My freshman year of college, my neighbor to the right of my dorm invited me in one time to try this game. As my introduction into the series was on the 3DS, I had a difficult time learning the controls. Nothing's wrong with Super Smash Bros. Melee from what I can tell, but I have no interest in returning to this game.
Its really weird trying to write a review for a game that Im so far removed from. I cant discount how important it was to me growing up but I dont want the score to be purely dictated by nostalgia. Definitley not a perfect game but as a complete package not many games could compare at the time. Also my first exposure to so many classic series so theres something to be said for that.
Melee is the greatest competitive video game ever made, and it was by mistake. This game is so good, if casuals did not know the competitive scene existed, they would never complain about it. Melee gets hate for being popular and liked, which I've never understood.
If you break it down at a game level, it x2's everything smash 64 had to offer. Larger Cast, Stage list, Item list, Single Player and Multiplayer offerings... trophies even. The list just goes on and on for improvements made between 64 and Melee.
Melee is so fascinating to me because its hard for me to find individual flaws in a game so deep. Sure you can complain about balance... which maybe affects 1% of people who've actually touched melee since release.
People point to Brawl being the best casual Smash game and I do have to agree, but Brawl only got there because it was able to build off melee, same way Melee built off of 64. Brawls subspace, does not exist without the success of Melee's adventure mode.
Melee now has some of the best online play any fighting game currently has. The rollback netcode from Slippi truly elevates melee even further into the GOAT status.
In my opinion, Melee is the GOAT of fighting games, and perhaps even games in general.
If you break it down at a game level, it x2's everything smash 64 had to offer. Larger Cast, Stage list, Item list, Single Player and Multiplayer offerings... trophies even. The list just goes on and on for improvements made between 64 and Melee.
Melee is so fascinating to me because its hard for me to find individual flaws in a game so deep. Sure you can complain about balance... which maybe affects 1% of people who've actually touched melee since release.
People point to Brawl being the best casual Smash game and I do have to agree, but Brawl only got there because it was able to build off melee, same way Melee built off of 64. Brawls subspace, does not exist without the success of Melee's adventure mode.
Melee now has some of the best online play any fighting game currently has. The rollback netcode from Slippi truly elevates melee even further into the GOAT status.
In my opinion, Melee is the GOAT of fighting games, and perhaps even games in general.