Reviews from

in the past


its good if you ignore the unprompted fanservice

Not to be the feminist in the room, but the art was clearly made by men or people who really thought "why don't we put a lot of fanservice in the climax moments?"
This made me perceive the game a bit plain, redundant and disgusting after a while and I'm sad about it because I was vibing with the story

so....idk where to start. i discovered this game from gab smolders on youtube. usually i cant really play horror games cuz they stress me out too much but since i realized this was a turn-based game that didnt require running away from things i wanted to give it a try. and let me just say, i started falling in love with it pretty quickly. so much so that even unnecessarily sexualized images of women who were victims of violent crimes (even d*ad women sometimes) were kind of bearable as i knew lots of visual noves games (esp. japanese ones) incorporated overly sexualized images of women to cater to their male audience. despite that, i LOVED the friendship blooming between the mark bearers, the suspense, thrill and plot twists. in order for me to really like a game, most of the time there has to a group of friends that are bonding over time together because it makes me want to play more in order to see what else they're gonna get through together. so i really liked that aspect, along with the stories behind the vengeful spirits, the mechanics and the mystery of it all. however, i have to say that the female victims always having to die extremely violent deaths that men don't or showing female victims in overly sexual positions that do not add ANYTHING to the plot nor the gameplay annoyed me very much. they already had a pretty good thing going on for the game in terms of the plot, the characters, the art and many more. catering to an audience full of horny incels who do nothing but objectify women's suffering doesn't do anything positive for the games legacy, if anything it destroys it. i still enjoyed the game thoroughly enough to immediately download the second one to play.

DLC seems boring, not doing more endings cuz i'm too scared but it was fun

quite flawed in both gameplay and narrative but this style of plot is so up my alley it's unreal + i do not care about the sanctity of playing through a game without a walkthrough. also i love mashita


Really stunning art with some questionable nudity and occasional poor writing. Spirit designs ranged from genuinely scary and gross to downright silly. Solid horror VN overall.

my boyfriend would leave me for mashita

I can't believe I've not reviewed this...I think I was waiting to return to this game and get all the achievements. Something I only save for games that really inspire me to go 110% for them. I originally streamed this years ago and certainly didn't know what I was going to get with this!

First part of my stream

Now before continuing I'll get content warnings for this game out of the way for those that need them:
Sexual Abuse (referenced and suggestive imagery), gore (decapitations, blood, open wounds), body horror, Childhood Sexual Abuse (only written down and alluded to for first and DLC case) and that's all that comes to mind. I apologise if I missed any.

When I started this game up my assumption was that it would be a horror visual novel similar to others I had played in the past, being fairly typical and "middle of the road" in regards to horror (as there's only so much you can do with a VN, right?) however this would prove to be one of those that, like The Letter, has a lot of depth to it and can be really haunting. Even if you're the type not easily scared by horror or gore.

Unlike The Letter, this game doesn't have nearly as many branching paths, however, the choices in it were great and very fulfilling imo.

Story:
(It's been a while so bare with me...)
You play as someone who wakes up with amnesia and has a mysterious mark on your wrist. Soon you learn that it's a curse and when investigating a building that you feel a strange draw to and a clue about your curse you are greeted by a creepily human-like doll that's just sat there as if it were alive. The person you search for, turns out to be dead with flowers bursting from their stomach and before you can get any answers you meet a few strangers who were looking for the same person and needed help in their investigation of a haunted school.

The doll is actually alive and speaks to you about the curse, suggesting that they might be related somehow and you on on a adventure of tracking down these haunted locations and removing the spirits.

Gameplay:
As a VN you can imagine that there isn't too much here that you don't be expecting, that said, you are able to choose only one person to bring with you on these investigations and each one may give you a different insight or even have a skill to help with your investigation.

When you have a final showdown with the spirit, you have a selection of items to use that, when used, will create a different reaction and depending on what you do, you may either banish the spirit (effectively destroying the spirit and sending it to oblivion) or help them pass on (pacifying the spirit's rage, releasing everyone from it's curse and helping it pass to the other side) which in some cases were easy if you payed attention to who this ghost was, what happened in their life and, ultimately, how they became what they are now.

