Reviews from

in the past


A very pleasant RPG by Konami. Graphics are a little disappointing for a PS1 game, but the music is fantastic, and the story and character development are top notch. While a bit easy, it still plays really well despite pretty basic combat mechanics.

I had a good time with one of Konami's first attempts with the JRPG genre. Recruiting people and building your castle is loads of fun.

Esse aqui eu admito que não estava muito animado pra jogar... Sou bem novo em relação a RPGs por turno, então explorar jogos não tão conhecidos do gênero é um desafio pra mim, mas Suikoden foi uma surpresa até que agradável.

Pra evitar falar muito sobre, vou pontuar as coisas que eu mais gostei.

A primeira é o elenco, os personagens são ótimos, e o jogo tem uma variedade GIGANTESCA deles. Certeza que você vai achar pelo menos uns 5 que te agrade. Cada um com sua personalidade característica, até mesmo os vilões não são ruins em nada. De destaque pra esse jogo eu deixo o Flik e a Odessa, são personagens ÓTIMOS que cumprem muito bem seus propósitos na narrativa.

A segunda coisa que eu mais gostei em Suikoden é sua variedade absurda de personagens jogáveis, são, no total, 108 guerreiros da Liberation Army a sua disposição, todos com visuais diferentes e a maioria com gameplay diferente também. Com essa qualidade, vem também uma crítica, eu acredito que esse aspecto seja um pouco desperdiçado no jogo, pois em diversos momentos, além do protagonista, você é obrigado a usar Party Members obrigatórios para prosseguir na história, eu acredito que isso seja bem, mas não é uma parte bem dosada da gameplay. Tem momentos em que você tem que usar até 4 personagens obrigatórios que muitas vezes você não quer usar e não se adequam ao seu estilo de gameplay. Isso mata a variedade de gameplay que o jogo se propõe a ter, mas só em alguns momentos.

Gostei bastante da história também, não é nada uau nem inovadora, mas é corajosa, Suikoden conta a história de uma guerra, e na guerra não há vitórias sem mortes. O jogo consegue transmitir isso bem pela sua narrativa, você vai se importar com alguns personagens, e quando esses personagens morrerem, vai te chocar.

Pontos negativos que eu posso pontuar: trilha sonora, e repetição de certos elementos de progressão. Suikoden não tem uma trilha sonora a altura de sua gameplay, e em varios momentos chaves é um aspecto que deixa a desejar pra provocar emoções nos jogadores.

Além disso, o jogo consiste num sistema de progressão de: derrote imperador, guerrinha, ande de ponto A a ponto B, e isso as vezes fica meio repetitivo. A variedade de inimigos também é algo que deixa a desejar, mas é mais fácil de relevar isso por ser um jogo curto.

Pra Suikoden eu dou 8/10, não é uma masterpiece, mas é um jogo muito bom no que se propõe a ser, espero que sua sequência conserte essas pequenas falhas, porque potencial pra ter um jogo espetacular essa franquia tem!

Suikoden 1 was a very pleasant surprise. I had heard pretty much nothing before going into it, and it ended up being a pretty bright highlight of the genre for me. This game is a super short, sweet, but best of all dense jrpg experience and it's just packed with so much greatness at every corner without any fat. I loved this games story, it has a wonderful cast, it's presentation is fantastic, and while there was room to add some QOL features to a couple of elements it was just overall really fun. I love this game to death, and it's one I can see myself revisiting all the time. Excellent game


