Has some camera issues on modern systems, and you spend an unfortunate amount of time overshooting your target and then slowly circling back, but otherwise it's a great time. Going after medals isn't unbearable but it does require replaying and learning the level, even if the combat itself isn't anything too complicated. Fantastic sound, simple graphics that still capture the essence of Star Wars, beautiful environments (including some of my favorite N64-era skyboxes). I wish they'd make another Star Wars flight game like this.
This is a very well-done Star Wars dogfighting game. It's made up of various missions where you might be protecting something or targeting something. Graphics, sound, and use of the license are all great for a 64 title. Sadly I'm not very good at this game and it gets too hard near the end for me to finish it.
Rogue Squadron's base starfighter controls are tight and satisfying, and the dialogue/cutscenes are fun and flavorful, but the ship-to-ship combat isn't terribly satisfying or exciting and many of the missions are unforgiving or even straight up boring.
The storymode ends on a deflated note of "nothing", but the few missions that offered a good balance between excitement, challenge, and open map exploration does make the brief playtime of about 3 hours worth it.
The storymode ends on a deflated note of "nothing", but the few missions that offered a good balance between excitement, challenge, and open map exploration does make the brief playtime of about 3 hours worth it.