Reviews from

in the past


Single handedly the best fan game ever made. I even prefer this to SOR4, which many consider to be the best of the series. It's a massive love letter to the original trilogy with branching paths to keep things fresh, and matches the pacing of my personal favorite (Bare Knuckle III). I do feel like v5.2 ruined the fun factor a bit, but fortunately 5.1 is still easy enough to find.

A reminder that Golden Axe also got a pretty good remake/fangame, though with OpenBOR.

There is such a thing as too much of a good thing, if said good thing takes forever to finish and honestly struggles with having to put EVERYTHING in this franchise into one game.

As a passion fan made project this game is insane. From my understanding the developers built this from scratch not using any of the original sprites over a period of eight years. It feels like a best of Streets of Rage where it mixes all three of the original Mega Drive/Genesis games together where you can choose which paths to take. It adds in a load of new stages with multiple routes to play through and extras to buy and unlock. It really has an absolute ton of content to work through. The music remixes are fantastic, the pixel art is also gorgeous.

The gameplay is a mixture of Streets of Rage 2 and 3 mostly. A health draining special move, unique weapon attacks, back attack mapped to R1 (if playing with controller) the dash special attack with run and vertical screen roll. It generally plays well taking the best aspects of the 3 games. It's reasonably customizable as you can include the police attack from Streets of Rage one and adjust some of the settings to your choosing before you start.

I wasn't keen on how it was balanced though. Enemies feel far more aggressive than their original titles at times and move too fast to circle you. Some of the new levels aren't as well done as the originals and at times it just feels... off. It's a small criticism to an other wise fantastic game made with love by fans that Sega should have supported and perhaps even released themselves rather than shut down.

In the end I'd rather play the original titles but got to respect the pure love and effort that went into this.

+ Awesome idea.
+ Great music remixes.
+ Looks gorgeous.

- Not all new content is great or balanced.


How good this game turned out is a miracle and testemtent to the fans of the series and bomber games. One glance at this game and a common person might just think that this is a quick port copy and pasting the visuals togather to make this game but this is far far from the truth. All the graphics, animation and AI were all created from scratch to look and imitate the oringal games. The amount of detail and work done is quite impressive and it's no wonder this game took like ten years to get to where it is today.

Essentially this game is 4 games in one. Streets of Rage 1-3 and one new games worth of content. The game has multiple paths and sections that interconnect all the games togather and make it one huge experiance leading to so many different outcomes one run could lead into. Through the games 7-8 stages where you end up and what ending you get is determined on the path you take. So many different endings and things too see.

So how do you mash up so many different games and have a cohesive gameplay experiance? This is were the game shines. The game sort of uses Streets of Rage 3 as a base and you can customize dozens upon dozens of details to make the game play how you want or how you remember it. The sheer amount of options is staggering but to be able play the ultimate SoR experiance how you want it is amazing. Do you want updated visuals effects like advanced lighting or shadows? Turn it on or off. Or how about only what the genesis could produce? Turn it on or off. Do you want slain enemies to scream like SoR1 or SoR2? Turn it on or off. Do you want your combo on whiff to keep repeating the first jab or do you want it to go through the whole thing? Do you want the timer on or off? Do you want Streets 2 specials or Streets 3 style of specials? Blood or guns added in? Frinedly fire? The amount of stuff goes on forever. It's so cool.

Gameplay has been perfected. The game is super balanced and has been updated and tweaked for like 5 straight years since it's original release. To say that this is the best version is an understatement. To me it's so good it has made the original versions obsolete. Thirteen year old me would drop have dead knowing I said that. The game has so many characters to choose from. You wanna play as Blaze sure. Do you wanna play as the Streets 1 version, Streets 2 version or the Streets 3 version. Or how about the beta version of Streets 2. You can play them all, with original look and movesets. Heck and when appropriate new moves where they didn't have any before. All the characters from the all 3 original games have added with all versions of them plus a new version of Adam to be in line with 2 and 3, plus 3 new characters.

Lastly I wanna talk about the replay value and extras. This game went well above and beyond the call here. Not only does the game have, branching paths and multiple endings but it has a ton of extra modes and options. There is standard Co Op and there is even Co Op with a customizable AI buddy, which is really cool if you play single player a lot and want simulate another player. SoRR comes with a shop feature where all the money you have earned in the game can be spent here to unlock new characters, cheats and options and new modes. Tons of unlockable options like all weapons are lightsabers or infinate ammo, health and lives, stage select, double enemies, enemies explode when killed, dead bodies stay on the screen when killed and so many more. Then you can also unlock a boss survival, endless attack mode, even mission mode and even a volleyball game. Then there is the grand daddy of unlockables. The Streets of Rage Maker. You can unlock a mode where you can create your own Streets of Rage game using the tools that made this very game. Not only that but you can upload them online and share and play with other peoples created campaigns. That is so fucking cool. I was never good at getting my PC to work with it and learning it but I have played dozens of others user created games. You can customize everything here music and backgrounds and be created and played straight from the game and using your option profile. So cool. Not only do you get the maker but also you get the SoRR editor. In the editor you can change all the names of the enemies, create several different alternate color options for all the playable characters and even tweak the enemy AI if you want.

This game is the ultimate package and it's FREE! FREE! It was created by the fans for the fans. The amount of content here is inspiring. Personally this is most likely my most played video game of all time and there is no reason I ever see that changing. There's always the itch to play the classic campaing, or play a new user created one or try to beat my high score or just survive as long as I can. SoRR is an all time great and it's gameplay is proven to be timeless.

Labor of love, the absolute definitive way to experience any of the first three games. The game's difficulty curve is perfectly paced, both across the eight stages as well as across the various difficulty levels. After a few short playthroughs in which I steadily learned more and more about the various tools available to me, I was able to enter 'the zone' where I was anticipating enemy actions, positioning myself optimally, and even timing my attacks to take out the maximum number of mooks with one throw (I may or may not have done this as Max while yelling "I'm the Juggernaut bitch, I'ma hitchu with your own pimp!").

The game's genius is in how customizable the experience is, and in the wealth of unlockable content. Most of it is gimmicky stuff like 'swords are lightsabers' or 'enemies explode when KOed' that you'll turn on once for the novelty and never use again... but I unlocked everything anyway because deep down I'm one of Pavlov's dogs I guess. But this wasn't one of those games where you unlock everything and then promptly drop because you have nothing left to unlock; once I had played enough to unlock everything I had gotten quite good at the game and still found it fun enough to play and replay endlessly. As a relative novice to beat em ups, finishing Mania difficulty without continues is one of my proudest gaming achievements. But there's no way I would have had the patience for that if the game weren't so damn solid.

Every Sega Genesis SOR game under one roof with a ton of extra features. It was fun getting into this after SOR 4 and considering what exactly makes a game “modern”.

The new game definitely added significant depth to the combat, but the genesis games still have cool ideas that didn’t carry over; like a meter to do special moves w/o losing health, vehicle levels, and alternate routes. There’s also a shorter game here with an 8 stage march to the end. More ideal length for these games I think.

A great game for fans of Streets of Rage. This mixes together content from all 3 games (and some original content too) and uses a route system to tie all the stages and endings together. That in combination with the plethora of unlockables makes for a very replayable game.

Streets of Rage 1, 2 and 3 entirely reworked into a single game and perfected in every way. Made by the fans for the fans. Shame on Sega for killing the project.