This adds more of a story aspect than real mechanical benefit from what I remember, but either ending is up to how you feel in regards to these lonely spirits who often ultimately died in a painful way that they didn't deserve. There are also timed sections where you need to make a choice or end up dead. A life-or-death situation where the wrong move can cost you your life which happens either due to the spirit finding you first before you are ready, a trap being set off or even attacked by a vicious/possessed animal. Again, the solutions are there if you look for them, however, not everyone will be able to identify them or even understand the order they need to be used in, but the save system is fairly generous so it isn't too bad. Again if memory serves.

The art is perfect in it's ability to portray images that evoke horror and fear. I wasn't too certain of it at the beginning, but I found myself really liking it. It's certainly not your typical brightly-coloured anime style and there is a lack of typical emotes like sweat drips and ect, however, this all just adds to the game. I don't think I could've taken these moments are seriously as I did when playing this if the art looked like, say, Hero Academia or Spy X Family. If anything, this is closer to Attack on Titan with it's use on dark colours that convey the seriousness of the series.

This is a really good horror VN that took me completely by surprise! I highly recommend it, but only if you can stomach through the content warnings mentioned earlier. They don't pull their punches in the topics of this game and it's all the more reason to play it!

I feel like a dickhead for abandoning this in the first chapter, but two things happened within about ten minutes of each other:
First, dialogue that went, roughly: "That sound... it came from the east!" "You're right... perhaps we should go east..." [walks two screens east] "If we follow this corridor, it will go east!"
2: got a game over trying to open a trapdoor because i had not investigated it enough times first
It didn't make me tense due to fear it made me tense due to annoyance, which is less than ideal for a horror game

This review contains spoilers

My favourite part was when Mary said "it's death time" and marked all of them

Really nice art and memorable creature designs.

About the genre: This gets called a visual novel a lot, but it's secretly a very old-school first person point and click adventure game.

I wouldn't even call it a dungeon crawler, exactly. The mini-map shows your direction within a room, but you're not able to pivot in place and usually only a hallway or crossroads can be viewed from more than one angle.

I definitely enjoyed this as more of a monster-hunting adventure game than a horror game. It IS a horror game, but it kinda feels like the point and click stuff is at odds with the horror.

Like, Death Mark is very good about not doing anything without your input. There are clearly labeled sections where you answer life-or-death questions under a time limit, but outside of those, you're free to sit and consider your next action as long as you want. That's something I really appreciate in an adventure game, but it does kinda undermine the threatening atmosphere that horror games like to cultivate.

The need to set up puzzles for the chapter-ending confrontations also limits how detailed the game is able to get when disclosing the history of the ghosts, at least until the chapter is over. Getting the good ending for each chapter depends a lot on reading between the lines of fragmentary clues and then dealing with the ghost in a way that addresses its unique history.

This game has been on my mind since 2017 and still won’t let up. A stunningly dark dungeon crawler/visual novel crossbreed unafraid to make you afraid, Death Mark has earned its various mature ratings through its concepts and visuals. The characters are a little quirky and sometimes unpleasant; they’re the types of people (and children) that don’t really get along well with other people for one reason or another, which can make them relatable or not. The gameplay can be rewarding or tedious, but if you really get stuck, the Spirit Files give tremendous hints toward success.

Unfortunately, it is also horny, and in a very specific way: the sometimes suggestive visuals (almost all of female bodies) are as saturated with horror as the rest of the game. For most people, it’s going to just be unsettling or even upsetting. For some I’m sure it’s hot. I can’t say I like the female body exploitation, but it’s an undeniable facet of this game that will pop up at least once a chapter. If you think you wouldn't be able to stand this, the first sequel, Spirit Hunter: NG, drastically reduces this to the series' benefit. I'd recommend skipping to that entry.

At least the horniness is a minor part of the game. The Horrors are varied and bound to hit at least one thing you’re uncomfortable with. The original final chapter, Chapter 5, is the most terrifying scenario I’ve ever been in in a video game, and the night I completed it for the first time I was too scared to sleep. I love that chapter enough to place the game in my Top 5 of all time, despite the game’s flaws.

