Reviews from

in the past


Kind of unpolished and not very interesting

Perfectly fine. Firewatch in space is close to what this game ends up being. It was a little on rails for me but that is the cost of a linear story being told well I suppose.

The Invincible is a walking sim teeming with potential, which unfortunately did not reach the heights it should have.

If there's one thing the team at Starward has nailed here, it's the atmosphere and its landscapes. The barren, sandy vistas of Regis III are a sight to behold, even if they barely evolve throughout the game's runtime. The tech, costume design and architecture also deserve a special mention as being delightfully retro, while still retaining practicality and relative realism.

The biggest problem with Invincible is the story, and specifically the climax. Its first half sets up a lot of interesting mysteries and invites speculation, which completely falls apart by the explanations given in the second half, which, while logical, I found pretty uninteresting. The ending itself has a pretty clear message, but is once again, completely unremarkable. It's a story that is philosophically charged, bringing out the age-old man vs machine question and not doing much to help recontextualize it, which easily eliminates any philosophical interest it may have had.

More than anything, The Invincible made me want to pick up Lem's book and discover what the original story is, because, despite everything, the world showcased in the game is genuinely noteworthy among sci-fi. It's a fascinating case of a game I really, really wanted to love, but one that was too messy in its execution to allow me to fully enjoy it.

6.5/10


This has neat atmosphere and I really dug the visuals, voice acting, and musical score, but gameplay-wise it's also a bit tedious and the way the story is presented isn't always super engaging. Would've benefitted from being an hour or two shorter and cutting a lot of the busy-work backtracking/driving around.

One of the scariest things to me is being alone on a planet. I've had a recent fascination with this, especially after reading The Martian by Andy Weir. It's a different form of psychological horror. The human mind is a vast pit of emotions and an endless imagination. The fear of the unknown and the human mind running rampant combined is a scary combination that very few media tackle. The Invincible is one such story, and it's done well.

First and foremost, this is a walking simulator, but with a bit more freedom. There's really no gameplay, but you can interact with objects and control a vehicle a couple of times, but that's about it. It does what walking simulators are supposed to do well, and that's provide good characters with great writing and a story that keeps you hooked. The Invincible starts out slow and may come off as a typical space adventure with pretty colors and nothing more, but the story just gets darker and darker as you move along. The length is a couple of hours longer than a typical game of its kind, and it helps. There is more character development, more explanation of what is going on, and more of this planet, Regis III.

It's a desert planet similar to Mars, but with an ocean. You play as Yansa, one of a small crew of scientists scouting out a possible Earth-like planet. You learn about two warring factions known as the Alliance and the Commonwealth. The space race to find a planet of paradise is very apparent. I don't want to talk too much about the story, as I can easily spoil something. I will just say the story keeps going when you think it ends and gets darker and deeper, and the theories behind what is going on are very fascinating. There seem to be some choices you can make in the game, but I'm not sure if they impact the ending or not. Most of the dialogue is between Yansa and another crew member on her ship, the Dragonfly. The story has so many ups and downs, emotion-wise, as your fight for survival takes a back seat to a larger plot point, and the excellent voice acting helps suck you into this void.

You spend most of the game climbing ledges, dropping down ledges, and examining objects. There are a few large open maps, but you have a linear path you need to follow thanks to the well-designed map system. The interactions are always changing, and the pace is great after the first opening sequence, and things pick up. There is always something new happening, and I love that about this game. You aren't just walking in a straight line in a borefest like Everybody's Gone to the Rapture, and it's not a jump-scare-induced horror roller coaster like Layers of Fear. The terror of survival, death, and being alone is omnipresent in The Invincible. Just seeing a robot can make you feel less alone. The atmosphere is so well done in this game.

I usually start complaining about a lack of gameplay or that the story is so short that there's no time for anything interesting to happen, but The Invincible does what walking simulators haven't really done in a long time: make you want to walk through something and keep going. Between the 50's art deco-style designs of the ships and equipment, the immersive first-person view, and the excellent voice acting, there's so much to take in. Sure, the visuals aren't impressive on a technical scale. There is also no ultrawide screen support, which is a real bummer, but it's not enough to knock this game down. The Invincible makes you think and talk about the story to your friends because you want to theorize, and it entices you to think about life on other planets, which might make you go read a book or watch a movie like Apollo 13 or The Martian to continue experiencing this fear of being alone on a planet. Walking simulators aren't this good very often. Enjoy it while it lasts.


Excellent immersion accompanied with a tasteful dialogue, but a little held back by a limited gameplay variety, and a bit lackluster execution that makes some parts of the game feels abrupt.