You know what, I fricking really like this game. It's been on my mind a lot. Suikoden is a very barebones JRPG but that's the charm of it. In my OG review I talked about how I like a lot more depth in my video games and yeah I still do but something about how simplistically grand this game was and 1 single huge moment in the story really won me over after the fact. I also really love empire evil stories. You know there's something about the battle systems here that I really liked, I thought it was pretty fast except for certain slow spell casts near the end and I loved how much I could switch in other characters and how useful some were compared to others. I thought how the level scaling worked was so genius with having to recruit and even just trying out certain units made the process of trial so fast. to others this might be a massive turn off but there are literal game mechanics that you can miss out on if you don't go out of your way to recruit certain characters I find this aspect kinda 4th wall breaking and very funny. My only MASSIVE regret is that I deleted my save for Duckstation and I was never able to go back and recruit all the characters for myself.
If you are looking for something engaging, different, and EXTREMELY CHARMING. PLEASE CHECK THIS GAME OUT. AND I CAN NOT WAIT TO PLAY 2, 3, 4 AND 5
Wish me luck on getting a physical for this game for a good price... and maybe 2??? idk if I wanna drop 500$ on 2 yet :s


I wanna talk about spoilers now.
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I don't know WHAT happened but OH MY GOD I HAVE SUCH A MASSIVE CRUSH ON GREMIO LOL. He's like this mom dude who really cares about Tir and I just thought he was so fucking cute the entire time, and I really think this game used his death to a HUGE advantage. The game really felt different post his death and I think that part of it really comes down to the genius decision to make Tir subtly upset by it and The new main base music (THIS IS MY FAV SONG IN THE GAME I LISTEN TO IT EVERYDAY) His death made ME feel like I lost something AND I needed to finish this game for him. I love how recruiting all the characters brings him back to life and you get the really sweet ending picture with him. At the end of the day this game really pulled on my heartstrings.






Gremio is peak.

A game that's above all else, a premise to Murayama's Suikoden series, yet sadly doesn't do as much to draw people in as its sequel. It's a neat proof of concept that's fun on a basic level, but it tends to lack depth outside of its novel "108 heroes" mechanic. Also a FANTASTIC showcase of why not to write a silent protagonist.

A great first entry to the series. Great political story

La historia es una mierda, pero la mecánica de reclutar a gente está guay y el juego en sí es divertido.

Suikoden has aged, quite a bit. Heck, I remember it feeling oddly dated (in a good way, if that makes sense) when it was brand new. Simple 2d-sprites in the midst of the first wave of 3d-polygon-awesomeness. And to be fair, the game's graphics have aged better than many of its contemporary 3D peers.

As an epic coming-of-age story during wartime, it feels kind of short, easy, and undercooked. But maybe I should chalk that up as a story for thirteen-year-olds that I've matured past since. I can still remember getting misty-eyed during some of the game's more emotional beats.

For a game that has "108 recruitable characters" though as its unique selling point, most are one-note, to say the least, and don't add much except a new sprite in your base of operations. The recruitment process itself often involves little more than:
- Hey stranger, wanna join my army?
- Sure, why not/nope, but come back when you've reached lvl XX!
That is if it's not some infuriatingly random fetch quest or mini-game.

Still, it's a charming way to spend some 15-20 hours. The presentation is great, with probably one of the best game soundtracks of its era. And there's self-awareness, about the general shortcomings of jRPG. The typically grinding slog of endless turn-based random battles is turned into a breeze with the help of the "Free Will"-feature.

If nothing else, Suikoden is a taste of what's to come in the superior sequel. And, of course, to have a nice 'ol save file to import when you're starting a playthrough in Suikoden II.

I don’t think I’ll forget the party members so easily, I really liked each one of them, their loyalty and sacrifices.. :’)
But Honestly I don’t know why this game felt so heavy to complete, I’ve been playing it for almost 3 months? Even though its less than 30 hours.
The story got me hooked for the first few hours then I lost my interest..
the Gameplay was very basic it got me bored over time, and I didn’t like the Idea of recruiting and having new party members every mission.. I mean every time I level my party members and get used to them, I met new ones to complete the quests, which made it harder to level again and collect more armors, weapons, materials.
Anyway, Im really hyped for the second one! I want to know why it’s very beloved by the fans *.*

konami saw they could have 108 characters with the power of the playstation and were like "sign me the fuck up"

All over the place and not particularly good at expressing its more adventure game-y logic, but getting and having all the guys to fight or do RPG stuff is very fun. Particularly emboldened by there being no wretched small brain politics. Played via the Abnormal Mapping gameclub podcast.

besides the boring battles i think it was nice. a very charming story

Dumb rock paper scissors battle mechanic for wars. Remember to save, boys and girls. Outside of that tanking my score, it's a pretty fun game

Suikoden was one of my favourite RPGs until I played the second entry which surpassed it so much that going back to the first one was never as tempting. That being said, it is still a really fun game.

