This game is a reminder about how the videogame industry isn't forgiving when you deliver a bad product filled with deceptive marketing. I wish that people who banded together to destroy this "game" did the same to other companies who deliver incomplete, bad games.
The Day Before died The Day After it was announced
The Day Before died The Day After it was announced
The Day Before was something I was really looking forward to this year and I think it had potential. However, it breaks my heart to see how many people gave it terrible reviews even in early access, and it is very sad that the studio Fntastic is closing after this without being able to show the players what The Day Before is really like.
The game is rather empty and was not prepared for the kind of attention that was anticipated. It is also not good that $40 was spent on an early access that is essentially empty. I'm only going to give it a 5-star review since I think it deserves more if the developers put more effort into building the game rather than trying to pass it off as something else entirely.
The game is rather empty and was not prepared for the kind of attention that was anticipated. It is also not good that $40 was spent on an early access that is essentially empty. I'm only going to give it a 5-star review since I think it deserves more if the developers put more effort into building the game rather than trying to pass it off as something else entirely.
❌ 14%
The Day Before shows signs of progress, but there are many crucial weaknesses. The graphics are quite solid with a moderate level of detail, while the sound and music are not convincing. The gameplay suffers from a lack of mechanics and variety. The AI and the multiplayer area appear immature. Technical stability and replayability are incredibly problematic, it jerks too often. It gets boring too quickly, as there's really nothing to do except for missions that aren't varied and are also very boring in terms of content. The feel of the weapons is also poor and the hits and shots have no feedback.
All in all, it just feels very cheap.
There is a lack of originality and the community feedback is negative. Overall, fundamental improvements are needed to enhance the player experience.
The Day Before shows signs of progress, but there are many crucial weaknesses. The graphics are quite solid with a moderate level of detail, while the sound and music are not convincing. The gameplay suffers from a lack of mechanics and variety. The AI and the multiplayer area appear immature. Technical stability and replayability are incredibly problematic, it jerks too often. It gets boring too quickly, as there's really nothing to do except for missions that aren't varied and are also very boring in terms of content. The feel of the weapons is also poor and the hits and shots have no feedback.
All in all, it just feels very cheap.
There is a lack of originality and the community feedback is negative. Overall, fundamental improvements are needed to enhance the player experience.
the fact that people witch hunted a game that was in EARLY ACCESS!!!!! is just fucking vile. did nobody learn from No Man's Sky???? its crazy that when you give a game a chance and the developers the time to improve the game it turns out to be an incredible game. shame that this game got crusaded so bad that the studio shut down.
The following is an excerpt from my list Errant Thoughts on Games I've Never Played Before/Haven't Played Too Much
I actually wouldn't have minded a solid zombie extraction shooter that played like a more polished version of Deadzone! It's a shame that that's not how they sold this and that the developers are clearly frauds and plagiarists. You thought Redfall was bad? This is where redemption arcs (or, collectively known in the gaming sphere as "DAE NO MAN'S SKY?!1/!:/1?!???"") go to rot.
And really, that's just the kicker, isn't it? I started out my impressions by comparing this negatively to a Roblox game from ten fucking years ago. As much as I loved Deadzone back then, you'd really have to put in a herculean effort to make a modernized version feel less like the Americanized Eurojank it is. Nevermind false advertising, or bugs, or shady volunteer work, or a suspicious trademark dispute—your game being worse than the slop we used to enjoy on Roblox? Ouch, a Band-Aid isn't going to stop that bleeding.
I actually wouldn't have minded a solid zombie extraction shooter that played like a more polished version of Deadzone! It's a shame that that's not how they sold this and that the developers are clearly frauds and plagiarists. You thought Redfall was bad? This is where redemption arcs (or, collectively known in the gaming sphere as "DAE NO MAN'S SKY?!1/!:/1?!???"") go to rot.
And really, that's just the kicker, isn't it? I started out my impressions by comparing this negatively to a Roblox game from ten fucking years ago. As much as I loved Deadzone back then, you'd really have to put in a herculean effort to make a modernized version feel less like the Americanized Eurojank it is. Nevermind false advertising, or bugs, or shady volunteer work, or a suspicious trademark dispute—your game being worse than the slop we used to enjoy on Roblox? Ouch, a Band-Aid isn't going to stop that bleeding.