Visual - 8
Audio - 7
Gameplay - 8
Story - 9
Fun - 7

Overall - 7.8

7/10📜
«𝘈𝘯 𝘪𝘯𝘤𝘳𝘦𝘥𝘪𝘣𝘭𝘺 𝘣𝘪𝘨𝘳𝘦𝘭𝘦𝘢𝘴𝘦𝘴 𝘺𝘦𝘢𝘳 𝘦𝘯𝘥𝘴 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘢𝘥𝘢𝘱𝘵𝘢𝘵𝘪𝘰𝘯 𝘰𝘧 𝘢 𝘴𝘤𝘪𝘦𝘯𝘤𝘦 𝘧𝘪𝘤𝘵𝘪𝘰𝘯 𝘯𝘰𝘷𝘦𝘭, 𝘱𝘳𝘦𝘥𝘪𝘤𝘵𝘢𝘣𝘭𝘺 𝘵𝘶𝘳𝘯𝘪𝘯𝘨 𝘰𝘶𝘵 𝘵𝘰 𝘣𝘦 𝘢 𝘨𝘰𝘰𝘥 𝘢𝘳𝘵 𝘪𝘯𝘴𝘵𝘢𝘭𝘭𝘢𝘵𝘪𝘰𝘯 𝘸𝘪𝘵𝘩 𝘱𝘩𝘪𝘭𝘰𝘴𝘰𝘱𝘩𝘪𝘤𝘢𝘭 𝘰𝘷𝘦𝘳𝘵𝘰𝘯𝘦𝘴, 𝘣𝘶𝘵 𝘢 𝘣𝘰𝘳𝘪𝘯𝘨 𝘨𝘢𝘮𝘦»

I was very intrigued by the screenshots many years ago, Invincible “unfinished” has finally been released in the Unreal Engine 5 shell, and turned out to be a game adaptation of a science fiction novel by a famous writer, accordingly, do not expect any action, all that is required of you is just press the "forward" button and enjoy the very cinematic landscapes of the sandy planet, this is a real interactive Art object, i could compare with last year's "Scorn", and even there were good puzzles, and terrible, but still shooter mechanics, there are no even mini-games with QTE, game always show you where to click, just like our equipment - radars and binoculars, they themselves show where to look, just spectate, it’s also impossible to get confused in the local map, since there are always landmarks on the ground. A comparison with “Firewatch” also immediately comes to mind, where throughout the game we develop our relationships in funny dialogues with the interlocutor on the other side of the walkie-talkie, constant dialogues with a choice of lines are good, but our captain speaks in dry, working phrases, and we know practically nothing about him as a character, that is, this aspect of the game is also very weak and doesn`t allow us to somehow highlight the game,
In principle, i have never been against a “walking simulator” genre, but, damn it, in 2023 you are making an intriguing fantasy that follows literally all the templates of similar walking games, only unlike the others it lasts not 2, but 6-10 hours, most people will just fall asleep 5 times, no matter what kind of “CINEMA” you give, but also not everywhere, I didn’t remember the middle of the game at all, and the indoor sections are made very lazily, they are extremely lacking in detail. Oh, there’s also movement using an all-terrain vehicle, but it’s also very primitive - it’s feels like skiing, and it adds a bit of annoying backtracking at the end of the game. The soundtrack is also somewhat basic for such a theme.
What saves the game?
Firstly, a small selection system, right at the very beginning you can find a steep slope and try to slide down it, or you can notice a rope left in the distance and use it on a safer stone, yes, this is small thing, but also by studying the surroundings you can find out more grain of the story, you can put yourself in danger or literally influence the life or death of your expedition partners, and you can also come or not come to the correct scientific conclusions based on what you see in conversations on the walkie-talkie, this creates some kind of illusion of involvement with story, which, by the way, it’s quite boring (not counting the “fantastic” lore notes) - go from point A to point B, find this one, bring something, try not to die, relax, but still, closer to the end we will meet a real living character with a good interesting character and with this comes the multi-ending of the game, of which there are almost 6, but they all have understatement and philosophical overtones, which will not suit everyone, but what did you expect from the gameization of the Book?) I can only say that the writer played up the title well.

p.s. There is also a cool visual trick with the robot`s photo memory cards, and a visually cool boss fight.
p.p.s. As for optimization, the game is doing great with it, only if you have more than 4 gigabytes of video memory, if not, then 90% of the textures will be covered with soap, small texture and shadow bugs can be noticed on good video cards, but there it is not critical.

