but Sonic's character model and animations are really well done. Interestingly this is actually the first game made by Ancient, the company formed by legendary composer Yuzo Koshiro. It was initially created to make this game specifically and it's Game Gear counter part before going on to later fame making Streets of rage and Beyond Oasis.

Overall I had a good time with this and the thing is I didn't expect to. It looks really nice for an 8-bit game, has a banger OST and plays well with some neat little ideas. Not everything works but overall it's a good little game.

+ Nice visuals and music.
+ Zones are fun and varied.
+ No ring bosses and emeralds on stages are different.

- Jungle Zone instant death isn't very well designed.
- Losing rings all at once is kind of lame.