The story is great, visuals hold up superbly and it's battle system is foolproof. Character recruitment is rewarding but having permanently missable characters is a bit of a bummer. One thing I think this game and the Suikoden series as a whole is missing is side quest bosses, as the game never gets more challenging than the story bosses.

Pretty fun RPG with 108 recruitable players so there's a lot of customization in parties, until you have to include certain members in your party. The Rune system is simple, but it's still pretty enjoyable even if the main character basically has a "win now" Rune which kind of breaks battles. Regular battles go by rather quickly because each character's turn flows into the others so well (as long as you're not spamming Runes). I only Game Overed once due to lack of planning, but the game is pretty easy all things considered. My biggest complaint is the lack of diverse battle music. There's really only 2 battle tracks the whole game, and the movement speed sans True Holy Rune is kind of a slog. There's a lot of backtracking to get all 108 Stars of Destiny and the inventory management is... Less than stellar. The variety of battle styles is really neat and a fun idea, but the large scale battles are easy to cheese. It's a fun RPG to run through with quite a bit of customization with parties which increases replayability.

It's hard to believe this is a PS1 game, given how basically all of it feels like it could've fit into a SNES cart. Obviously the animated opening and the music are far too advanced, but the game doesn't really look to impressive outside of the occasional cool sprite animation and the dynamic battle camera. When viewed from the lens of modernity, the stuff this game pulled off which likely seemed exciting at the time are no longer very impressive. I was 2 in 1995, so maybe I'm wrong, but the big features seem to be the size of the playable cast, the inclusion of large-scale battles, and the cinematic battle scenes. I already briefly touched on that last one, and it certainly looks cool for a bit, but it doesn't necessarily carry the otherwise simplistic combat you will spend many hours in.

The sheer scope of having 108 individual characters, with most being payable, is neat in theory but ultimately leads to a bloated cast where individual characters aren't really able to shine. Gremio, Viktor, and Flik really feel like the only characters who are explored in depth. You could argue Tir gets more exploration, but he's a silent protagonist so you don't really see any growth. You're allowed to make dialogue choices, but unless you are deciding whether or not to recruit someone, it doesn't have an impact on the story. If the story was just the small band you're forced to carry around for most of the game, it likely would've been more engaging, especially since I liked the personalities of a number of characters which never received more than some brief story moments.

The large-scale battles certainly feel neat in concept as well, but if you break it down, you realize how lame they actually are. They're essentially just rock-paper-scissors, and whether or not you pick the right one is completely by chance unless you send out scouts to determine enemy attacks. It's really lame to have such a mechanic in an RPG, and they make it even worse by including another type of 1v1 battle which does the exact same thing. I can't help but feel the concepts in this game were thought out long before they actually designed any of this, which is normal I think, but then when the game didn't shape out in a playable way, they didn't bother ironing anything out and instead watered down these ideas.

All that being said, there's a certain appeal to the collecting of soldiers as if they're Pokémon. I had a blast searching for all the recruits, and I still had a blast when I used a walkthrough to find the rest. You even get a surprise near the end if you collect everyone, but that surprise is kind of bad imo, since it takes away a solid character moment while also being a wet fart of a climax since it feels like it was written in at the last second. Anywho, it's also great to know that I can just take whoever I want into battle, assuming I have open slots. Most of the game you're force to have at least one other character with you, but you can use open slots with whoever the hell you want. And if someone is underleveled, the game has this neat feature where they'll just shoot up in level super quick and can be on even footing with the rest of the team. It's good stuff.

