Reviews from

in the past


Passou aniversário, carnaval mas finalmente terminei Morrowind, e meus manos.. que obra.

Já adianto que eu sou um chupa saco de The Elder Scrolls mesmo não jogando tanto quanto a galera costuma jogar (Fazer play de 1000 horas e os caramba a 4) porque eu simplesmente não consigo me apegar tanto em um jogo assim, dito isso se prepare para ler elogios desproporcionais e baseado totalmente no meu gosto pessoal.

Após o Daggerfall ter sido um projeto ambicioso que infelizmente por limitações da época não brilhou tanto quanto devia, Morrowind veio como algo mais sólido e alcançável e meus amigos.. mesmo que ele não tenha um mapa de 161km como o seu jogo anterior, ele é bem mais trabalhado nos cenários, ambientação e personagens.

As cidades de Morrowind são vivas e a caminhada (lenta e dolorosa) entre as estradas e montanhas de Vvardenfell causa uma sensação familiar a de você andar de carro no GTA san andreas por toda Los Santos, ou seja, te coloca totalmente no ambiente do jogo e transmite aquele toque de aventura essencial em um RPG.

Negociações, Guildas, missões que vão de ''resgate o meu anel perdido'' até ''reconstrua um templo antigo PA CARALH*'' resume brevemente o que a aventura em Morrowind é. Ah e já deixando claro esse jogo aqui é muito casca grossa, diferente dos outros Elder Scrolls que tem uma pegada mais casual, Morrowind foi lançado em uma época em que videogames ainda era algo muito de bolha, então ele é bem dificil mas.. óbvio que da pra quebrar o jogo e deixar ele bem mais tranquilo.

''Mas e ao tempo, Lawan? Morrowind sobreviveu ao tempo?'' Infelizmente diferente da gente, Obras não andam no tempo e morrowind sofre de problemas que desanimam a gameplay, problemas claro que não eram nada pra se esquentar antigamente, só que hoje da muita complicação na cabeça. Ter que ficar seguindo Pontos cardeais pra saber onde ta tal caverna é uma coisa que me cansou demais no jogo, e fico muito triste que não há nenhum mod (e provavelmente não vai ter) que adicione quest marks no jogo, já que isso tornaria ele bem mais aproveitável.

É claro que, muitos irão dizer que a falta de marcadores agrega na experiência de Morrowind, só que eu discordo. Apesar de ser legal sair explorando, pulando montanhas e andando nas estradas enfrentando todo tipo de bixo e achando quests bizarras, isso se torna meio chato depois de um tempo e torna o jogo bem cansativo pra uma segunda run.

Mas uma coisa tenho que bater muita palma, as quests secundárias dele são perfeitas tanto as de Guilda e as aleatórias que você encontra pela cidade, são muito bem trabalhadas e eu só achei chata as da guilda de assassinos mesmo, não vi muita graça

Pra quem for querer jogar Morrowind hoje em dia quer ter essa experiência clássica, sugiro que coloque uns mods de correção já que o jogo tem bastante crashs e coloque também o mod Easy Escort, esse mod vai facilitar as suas missões que forem de escolta já que a maioria delas são bem chatas e quebram se tu fizer uma coisinha de errada, afinal de contas a IA do NPC que tu tem que proteger é horrível e ele acaba travando em uma pedra sempre. Com esse mod ai tu pode andar direto pro lugar que ele ta destinado e ele vai ta sempre perto de você. Mas claro se tu for puritano, só baixe os patch mesmo e seja feliz

Outra coisa que recomendo pra deixar a experiência mais agradável a quem for casual, é utilizar alguns cheats do console de comandos, se você gostar claro. Não há problema nenhum nisso e não vai afetar tanto a sua experiência se você souber mexer neles direitinho, e eu sou a favor da diversão então, se isso vai te entreter mais no jogo, faça. Não se sinta mal.

i love it even if the way it functions doesn't make any sense

Morrowind is a great game, plain and simple. One of the best open worlds to date, some of the best quests, characters, locations, guilds, lore, etc. One of the most convincing alien cultures in fiction, a true progression of a character from weakling to Demigod. If you like RPGs, simulations of unique worlds and cultures, immersion, magic, adventure, dungeon-delving, roleplaying, all of these things and more just play it.

Morrowind also has one of the best modding communities out there, the community is passionate (and somehow have made Morrowind the most stable Bethesda game? I get the least amount of crashes playing Morrowind compared to Oblivion or the Fallouts). Tamriel Rebuilt's content alone is worth getting this game for, truly just amazing. I think a large part of this boils down to Morrowind's quest and dialogue system. For the other Bethesda games there are some barriers for truly great quest mods like voice acting. Whereas Morrowind has no such limitation, and so many talented creative-types can make whatever they wish and have it blend seamlessly into the game. Morrowind also is certainly home to the most lore-beards. The mod makers who make quests sometimes feel like they know more about Elder Scrolls lore than Bethesda themselves.