Ultimately, I love this game. I love playing it, and have it as a platinum on my Vita. I love watching youtubers play it, and Gab Smolders was the one to introduce me to this series, making it dear to me for the past six years.

And, most importantly, Shuuji Daimon is a dilf (doctor I’d like to

One of the best Horror Visual Novels

This review contains spoilers

I really like the art, and story. But i hate the mechanic to save your partnet to obtain the true ending. I played alone in the dark and my heart rate was high, especially with the forest chapter.

mashita satoru my favorite stinky detective and my favorite disaster protagonist yashiki kazuo carry my bias for this game. story/premise is really cool but actual gameplay wise it can get very tedious/boring/repetitive. writing falls flat for a lot of parts cus they try to account for all the charas and just have a lot of "insert name here" moments. the art bangs tho

Scooby the demon wants to kiss me what do i do

A pretty solid game with a kind of predictable ending but still had interesting twists to hook you in. It's pretty mild jumpscare wise so I think even those w/ a low tolerance for horror can give it a shot! + gorgeous art

Very fun game, If your someone not like me who gets lost really easily when trying to figure out puzzles you'll have a ton of fun with this one, the art style is super good to look at and the monsters/ghosts are very neat.

although it talks about senstitve topics so maybe that would be a negative for some people

creepy as hell, would play again

Some of the gameplay is a bit fiddly, with back-tracking to find small specific items and all that but the vibe and stories are really cool

This review contains spoilers

“Can you come over and play with my balls?” - Zak Bagans

Spirit Hunter: Death Mark is a 2017 interactive adventure game developed by Experience Inc, the guys who made the Wizardry Xth games (under Michaelsoft) and Generation Xth, a remake of Wizardry Xth, and also New Tokyo Legacy which is a remake of Generation Xth, the remake of Wizardry Xth. Now the question you might ask is, “how does Experience’s experience with DRPGs affect Death Mark?” to which the answer is a definitive “uhhhhhhhh.” If you’re going into this expecting an adventure game with really obvious DRPG stuff you’re probably going to be a little disappointed, but it has the skeleton of one!

The meat of Death Mark is walking around (haunted) mazes and shining your flashlight on things to get items which you can use to get more items which can be used in the game’s infrequent encounters. This is a true point and click game where you point and click, although on PC the game is entirely playable on keyboard which is pretty cool, just in case your mom took your mouse away because your grades are bad. Anyway a lot of Death Mark’s true fun comes from outside the game itself, as to survive these ghoulish locations you’re going to have to do a little puzzle solving, which brings us to the main type of “encounter” in Death Mark.

Oftentimes when exploring a location you will be assailed by a ghostly fright which will force you into a Live or Die choice, a timed choice mechanic in which picking the wrong answer results in instant death. This sounds draconian, but if you have an IQ above room temperature you should fare alright. You can always savescum too, but you can’t save during dialogue, so you’ll have to sit through some text again if you take this path. There’s also a bunch of non timed choices that don’t affect anything, except for one at the end of Chapter Three. Death Mark has a pretty robust record system, which takes notes for you and stores important information. You can rely on this for a good portion of the game, but once you get to Chapter Four you’re going to want to start taking your own notes. This is a good time, and like Interactive Adventure Game All-Star Zero Escape a great deal of satisfaction comes from the schizophrenic scribblings that you leave behind.

There is another type of “encounter” in Death Mark, a face to face with each chapter’s respective spirit and your last crossroads of life and death. These encounters are to their credit, visually frightening, and if you are a diagnosed Fraidy Cat you will find them suffocating at times despite how short they are. This is the closest Death Mark gets to traditional turn-based combat and unfortunately, when you break it down mechanically it’s a little shallow. You and your partner character of choice will face the spirit and you must select two items from your bag for you and your partner. Sometimes these items combine, sometimes they don’t, but you must use specific items in a specific order to make it out alive. You have two methods of success, purifying the spirit or killing it. Does it matter which route you take here? It’s the only thing that matters! If you choose to kill a spirit instead of purifying it: one, your partner character straight up dies no takebacksies, and two, you are locked out of the good ending for the rest of the playthrough. Regardless of which way you go however, the fact remains immutable that these encounters aren’t very engaging. Select items and make the occasional choice and then you’re done. There are five of these in the game and unlike the Live or Die choices, never seem to really advance in complexity. Sure they’re puzzles in their own right and you should be doing a bit of studying in order to get through them, but they never get more complicated than they are at the start. These seem to be the much less preferred type of encounter, as even Death Mark’s “final boss” is a series of Live or Die choices, rather than a spirit fight.