And honestly, if you stripped this game of all those somewhat unique features, you'd have a fun JRPG to play with. It's not lighting the world on fire with it's combat, and it especially isn't doing so with it's level design, but it's never repetitive or aggravating to play. It's just a well-polished turn-based RPG and that itself is worth praise, even despite the poor execution of it's grander ideas. 4/6

This review contains spoilers

I collected all 108 stars and resurrected Gremio :)

its okay I guess but its old as shit and it shows

i strive to prioritize ambition and conceptual creativity almost above anything else in the games i play and fall in love with -and to that extent, suikoden is one of the most frustrating jrpgs i've ever played. considering it was - to my understanding - arguably the first 'major' jrpg on the playstation and one of konami's first true ventures into the genre, i can absolutely see the heart and mind in tandem when considering suikoden's expressive charms. character art, soundtrack, and key animation/plot beats are handled with a care and finesse that i understand dresses most peoples' fancy of the sequel, but here it seems imbalanced and half-assed. these moments intended to be sweeping decisive battles come off more like summaries told with dioramas after the fact. and yet there are those heartfelt moments and the few things suikoden pulls that do manage to deliver legitimate shock that kept me invested.

the most difficult part of the experience is how contradictory most of the execution is to the ambition of suikoden. you offer me over a dozen pages of roster would-be's and only a handful of individuals are genuine choices. you expand my castle and terraform the entire damn place before i return each time. you incentivize me to seek out new allies but expect menial fetchquests with the off-chance i'll know to bring someone along.

look, in short, the ends justify the means. despite a second act that nearly made me give up, despite a hackneyed translation of a relatively shallow script, and despite its obvious imperfections and shortcomings - i do like and care for suikoden. all signs point to the sequel being the masterpiece another year of dev time likely could've made of this debut... let's hope the word on the wind is true.

A very likeable and fun game that is marred by a now dated way of designing systems. Any game designed this way would be absolutely panned today, but given that, there's still a lot to like. Kind of a historical novelty at this point, but considering how long it is, may not be worth the time for everyone.

The original. The greatest. 108 Stars of Destiny

Suikoden 1 es una perfecta carta de presentación para lo que seria una de las sagas más reconocidas del rpg, es una historia sutil y madura que a primera vista puede ser vista como un mero shonen promedio hasta que abres los ojos a todo lo que hay detras, cosa quenos habla sobre los sacrificios que son necesarios para acabar una guerra y los percances detras de ser alguien que lleva encima un gran poder y responsabilidad sobre sus hombros, es una de esas pocas historias con un sistema de poder temático además de tener un centenar de personajes sin que sean mera decoración (aunque muchos de ellos tienen una participación pobre en la historia).

Sin embargo no todo es perfecto aqui, lo primero esta el como el sistema de decisión de esta cosa es un chiste ya que no interfiere en nada viéndose así, como algo pretencioso que no deberia existir, además a pesar de que la serie quiera mostrarse como algo desafiante debido a la forma tan determinista en la cual fue hecha esta historia es al final algo que es mas que nada divertido antes que un desafio, y a eso agregale que a mi pesar al final la guerra es mas que nada un blanco
contra negro simulado mientras que el prota debido al esceso de desiciones en manos del jugador termina siendo a grandes rasgos un avatar mas que un ente propio.

De todas formas al final es una bien construida historia de rebelión con giros interesantes, momentos tensos y comprometedores con personajes principales en constante cambio con una interesante filosofía.

Loved this game enough to get a tattoo from it. Very good JRPG.

My rating for this goes up every time I play it. There's a lot to love here, from some of the main characters and plot twists to the still fairly fresh combat of recruiting 108 allies to build your castle and army.

I don't think it's my personal favorite in the Suikoden series just yet, but it's a damn solid time.


Really enjoyed this one, battles were really fun. I loved collecting all the characters and feeling of building up your army. Story was pretty great and it was sad seeing all the characters go. Really excited for Suikoden 2. Artwork and OST were banging.

The first installment of a classic series and one hell of a first outing. Great story, a lovely cast of characters, and gameplay that aged surprisingly well.

harika gerçekten zamanında oynamadığım için pişman olduğum jrpg