Reviews from

in the past


Its just better scribblenauts.

É legal, acho que as sequências aperfeiçoaram muito a fórmula, não gosto tanto do sistema de fase quando o sistema de "mundo aberto" que o Unlimited tem, o jogo te dá muito menos liberdade que jogos posteriores, em algumas fazes você tem que fazer exatamente o que o jogo quer e pra mim uma das graças de Scribblenauts é ter muita liberdade para fazer o que quiser praticamente, outras reclamações é que escrever é muito chato e andar também é ruim, também gostaria que os ítens que você pega poderiam passar pra próxima fase, porque pegar asa toda hora que eu faço é bem chato.

Mas de coisas boas, mesmo não sendo tão criativo quanto os outros, ainda é criativo e divertido, o artstyle é muito carismático e as músicas são muito divertida, bom jogo, mas as sequências são bem melhores.

Este juego me volaba la cabeza de pequeño, me impresionaba poder escribir cualquier cosa y que apareciera en el juego para poder usarlo, aunque era más fan de drawn to Life, este juego fue un antes y un después

How do you improve on perfection, just do it

I remember playing this when I was little but I sucked at spelling so I would just spam letters inside of it until I just asked for help.


This game was the pinnacle of games back when I was younger. You could spawn anything in that you want along with being able to use adjectives in the "Super" version of the game. I remember spending hours creating custom characters and landscapes and building my own little stories in this game. Story mode is fun too and requires using unique solutions to solve the various problems. A unique game that really has no rival in concept.

A complete improvement over the first game in almost every way. Pure fun, one of the must-plays on the ds.

My brother forced me to play his weird levels. He recently did it again. It was torture.

Much like the adjectives it introduced, it's Scribblenauts with a little extra. Letting you put adjectives before something doesn't seem like it would make a difference, but it really does!

The superior sequel to a formative experience for many. The addition of adjectives expanded the scope beyond by orders of magnitude. Give this game to a kid and see their face glow in wonder. Required Reading.

Cute graphics, good style, and a really cool foundational idea for a game. This game's got moxie and it's easily one of most overlooked DS gems!

Super Scribblenauts! ...no shit, once again. I hopped back into this one the day after finishing the first game and holy shit the improvements were INSTANTLY noted, this is another game you can get through relatively quickly but it feels so much more complete and fleshed-out than what came before it. So, let's get right into it...

Off the bat, the controls were majorly fixed. Not only can you use the D-pad for movement if you so wish, but Maxwell no longer runs like he's in a platform game and instead has a more leisurely pace and can only jump if there's a reason for him to do so. This helps so much in avoiding stupid accidents and navigating the stages a lot better, too. It feels like the touchscreen controls have overall been improved as well since I never had any issue when trying to drag objects around, unlike the first game. Whether or not the precision on this was actually fixed or I experienced a placebo... no clue, but I'm bringing it up anyways.

Another thing Super does so much better is the way stages are designed. Goodbye platforming in a game ill-suited to such stages! Whilst there are levels that have light platforming elements it no longer expects you to play what is more or less a stage from a game with different core designs which is a huge boon; even the bonus worlds that tout more action-orientated stages utilize more of a puzzle-action hybrid, compared to the action stages of the original game which- though still not terrible, I want to say -are inferior to the ones introduced here. With the game making more direct use of its design philosophies, main gameplay quirks, and status as a puzzle-genre entry it is a lot more addictive and enjoyable to play through. It also ends up making you think more than the first game, using a bigger variety of words even just playing casually. Truly making the most of its huge digital dictionary. Furthering this are the addition of 'advance stages', which is marathoning an already completed stage three times in one sitting. The catch? You can only use a word once per sitting! Whilst very simple on paper this is genuinely a perfect add to a puzzle game such as this one, it really does get your brain whirring and thinking up more and more diverse words to try slamming into the notebook. See what could possibly work, bringing out potentially unexpected answers. It's brilliant. Simple but brilliant.

...and now we address the biggest add of Super Scribblenauts: Adjectives. Genuinely this adds so much more charm to the game and makes it ten times more fun to play, this feature alone makes the first game look shallow by comparison. Though not always needed, the majority of the game encourages the use of adjectives and specific stages require you use objects accented with relevant adjectives; even on stages that might not require it, though, you can just create a more fun and outlandish solution. In the first game you'd probably hover between the same few vehicle objects where required, but in Super I was making things such as a 'friendly rideable winged fast coral snake' for the simplest of stage solutions. The adjectives really bring forth one's creative side and quickly become hard-baked into the way you play the game, even if its just on a smaller scale compared to the example I gave. There's a reason this game is advertised with Maxwell riding a winged bathtub, it's genuinely a pretty accurate depiction of what you can expect to be doing throughout your time here. Love to see it.