Let’s go chapter by chapter. Death Mark begins with you! Amnesiac Protagonist (daring today aren’t we?) as he hears about the curse of the Mark and stumbles to Maniac Luigi’s Thugz Playboy Kujou Mansion where he finds spirit healer Saya Kujou dead, and Mary, a freaky life-size doll who serves as your assistant(?) throughout most of the game. You learn that the Mark causes memory loss and death, but you can get rid of it by purifying/killing the spirit that gave it to you, and after meeting Moe Watanabe, the occult-loving high school girl, and Tsukasa Yoshida, the little boy who hates adults, you’re on your way to investigate Hanahiko at H Elementary. Chapter One: Hanahiko is a good introduction to Death Mark. The problem is that it’s extremely derivative. You know, Corpse Party did the ghost of the child rape victim thing in 1996, so what are we still doing here? Are you shocked? Appalled? Grossed out? Because at this point it’s passé. Is it heartless to say that ghosts of child rape victims are passé? Anyway, the actual story of Hanahiko isn’t very good, but there’s one thing that should pique your interest. Plant Horror isn’t something you see too often, so it’s cool to see here. Every spirit in this game has a unique motif, and while some are better than others, Hanahiko’s roses are a high point. You spend Chapter One walking around the first floor of the abandoned H Elementary, shining your flashlight on things. You run into Ex-Detective Bad Manners, Satoru Mashita, who joins your gang of freaks. Eventually you learn the truth of Hanahiko, purify or kill him and be on your way. Moe, Tsukasa and Mashita’s Marks disappear, but yours doesn’t. Get ready to see this scene play out four more times, because Death Mark loves this nonsense. By Chapter Three you’re tired of it. “Of course my mark isn’t going to disappear! There’s half a game left!” you might cry out to yourself. It’s an annoyance. Hanahiko is a decent start, but Chapter Two is probably where you’ll decide if you’re going to commit to Death Mark or not.

“NOT THE BEES” Nic Cage said that. Chapter Two: Shimi-O is about the vengeful spirit of the Pillsbury Doughboy a la Ghostbusters a big fat guy who was in a suicide cult called the Happy Bee Family and now haunts the Evil Suicide Forest. He turns his victims into human beehives which is admittedly freakish and disgusting. The crawling in this chapter is much closer to a traditional Evil Dungeon experience, with hidden side paths and identical looking cottages that you go into. This time you are joined by returning partner Mashita, as well as the motorcycle-riding delinquent Shou Nagashima. Later you are joined by former news anchor Christie Arimura. You also meet a guy named Masao Kimura and you talk him out of suicide, which is a unique use of the Live or Die choice system. Kimura dies later anyway, killed by Shimi-O so it’s really just a setup for a later scare. Similar to Chapter One, you go around getting items and notes and then face off against Shimi-O. You purify/kill him and it’s revealed that Shimi-O was like a zombie who became a spirit after failing to die in the Happy Bee Family mass suicide. It’s whatever. There’s a quiet subplot that the “traitor” within the Happy Bee Family was a friend or lover of Mashita’s, which is why he joins you again and gets another Mark, but it ends there. Mashita and Shou are freed from their Marks, but Christie and the protagonist still have theirs. This chapter is way better than the first and actually intrigues you a little bit. There’s bits and pieces of things to come that you see here like H Shrine.