I grew up on Oblivion and Oblivion still remains a childhood comfort and favorite, I waited for Skyrim to release on 11/11/11 and played it all day on release and have played it for hundreds of hours since on PS3 and PC. I only fully delved into Morrowind earlier this year and wow, it is just amazing. I have no nostalgia for it, no rose-tinted glasses... It just is the best. I love Morrowind.

Frustrating and a bit slow however its such a fun game and I love the world building.

It's a game of abstractions and endless complexity, but the way those integrate might seem confusing to one unfamiliar. Morrowind, if anything, is the greatest simulator of living in a fictional world ever devised. It might not care as much about the monotonies of day-to-day life in a setting like this, unlike some other games, but it immerses you in the culture and land in a way unlike any other.

Everyone hates you, everywhere pushes you away, everything is too strong to be fought and nothing makes a lick of sense. To successfully integrate into the culture of Morrowind is to basically become a scholar of your own; it's highly advisable to just explore towns, do little errands for people and read books, not only because they provide skill-checks, but often the written information is genuinely useful. What you'll find is one part metaphysical mindfuck once you dig too deep, but another part that's a world that characterizes itself perfectly. Most quests you do are just random tasks you're doing for folks, and you're not typically treated like a legendary figure just for engaging in questlines, but you become more intimately familiar with Morrowind itself, and when you've gone around doing enough quests, reading enough books, plundering enough dungeons and stealing enough herbs (like you should) for the right amount of time, you've breathed in the culture of Vvardenfell. When you fulfill the ancient prophecy, it means something; because you've already learned why and how the ancient prophecy matters. Being able to meet a member of the Tribunal or Sixth House is about as impactful as it should be in the lore, and If it isn't painfully clear already, Morrowind's immersion is excellent and it's the iceing on the exploratory cake of the gameplay. Wandering over a hill and finding something enlightening or just plain fucking weird is great, and the game offers you a million ways to deal with it. It's not a game about dialogue choices per-say, but a game of more general choice. There's nothing the game tells you that you can't do due to your build, just stuff you're not as good at, so preparative thinking before every quest can be essential to make the most of your abilities and minimize the worst. Often, you'll find completely unexpected solutions for quests that came solely as a result of your usage of the mechanics, and it always feels rewarding seeing it happen. There's a point in the game where you'll notice there's buildings that you have to levitate up to, just because: hey, there's genuine wizards in this world! That's Morrowind at its best, and it's up to you to see what will work out... or maybe not, cause you can just go explore elsewhere!

Where it loses people is in muddied abstraction; the game doesn't give many dialogue choices, conversations are treated like browsing wikipedia, it's extremely vague about what some things are supposed to represent in animation terms and, while this is all a flaw of not utilizing the visual part of the medium more, it's easily fixable by letting your mind do the work. Walking up as a newcomer and asking about key-questions to random people in the street, often things they won't know about, feels like the equivalent of asking around in a genuine new place, just scrambling to get clues on the area. Having your character not be visually shown missing hits or dodging them might seem tacky, but mentally fill in the blanks and realize that it serves to convey the dangers of Morrowind, and furthermore, that you can reach a point where you're able to dodge thousands of hits hurdling at you; it's just straight up awesome. There's lots of places that really needed more detail, and the AI can be downright laughable, but by the endgame you're hardly thinking of that because it fed into your growth so well the whole time. For all these abstractions, weirdly complicated mechanics, missed opportunities or immersion-killers, it's incredible that you can still feel perfectly immersed as an outlander at the start being beaten down by shitty insects, and be equally immersed as a CHIM-enlightened Telvanni super-mage who can jump across the continent, blast down fireballs strong enough to eviscerate entire cities and summon armies of otherworldly invaders to do your bidding. It's all immersive, and it all makes perfect canonical sense in Kirkbride's Godhead fever-dream; including console commands! It's an unmatched sense of immersion, it's got unmatched storytelling, it's got an unmatched power curve, the exploration is wonderful, and it has a setting more fascinating than any other fantasy world... well, barring maybe one exception. Praise the Sixth House, and play Morrowind. Try not to view the slow-walking and missing hits as a negative, but as a necessary part of the games mechanically nuanced RPG mechanics; it's all meant to convey the dream, and you're the Nerevarine, not the sharmat. Go forth on your adventure, unless you happen to not be the one, in which case, your time may come again, Moon-and-Star.


pretty good but needs a port that doesnt crash every 30 minutes. deserves a remake.

The interesting and strange world of Morrowind and the rewarding sense exploration with static hand-placed and interestingly designed loot all over the game are the main draw of The Elder Scrolls III, but to enjoy it you have to climb over a steep hill of tedious main quest design and somewhat clunky combat that has aged less than gracefully.

