Reviews from

in the past


judging by the end of this game, really good at the end

Juego increible = producto de mierda

Agora possui modo campanha, que tanto faz porque é apenas ok. Faltou muito conteúdo, o mais importante arcade de fora e a conexão com muita instabilidade desde o beta. Lembrar que a Capcom já somava muitos fracassos.

I remember the story mode being a little interesting. Should return probably one day to properly say better thoughts, but from those few battles it's nothing near the best versions of II, Alpha, III and IV.


I must say, I prefer this over the new SF6. I had more fun playing it and the platinum was way more challenging and rewarding at the end (despite the stupid changes to the currency).

Had fun with this. My introduction to Street Fighter.

I give Street Fighter V a 7!

Muito foda pai, Street fighter, não tem oq dizer sobre

A really shoddy and lazy release. Picked up the steel book for 4 quid at CEX and I still feel ripped off. The voice acting sounds like it was done by fans, and the cinematics were crudely drawn slideshows.

Obviously the fighting is enjoyable mechanically, but the roster is lame and the content is just not there.

Reviewing the launch version.
The absolute lowest and most disappointing launch state of a main stream fighting game ever. Full box price for a fighting game with only 16 characters, dysfunctional online and offline content. The game eventually grew into being a truly memorable Street Fighter with an incredible list of characters and ways of playing, but that is not the game that this was at launch.

Why am I better at Zangief in this game

Inicialmente achei extremamente dificil fazer combos simples, coisa que em outros jogos (Tekken, Guilty Gear), não tinha problemas. Usando Ed, que é um personagem mais simples, consegui chegar longe em rankings, mas ainda não se compara a Samsho. É muito baseado em blockstrings e frametraps.

Ainda assim consegui me divertir bem.

Edit do futuro: SF6 é muito melhor e retira bastante dos blockstrings e frametraps, e facilita o timing dos combos. Corrigiu bastante do que SF5 falhou.

Vega muito chad! mas eu nao sei jogar

La última versión del juego fue un fighting game y un juego competitivo súper sólido. Aunque en su momento me centraba más en su parte mala ahora lo echo un poco de menos.

je trouve ca tellement fade et ennuyeux dsl

This is a fighting game that introduced me to look at the screen. It rewarded me for observing, understanding, punishing and talking to my opponent. As it was my first FG to do that, it will have its special place in my heart.

This game also has a character that I struggled to play with, to understand, and to effectively use her options: Poison.

But first, the game: The rollback is not good. I can not, and I do not want to, give it a higher rating because of the terrible netcode that this game has. It unfortunately means that the game is completely dead after the launch of SF6, because nobody (rightfully so) is subjecting themselves to the atrocity that this game has for a netcode.

This is one of the best balanced fighting games that I've ever played: Even the joke character is viable, and by that I mean he plays pretty good and has solid tools. Some of the cast feels incomplete without V-Trigger, which is an unfortunate reality of the earlier launches. After a while though, they are mostly complete and their V-Trigger is either a really strong that would never be integrated with their kits, for example: Oro's VT2 (Tengu Stones), Menat's VT2 (Wisdom of Thoth), Juri's VT1 (Feng Shui Engine) and so on. V-Skill can also be either completely useless (like both of Cammy's V-Skills) or extremely useful (like Poison Cartwheel). The rest of the V mechanics are really well balanced: V-Reversal is a powerful "get off me" tool, safe and reliable; V-Shift is an excellent tool that is able to shut down happy grapplers, avoid chip kills and unblockable setups, extremely important to the game the higher you go.

Now, how does it play? It is a very neutral focused game, and the priority system from L<M<H makes it so that you are reward for taking risks at the right moments, with the exceptional reward of a crush counter. One of the bad things about it is that backdashes are also considered in counter hit state during the very few startup frames, so you can get locked into oppressive situations. However, the game's pressure is not infinite; There is always a risk when you try to extend your turn, which means that you can look out for that and be rewarded for being patient. Blocking goes a long way in making you gain more V-Gauge, but also avoiding getting crush countered. Dashes are by far the most difficult thing to check in the game. Being at minimum 16f, they are barely reactable: A dash into a 3f means that you have 18f to press you own 3f before getting pressured. You can, however, use good buttons that render little risk to whiff punish, which means that they can bait for that and dash after seeing said button, which means that you TALK WITH YOUR OPPONENT!!! This is true beauty. Nobody gets away with mashing and doing things mindlessly; You can deny your opponents attempts to refuse communication. It rewards attentiveness, knowledge and the ability to act at the right time. This is Street Fighter.

It is one of the most beautiful games to watch at high level, with a neutral so clean that'll inspire you, and reactions that may seem inhuman.

To my personal experience, I took a long time to learn how to talk to my opponent. I wasn't used to it, I only did my things and hoped it would work, but that's not how it makes you a better player. I loved Poison's design, but I was scared of trying a character that I didn't think I'd be able to successfully use to its best. Still, I tried her after being more knowledgeable with the game.

I got my ass handed to me many, many times. I suffered with those good, long range normals, but that required precise timing and space awareness to not get whiff punished or jumped into. I confused myself with her whip versions while fishing for jumps or movement. Of 100 matches, I only won 20. But I didn't give up. And it made me love her even more when I did know how to use her tools, and how to take advantage of my opponents habits. There may never be a chance for me to play with this Poison again, seeing as the game is dead, and she isn't and probably won't be in SF6 for a long time (or never). But I did enjoy finding a character like her, that made me appreciate fighting games a lot more.

SFV was good for me. Poison for SF6.

I'm far too much of a scrub to comment on the game proper. All I know is that the game's performance has been steadily declining ever since I first bought the game to the point that it barely runs on low specs mode now.
A lot of the games as a service stuff rubs me the wrong way too. I'm ok with DLC characters and such but there's far too much stuff that requires an Internet connection.

JSUIS TROP FORTE JE BATTAIS TT LE MONDE A LA JE PTDRRRRRRR

I have to admit, this is a step down from Street Fighter 4, graphics are good, characters are cool too, but the amount of DLC characters is atrocious, possibly criminal.
Game felt a little stale, just like an ordinary fighting game, something I'd see cartoons playing in the background....
When I did have fun, it was nice I guess... Just nothing extraodinary...

WHAT THE FUCK IS THIS. WHY IS EVERYONE SO UGLY. WHY IS THE COMBAT SO SLUGGISH. WHY AM I LOCKED OUT OF MOST OF THE CHARACTER STORIES. WHY DO I HAVE TO PAY FOR MORE THAN HALF THESE HIDEOUS CHARACTERS. FUCK YOU CAPCOM RAAAAA

why are the costumes so expensive


Played the game because menat is hot, stayed because G is hot(ingame)

ahh vei eu não gosto de street nao e muito chato sei la, e maniero pra jogar um versus ali com os amigos saca, é so que o mortal kombat e tekken sempre vai ser melhor que street

on release the game was complete dog but nowadays (luke aside) the game is good and fun!

This game is buns but I remember one time I had this really funny moment where it looked like E Honda humped Chun Li, so it gets extra points due to that