How about a detour? The characters in this game blow. They are awful. A game like this doesn’t necessarily live or die on its characters but Death Mark’s contemporaries are kind of well known for their vibrant casts. If you’ve noticed the one or two adjectives accompanying each character in this review, well that’s it. Each character sticks around for one or sometimes two chapters and then disappears until the end of the game when they get a nice blurb about what they’re doing now that the Mark business is over and done with. Characters come and go and you’re not going to care about them unless you’re really into the subcultural stereotype that they represent. It does heighten the fear factor as you’re never around a friend for particularly long, but it ultimately results in a bunch of flat characters who do nothing and die.

Chapter Three: Hanayome, is maybe the strangest chapter in the game, due to its brevity and unorthodox structure. The map you explore in this chapter has a total of only six rooms, which is the smallest by far. It also has a very unorthodox way of purifying/killing the spirit, Hanayome, but we’ll get there. Your partners are Christie Arimura from the last chapter, and newcomers Suzu Morimiya, child of divorce, and Eita Nakamatsu, fatass otaku. What’s different about this chapter is that before you even get to investigating, you take Mary to H Shrine to try and uncover the origin of the Mark. You find some freaky headless Buddha statues and leave. Then once you meet Suzu and Eita you go around to some payphones, do some choices and get some items. After that things change again. Whether Hanayome is purified or not is not based on what items you use in her encounter, but where you choose to go to face her. To purify her, you must go to T Mountain. If you go anywhere else she’s killed. For some reason the encounter with Hanayome is entirely Live or Die choices instead of the pseudo-combat of the prior spirits. It’s hard to say why this is the case. It almost feels like Chapter Three was a test chapter that was retooled and jammed into the middle of the game to fill it out. Luckily because of its length it’s not too much of a hassle, and you get a neat history lesson about the division of Shinto and Buddhism during the Meiji Revolution. Buddhism is very important to the rest of this game, so hopefully you’ve memorized all 100 million Pure Lands and their respective bodhisattvas.

Chapter Four: Miss Zoo is likely Death Mark’s best chapter, which is kind of weird since it straight up recycles H Elementary as the chapter’s dungeon. All bets are off here and with the assistance of upbeat aidoru Ai Kashiwagi, fortune teller Towako Yasuoka and anxious scientist Madoka Hiroo, you delve head first into some wacky adventure game nonsense where you take a bunch of tests in H Elementary. Miss Zoo herself is an intriguing creature. While Hanahiko, Shimi-O and Hanayome were vengeful spirits who had died five-ish years prior to when the game takes place. It’s implied that Miss Zoo had turned herself into the foul creature she is within like, the last month. The recency of Miss Zoo’s creation is wonderfully novel, and for the first time you feel as if you’re truly in the midst of some frightening contemporary phenomenon. There’s a great deal of foreshadowing for Chapter Five, and for the first time the events are truly connected. There’s a big picture now, and if you’ve made it this far you’ll be invested now. Miss Zoo is always talking about “Lord Asura” and as it turns out you will meet that very Lord Asura later. Item-finding is more obtuse than ever but it doesn’t matter because Death Mark has finally committed to something. Finally this aimless game has chosen a direction and begun sprinting.

Chapter Five: Kannon Soldier. Death Mark finally has its balls out and is in a dead sprint toward the finish line. Hopefully you enjoy WWII human experiments and copious amounts of Buddhist iconography, because it looks like some guys created a real life moving Guanyin statue that likes to kill people. It’s hard to say which spirit is more interesting between the freakish chimeric experiment that is Miss Zoo or the walking bodhisattva weapon made from a living person, but they are both far more captivating than dead child (raped) Hanahiko and dead bride-to-be (raped) Hanayome. Shimi-O gets a pass his chapter is good. Anyway, this time you’re paired up with Madoka Hiroo from the last chapter, along with sickly doctor Shuuji Daimon and smelly homeless guy Banshee Itou. One again none of these characters do a whole lot. Banshee does a big info dump at the end for the plot twist but that’s not character stuff that’s just giving you story details because Death Mark wants to do the Keyser Söze reveal but without any of the fun parts. Chapter Five’s map, an underground shelter where the military had done experiments at the end of the war, is the game’s largest map, but you won’t really get lost since there’s so many sections separated by doors that it’s easy enough to get your bearings. There’s a Wabun Code puzzle here. You don’t need to decipher Wabun Code but it’s definitely something noteworthy. Just remember the dots and dashes, you’ll be alright. For the first time Death Mark becomes kind of sickening as you sit through a sequence from the perspective of the woman who would become the Kannon Soldier as she’s brutally experimented upon, and it foreshadows the way to purify her in a clever and subtle way. You have to chisel off her right ear, the same ear that the evil voice speaks into. It’s out there yet kind of intuitive. At one point you open up a box to find a western-style cushion and if that doesn’t tip you off about the real big bad then who knows what will. After you purify/kill the Kannon Soldier, Hiroo, Banshee and Daimon’s Marks disappear. Yours doesn’t, because why would it?