Morrowind is an incredible RPG and more of an actual "RPG" than any other game in Bethesda's catalogue. You can be a maniac and murder anyone you like and just have quests dead-end break on you rather than the character waking up a few minutes later, you can get yourself locked out of progressing through a couple of the guilds by working with the wrong people in a different one. Reading the quest text to find your way around leads to a sense of exploration, adventure and discovery that can't be replicated when you're mindlessly following an objective arrow. And while there's no conventional fast travel, part of the reward with becoming familiar with the game is learning all the different ways to get around by teleportation, boat or silt-strider to functionally "fast travel" just as quickly but so much more immersively than in Oblivion or Skyrim.

That said the game is not without some pretty major flaws. Morrowind's main quest and a large amount of it's major side-questlines, while full of iconic and unforgettable characters like Caius Cosades and Dagoth Ur, are frankly all kind of terrible. Half of the main quest is spent walking circles around the map to do busywork for pointlessly remote NPCs, and most side-factions barely have a story at all. The combat too is a poorly aged beast, and while once you understand it the TTRPG style chance to hit will start to make sense and become intuitive it still feels terrible early on to flail wildly at your enemies with no result or feedback as to what's going on beyond a series of "whoosh"ing sounds. It tooks me a half dozen attempts at the game before Morrowind finally "clicked" for me and I wouldn't judge anyone for finding Morrowind just too archaic to really get on with, but I'm glad that eventually I did.

I may be a Morrowboomer, but I can't help but love the game that introduced me to Elder Scrolls. It's breadth, immersion, intricately detailed world, fascinating lore, myriad of factions, and variety of playstyles draws me back time and time again. And if you ask nicely, I'll make special price, just for you my friend.

best game on the xbox and the first elder scrolls game i had ever played.

Really great TES game if you're actually good at navigation and can stand the old graphics

The second best title in the series, Morrowind is a fun jaunt in the Elder Scrolls universe. It was buggy and didn't run great on the original Xbox, but it's a solid RPG experience from start to finish.

é um clássico cult, assim como Bloodlines. contudo, jogar ele hoje é uma experiência sofrível. será que Bloodlines vai trazer esse sentimento quando sair o 2?

Who knew that merging old school RPG mechanics, fantasy racism, custom spells, volcanoes, mushrooms, the worst RPG enemy of all time, shirtless fantasy cocaine addicts and prophecies could lead to peak fiction?

People stand like mannequins inside their homes. Wow, what a masterpiece of open world design.

Good game!
Amazing story and gameplay.

The Xbox version of this game took over my life for a good portion of primary school. The PC version dominated my life in University. this game is excellent and if you don't agree yr an n'wah

The game is a chore and the combat is annoying

The sidequests and dungeons are a little bland from what I sampled of them, but this game's art direction and world are both immaculate.

This is it, the perfect game. Pack it in, folks. Games is over.

Two reviews that struck me as super accurate at the time were a magazine review that called it "massively singleplayer" and the Toonami (I think) review that gave it a 7/10. This might be the most 7/10 game ever made, but I mean that in the sense that almost every 7/10 game is gonna be someone's 11/10. This is mine. Three thumbs up. Six stars. Best

You wanna spend like 80 hours in an incredibly weird fantasy world, save the world, topple the villain, and still not know exactly what's going on? This game's for you

Wanna get excited to join the fighters or mage's guild and find out that instead of adventures, what you'll mainly be doing is essentially extortion? Baby, this game is for you

Wanna just fuck around for dozens of hours exploring a world that somebody actually cared about building and put real thought into, chock full of weird books about even weirder mythology and also loaded to the gills with the fucking stupidest gags you've ever seen? You're not gonna believe this

Anyway, fuck every game that isn't Morrowind. Even the good ones. Morrowind: Game of the forever

I literally can't enjoy Skyrim because I just wish I was playing this game anytime I boot it up. I know I'm a boomer, shutup. Anyway, when you explore the map, the area you've visited darkens - I once explored the entire map with my favourite character, true story. Don't ask how many hours that save file had.

Good sandbox game. You're rarely guided, you can do whatever you feel like.
Wanna kill an important NPC? Well, go on!
Wanna just wander around the world? Well, go on!

i support women's wrongs i will woobify almalexia to secunda, masser, and back to nirn

It's a bit obtuse and dated by today's standards, but when you get this game up to snuff with some mods and abuse the magic system like Sheogorath intended, it's sublime. Make sure you have a map alongside the wiki open at all times, and you're good to go for one of the best stories bethesda has ever made.


Hands down the best Bethesda RPG. It's just so grand and intoxicating...

It's like if Australia was in a fantasy RPG world