Reviews from

in the past


A ideia é melhor que a execução. Ainda que os visuais, a trilha sonora e o backstory seja massa, os controles são bem travados, o combate é péssimo e diversas partes são frustrantes. Mesmo assim, como é um game curto, ele é interessante pra conhecer o que é um platformer cinemático.

this game grew on me as it went. it has a huge imagination, and the art does such an incredible job of bringing the player into this strange world. my two main issues with it is that it doesn't have anything going on narratively other than "you know what would look sick as hell", though i guess that isn't really a problem. the second is that the action can be frustrating due to both the controls and the visuals, and there were a few fight sequences (climbing the last building in the war zone and the dance floor in the ruins) that felt like the opposite of fun. i think overall though it is an interesting and different sort of action game that is worth checking out.

I'm sorry, but I couldn't get into this game.
It has great art if you're into MS-DOS style, and really cool sound design, but it was slow, short, and not engaging. Combat-wise, you either shoot something a couple of times or press square over and over again, it's not really fun. I didn't get the story either.

Overall, I dismiss this as an "art game" where everything around you is pretty except for the actual gameplay

I also don't get the weirdness of pretending that its a "lost" game. (Yes, I get that its a old MS-DOS style but still)


Being my first "Prince of Persia" style game, it was a bit tough to acclimate to this game's unique genre, but once I got the hang of things I was having an absolute blast. The style is absolutely oozing from this game, filled with buttery smooth character animations, gorgeous visuals, and bumpin sound design. The controls are a bit stiff at first and definitely take some getting used to (per to the genre), but once you get the hang of things there's very minimal jank. There doesn't seem to be a terrible amount of content to the game in terms of sheer play time, but there is a new game + mode and there seems to be more stuff from repeat playthroughs, so I could be wrong on this.
Overall it's a very short but sweet game, and absolutely worth the price. If the cover art alone piques your interest, you're gonna have a good time.

As you can clearly tell just from looking at it, Eternal Castle's most appealing asset is its awestrucking MS-DOS inspired visual style that manages to capture what might have been the feeling of witnessing a fleeting burst of bright cyan and pink colors on the screen for the first time from a seemingly standard floppy disk in your parents newly bought home computer. Limitation and restrictiveness always brings about the best of artists, and it's impressive how much detail and personality the devs were able to squeeze out of its monochromatic and pixelized commitment.

Besides this clear visual inspiration, Eternal Castle is obviously paying homage to the old cinematic platforming genre established by Prince of Persia, and further iterated on by more artistically pursuing games like Another World and Flashback. Eternal Castle doesn't try to reinvent the wheel, nor does it seem to want to do that, utilizing instead the pre established formula of realistic running and jumping to focus on short moments of tension and action that define those games, while stripping away the more commonly maligned criticisms inherent to the genre like trial and error deaths, frustrating controls and obtuse puzzle solving.

Clocking at around 3 hours, Eternal Castle wastes no time getting into the action right after an exposition wall of text dump and a short and thrilling intro cutscene, allowing the gameplay to take the reins of the storytelling from that point on. The narrative, nature and motivations of the characters you encounter and the world you walk through is deliberately made obtuse and secretive, opting to let the imaginative dystopic backgrounds and action platforming setpieces do the talking. Taking note from Another World, Eternal Castle understands that the pure interactive act of wanting to surpass a challenge to see what's on the next screen is enough to keep the player invested, framing the core gameplay with its beautiful presentation and disguising what might be a very simple story with enough mystery and breadcrumbs to engage you on figuring it out for yourself, not unlike Hyper Light Drifter. And that's totally my jam.

The gimmicky marketing campaign that pretends this is a remaster of a forgotten 1987 game unfortunately amounts to little or nothing in the actual game itself, a trick reminiscent of Superhot. It's a clever way of signaling the nostalgia sector in your brain, even for those who never actually experienced said influences, that ends up being a disservice to the actual game, considering how much originality and identity it ends up having. Definitely an underrated one you should waste a couple hours on.

God I have such fond memories of playing the original with my dad back in '87 two years before I was born.

They somehow managed to keep everything authentic while running on modern hardware. True game preservation like this needs to become the norm.

A pastiche of cinematic platformers (especially "Another World"), "Eternal Castle" has thrilling aesthetics, yet lacks its predecessor's weight and humanity. It's the Tarantino of the genre: superficially stylish while reducing pain and suffering to playground antics.

Molto ispirato a livello grafico, purtroppo il suo apprezzabile voler essere un omaggio ad un certo tipo di giochi di decenni fa ne limita inevitabilmente l'interesse che il gameplay può suscitare. Questo però non lo voglio sottolineare come difetto, dato che il videogioco è riuscito per me può essere un buon punto per far aprire interesse ad un certo tipo di pubblico per tutti quei titoli da cui the eternal castle prende a piene mani

First off, this is not a remastered anything, they just put that in the title to make themselves sound retro, so let that start off this review. This is a 2-bit-graphics Another World-esque game where you make your way through this post-apocalyptic hellscape trying to escape. Problem with the 2-bit art style is you can't tell what on earth is going on. The puzzles aren't terribly interesting, although there is some interesting imagery, if you can make out what it's supposed to be.

This review contains spoilers

This game has atmosphere in spades and knows it. The visuals and soundtrack are moody and take advantage of their limitations in a really nice way.

I was not prepared for the second loop (of an apparent 3?!) being one death only. Don’t think that’s something I’ll be achieving here as I had plenty of deaths on my first run.