What follows is a ridiculous and contrived information dump from Banshee that all but tells you that Mary is the big evil here. Which of course she is, she’s the very first scare of the game and also a talking doll. Death Mark tries (and fails) to trick you by “killing” Mary at one point but it’s kind of ridiculously obvious. After a frankly dumb amount of useless text you return to Kujou mansion, do some Live or Die choices and then reseal Mary for another 50 years. Finally your Mark is gone. Hurray! Credit where credit is due, Mary’s “true form” is frightening, but she’s only portrayed in CG’s while the other spirits have unsettling moving sprites that undulate disturbingly during your encounters with them. The other plot twist is that you are Masamune Kujou, brother of Saya Kujou and former head of the Kujou Family. This nonsense isn’t as bad as Danganronpa 2’s Matrix twist but it’s pretty rough, and it’s really emblematic of the fact that Death Mark’s primary shortcoming is that it’s just ok, it’s whatever. The problem with Death Mark is that it’s a role-player on a team full of all-stars. The game’s not shit, but when you’re competing with Ace Attorney, Danganronpa, Zero Escape, The Silver Case &c. you have to stand out. Death Mark for the most part doesn’t stand out and the places where it does are so brief and fleeting that it’s hard to care at all. Death Mark is destined to be lost in a sea of middling interactive adventure games, drowning in its own mediocrity. Once more, it’s fine, but you’re probably better off playing something else unless you’re really starved for a JP horror adventure game.

At its core I quite enjoyed this game, (most of) the spirits are sufficiently scary and all feel distinct from each other. At times some of the solutions can feel a little obtuse but overall it's decently fair however the unnecessary fan service in a horror game does stick out like a sore thumb, a weird insistence on the female characters being shown sexually for next to no reason. I don't particularly mind fanservice being present but when it pulls away from any fear factor the game is going for it does become a problem, I know there is a sequel on the way too so hopefully they'll have learnt to pull back a little and refine some of the gameplay elements too.


entertaining visual novel, kinda drops the ball in quality in the last cases and has one too many random erotic shots but very enjoyable nonetheless

this game aggressively sexualizing women (and young girls) at random points is a jumpscare within itself but what saves it is the protagonist never even cares. he has no time for titties he’s fighting demons.




for a game with a subplot about japan carrying out secret biological warfare experiments on innocent people during ww2 i was utterly blown away at how hard this game danced around the topic of unit 731

I received this game for free randomly from a key site and it sat in my backlog for a long while because I thought it was a pure VN. No, instead this is a mystery horror VN that is also an adventure game.

I really enjoyed it. The game does a good job on the atmosphere and building up those spirits you fight. I was genuinely unnerved at some points. However the spirits themselves do look goofy, except for 2 of them, I think it's just a cultural difference though. The story is alright, but pretty lack luster overall, this is one part of a three part trilogy though so this was the setup for future sequels. Great CG art too, enjoyable characters, definitely give it a try if you're a horror or adventure game fan.

Really wanted to enjoy it since I love the atmosphere and gameplay, but I honestly couldn't handle the constant sexualization of women's dead corpses and a middle schooler on top of that

not that scary since the cursed doll made me hard every minute of gameplay


Probably the best horror visual novel out there, closely followed by Spirit Hunter NG. The sound design, atmosphere and story are brilliant. Incredibly dark.