😊 If you like my review, support me by Sub to my Steam`s Curator`s page: https://store.steampowered.com/curator/41977550

//
Весьма заинтриговавший меня по скриншотам много лет назад Неуязвимый "долгострой" наконец-то таки вышел в свет в оболочке Unreal Engine 5, и оказался игровым воплощением научно-фантастического романа известного писателя, соответсвенно, не ждите никакого экшена, всё, что от вас требуется, просто нажимать кнопку "вперёд" и наслаждаться весьма кинематографичными пейзажами песчаной планеты, это настоящий интерактивный Арт-объект, можно было бы сравнить с прошлогодним "Scorn", да даже там были хорошие головоломки, и убогая, но всё же шутерная механика, тут же нету даже мини-игр с QTE, вам всегда показывают куда нажать, также как и наше оборудование - радары и бинокль, сами показывают куда смотреть, просто наблюдай, в местной карте запутаться тоже невозможно, так как на земле всегда присутствуют ориентиры. В голову также сразу приходит сравнение с "Firewatch", где на протяжении всей игры мы развиваем наши взаимоотношения в забавных диалогах с собеседником на той стороне рации, постоянные диалоги с выбором реплик - это хорошо, только вот здесь наш капитан разговаривает максимально сухими рабочими фразами, да и о нём самом, как о персонаже, мы практически ничего не знаем, то есть этот аспект игры тоже весьма слаб и не позволяет как-то выделить игру,
я, в принципе, никогда не был против жанра "симуляторов ходьбы", но, блин, в 2023 году вы делаете интригующую фантастику, которая следует буквально всем шаблонам подобных игр, только в отличии от остальных она длится не 2, а 6-10 часов, большинство людей просто 5 раз заснут, какое бы вы "КИНИЩЕ" не давали, но и не везде, середина игры мне вообще не запомнилась, а секции внутри помещений сделаны очень лениво, им крайне не хватает деталей. А, тут ещё есть перемещение с помощью вездехода, но оно тоже очень примитивное - как-будто на лыжах просто плывёшь, и добавляет чутка бесячего бэктрекинга в конце игры. Саундтрек тоже какой-то базовый для такой тематики.
Что спасает игру?
Во-первых, небольшая система выбора, уже в самом начале можно отыскать крутой склон и попробовать скатиться с него на попе, а можно заметить вдали оставленный тросс и использовать его на более безопасном камне, да, это ерунда, но также изучая окрестности можно узнать дополнительную крупицу истории, можно подвергунть себя опасности или буквально повлиять на жизнь или смерть ваших напарников по экспедиции, а также можно придти или не придти к правильным научным умозаключениям по увиденному в разговорах по рации, это создаёт какую-то иллюзию сопричастности с историей, которая тоже, кстати, весьма скучная (не считая "фантастические" лорные записки) - иди из точки A в точку B, найди того то, принеси что-то, попытайся не умереть, отдохнуть, но всё же ближе к концу мы повстречаем настоящего живого персонажа с неплохим интересным характером и на нём завязана многоконцовочность игры, которых тут чуть ли не 6, помоему, но все они имеют недосказанность и философский подтекст, что устроит не всех, ну а что вы ожидали от игронизации Книжки?) Скажу только, что название писатель обыграл неплохо.

p.s. Также есть прикольный визуальный ход с фотокарточками памяти у "роботов", и визуально прикольный босс-файт.
p.p.s. Насчёт оптимизации, с ней у игры всё прекрасно,
если только у вас больше 4 гигабайт видеопамяти, если нет, то 90% текстур покроются мылом, небольшие текстурные и теневые баги можно заметить и на хороших видеокартах, но там это не критично.

😊 Если вам понравился обзор, лучшая поддержка - подписка на Кураторку Стима: https://store.steampowered.com/curator/37365104

A solid sci fi adventure game that i did not know i was waiting.

It's been years that i have searched for a good sci fi game but i did not find any and gave up after some time but this game changed that.

The atmosphere that gives you the impression that you are exploring an unknown planet, soundtrack that gives you the loneliness vibe, gameplay that is simple yet but enjoyable and a story that is scary, mysterious and makes you wonder about everything related space, even Starfield couldn't give to you the glimpse of...

I really like this game and planning to look at original novel so i can know more about this universe, i am really curious about so much things and if a game makes you curious about its universe and concepts i will take it as a good game no matter what.

If you don't mind slow paced walking sims and you also like hard SF, philosophical themes, and atompunk (retrofuture) aesthetics then you will most probably love this game (liking The Firewatch won't hurt either).