The par system has been done away with, the seemingly random tally system for Ollars has been nipped, merits feel more like actual achievements compared to random bonuses... all just some small changes that do go a long way. The presentation, too, feels a lot more tight and professional even though much of the original game's sprites were used here. Likewise, it makes a much more effective use of the OST by having randomized music for each stage as opposed to every stage having one set song that always loops on replay. It really is a small detail in the grand scheme of things but it DOES go a long way! Hell, there are some songs here that you'd barely hear in the original game as well as new compositions mixed-in that blend with the first game's oh so perfectly well. Really I can only tell what one is from which game because I've played them for too long over my lifetime...

Genuinely, Super Scribblenauts is one of the best video game sequels that I've ever played. It does everything a sequel should strive to do: Providing more of what made the first game so beloved whilst meaningfully building on it without feeling like a plain rehash, something that we barely see with game sequels even today. The game is unfortunately still really short even when you go for completing everything all the way, maybe this can be chalked-up to me knowing the games better on replay... and replaying them at all, but keeping in mind it has been so many years since I even touched these games and still got through them both within a week? They're not 'easy', per se, and I do love that stages are pretty bite-sized so that they don't overstay their welcome. But it's something that I feel is hard to stay with for too long, just because there's not enough to keep you there for too much longer once you've finished everything... it is a point of detraction, because it's such a huge shame. This game makes you want more of it! So, so much more! It's an honestly near-perfect sequel, it only needed to have more stages to reach that coveted 5-star rating.

...But what is here is till top-notch shit. Make no mistake. Super Scribblenauts is still one of my favourite Nintendo DS titles to this day, I can appreciate it so much more now that I'm past my dumbass years (mostly) and get a lot more enjoyment from it that way. I wouldn't blame anyone for skipping the first game and heading straight into this one because it absolutely overshadows what came before, it receives a very high recommendation from me. Whether you're playing it for the first time ever, or picking it up again after many years like I did... do yourself a favor and go get this game! One of the most fun and charming little puzzle outings you can find on one of the most charming handheld consoles.

Adding adjectives alone makes the game far more interesting, and gives it infinitely more replay value than the original.

Better than the first Scribblenauts game! Never finished it tho.

i was a well-behaved kid, i never swore or anything around adults and stayed out of trouble. one day a deep darkness swirled within me while playing super scribblenauts, and i walked up to my dad with the game. this was the one where they added adjectives, so once he was looking, i typed "Big Fat Ass" with the stylus and spawned a large donkey. never seen him laugh so much in my life

A game built on an awesome concept with inherent flaws making it very simple and easy and working against its message of creativity.

straight up improvment on the original

Pretty fun way for a kid to learn vocabulary, but far outclassed by the later games in the series

Super Scribblenauts is easily for some reason one of the most relaxing games I've played and also one of the most fun just because you can basically make up just about anything imaginable. Really keeps you guessing and thinking as well with some of the puzzles too.

Great stuff.

I made a woman have big [REDACTED] by sticking glue on the chest; it was epic.

lo feliz que me hizo este juego de pequeña. me acuerdo que fui a un corte inglés con mis padres a buscarlo y le pregunté al dependiente pero como no sabía pronunciar el nombre del juego me dijo que no sabía que cojones era eso y que no lo tenían, así que me puse a buscarlo yo por mi cuenta y recuerdo encontrarlo tirado en una estantería y ponerme a gritar de la ilusión. me encanta esta saga y la tendré siempre en mi corazoncito <3

i played a lot of this game when i was younger and i am pretty sure i managed to spawn every noun there is . if i had applied every adjective is another story. i liked this game and would play on the free mode it had for hours . it did get boring after there wasn't anything new to spawn and no more secrets to find though.

Vents can't stop this bitch baby


Action levels be like "red steel gate" "blue steel gate" "green steel gate" "glue" "glue" "glue" "big glue" "yellow steel gate"

Such a good idea for a DS game and works so so so well

Adding in adjectives was one of the greatest decisions the devs could've possibly made.