You play as Kazuo Yashiki (or whatever name you wind up choosing), a man with a mysterious mark on his wrist. Soon after its appearance, he gets an invitation to Kujou Mansion, where he finds a woman who has been studying the mark. Too bad she dies before he arrives, which will also be Yashiki’s fate if he doesn’t figure out how to remove the mark by dawn. He’s joined by others who have the same mark and must work together to fight the restless spirits who have cursed them. If only they could remember who it was.

Visuals

I love the way Spirit Hunter – Death Mark looks. It’s moody and dark and creepy and oddly beautiful. There are many grotesque images, but many of them are also pretty in a weird way. For example, the first chapter involves a ghost who causes roses to bloom out of their victims’ bodies. Sure, that’s a gross way to die, but the imagery was pretty. Or I’m just weird.

There are some minor jumpscare like scenes. There’s nothing that comes flying at you, but while exploring a apparition may be uncovered in a darkened corner and then fade away. Or something might be waiting when you enter a room. I never got truly scared by these, more of a WTF was that?! type of reaction.

The spirits you face are also varying levels of grotesque, creepy, and disturbing. Most of them you never see until the final battle, but you may get glimpses of them as you explore.

Sound Effects + Music

Spirit Hunter – Death Mark has excellent background music and sound effects. In fact, I found the background noises to be more creepy than the visuals. There’s the typical groaning, moaning, and giggling you’d expect from restless spirits. But there’s also other atmospheric noises like wind, creaking floors, doors slamming, and the like which can be hiding even more disturbing sounds!

There’s very spare voice acting in Spirit Hunter – Death Mark. None of the dialogue is fully voiced, but you’ll get the occasional word or phrase from a few of the characters. As a visual novel, that was expected. I like reading, so I didn’t feel like anything was missing there.

Gameplay + Controls

Spirit Hunter – Death Mark is a visual novel with point-and-click elements. For the most part, you’ll be reading a lot of dialogue and making a few choices. Some choices aren’t important, but there are some Live or Die situations, which can give you a Game Over if choose incorrectly. You’ll also lose Spirit Power the longer you take to answer a question, or if you choose a wrong but safe answer.

The rest of the gameplay comes in the form of exploring haunted locations in order to defeat the spirits residing there. You don’t actually walk around, but you get static images of the areas and can move from one room/spot to another using the arrow keys. Then you’ll shine your flashlight around the area to find spots to interact with. You’ll find various items that can be used on different areas or on the ghosts. I didn’t find any of these puzzles to be as convoluted as in other point-and-click games. Everything seemed straight forward enough with some logical thinking.

There are even boss battles! These take the form of turn-based combat where you get the chance to use all of the objects you found on the haunting spirit. As you progress through their area, you’ll add information to your journal, which can be accessed during the battle to give you hints on what to do to defeat them.

Of course, there are also good and bad ends. Or rather, Normal and Good ends. Although the normal ones are pretty bad in a way. I’m very “bad” at visual novels, so I only got one Good end for a chapter. You will need all five Good ends to unlock the DLC chapter.

Replayability

Other than achievement hunting, I wouldn’t necessarily play Spirit Hunter – Death Mark again from the beginning. When you Game Over, you can choose to restart from the decision you got wrong to choose again or pick up from your last save point. This makes it easy to go back and get things to missed without starting over. Make sure to make multiple saves so you can get the different endings though!

Overall

It took me about 12 hours to finish Spirit Hunter – Death Mark which actually flew by! I was really invested in this story and couldn’t wait to explore new locations, or revisit old ones, to uncover more spirits. I did like the ending, as I felt smart for figuring out some of the twists. It was also nice to get updates on the characters that survived. That actually made me want to go back and replay those boss battles to get the good ends, so I can find out what becomes of those characters.

Ya know what, it ain't great, but it has it's moments here and there, and it's just spooky and cool enough for me to vibe with it...

Super cool supernatural detective like adv game with really great art and a cool dungeon crawler type feel to the gameplay. A few puzzle solutions felt like a stretch especially in ch 4 but that is pretty common imo for adv games. Excited to play NG eventually.