Great graphics, moody music and gripping storyline based on "The Invincible" by famous Polish writer Stanisław Lem. Note: This not an adaptation of the book's plot - it's a separate story that takes time in the same timeline and location (planet Regis III). I'd recommend playing the game first and reading the book (or comic book) later.

The Invincible is around 7-10h in length and there are multiple endings based on your choices.
A VR version is planned.

А что вы знаете об некроэволюции?

The Invincible is a passable walking simulator that has a decent story at its core, but doesn't trust you enough to really examine it. It's gorgeous deserts are breathtaking at first, but by the time the credits rolled I was more than happy to leave the surface of Regis III behind. If you are looking for a chill "press the stick forward and listen" game this could be a fun time, especially for sci-fi fans. But for most, this simply isn't worth the asking price or your time, in a year when narrative games are at an all-time high.

Full review on pixelsforbreakfast.net

Bom, hoje vamos falar de um jogo que joguei recentemente, que é o The Invincible. Esse game chamou muito minha atenção há um tempo atrás, e finalmente joguei para tirar algumas conclusões sobre o mesmo.

História: A trama do jogo é inspirada no romance de Stanislaw Lem, um autor polonês de ficção científica. Você joga como Yasna, uma cientista que acorda sozinha em um planeta alienígena chamado Regis III, depois de perder a memória de um acidente. Você tem que encontrar seus colegas desaparecidos e descobrir os segredos do planeta, que parece ter uma vida própria. A história é cheia de mistério, suspense e filosofia, e tem vários finais possíveis, dependendo das suas escolhas.

A trama do jogo desperta meu interesse, e é digna de nota que ela conta com legendas em português. O que me agrada especialmente é o toque científico que permeia o enredo, evidenciado pelas diálogos e anotações tanto da protagonista quanto de outros personagens. No entanto, é importante salientar que este não é um jogo de mundo aberto. Apesar da presença de algumas escolhas que influenciam a narrativa e o desfecho do jogo, a experiência é notavelmente linear. Após tomar uma decisão, o caminho a ser percorrido é claro, e a exploração não é verdadeiramente gratificante. Embora seja possível encontrar itens extras, como anotações, esses elementos não contribuem diretamente para o enredo principal do jogo; são mais como artigos científicos escritos por algum estudioso por exemplo.

Um ponto que me chamou bastante atenção também foi como esse jogo pode se tornar confuso durante a jogatina, principalmente quando falamos de atenção ao game. Este é aquele tipo de jogo onde cada detalhe importa, e se você não estiver atento, certamente perderá algum detalhe ou outro que será importante para o seu avanço no jogo.

Jogabilidade: A jogabilidade é focada na exploração, na interação com o ambiente e nos diálogos com os personagens. Você pode usar ferramentas como um scanner, um rifle e um robô para resolver quebra-cabeças, coletar informações e se defender de ameaças. Você também pode dirigir um veículo chamado Rover, que te ajuda a atravessar o terreno hostil. O jogo não tem combate direto, mas sim situações de perigo que exigem raciocínio rápido e furtividade.

The Invincible é um game do típico do gênero (simulador de passeio), onde o enfoque recai na narrativa e nada além disso; a única atividade no jogo é perambular e interagir com alguns elementos para avançar na trama. A experiência do jogo leva aproximadamente 6 a 7 horas para ser concluída.

Infelizmente, na minha gameplay, eu sofri com alguns bugs ou outros que podem resultar em situações de bloqueio em algumas partes, como personagens que repentinamente se calam e deixam de reagir a interações ou avanços, me fazendo quase sempre ter que recarregar do último ponto de verificação e repetir a fase, uma inconveniência, mas dado que o jogo se baseia principalmente em percorrer e narrativa, não há fases desafiadoras que precisem ser revisitadas, apenas possivelmente diálogos longos, o que é bem chato. Além disso, tanto eu quanto alguns outros jogadores nos deparamos com um problema que nos impede de visualizar o final do jogo ou pelo menos um deles , em que um comando deveria aparecer, mas nunca acontece.

Gráficos: Os gráficos do jogo são impressionantes, com um estilo retro-futurista que combina com a atmosfera do livro. O planeta Regis III é belissimo, com paisagens incrivelmente bem feitas, efeitos de luz e sombra, e detalhes realistas. O jogo usa a Unreal Engine 4, e tem até que um bom desempenho em PCs de médio e alto nível, isso incluindo também a versão usada para jogar ele do início ao fim que é a versão do series S que também está linda de morrer.

Conclusão:The Invincible é que ele é um jogo de aventura sci-fi fantástico, de maneira geral, é um Walk-Sim bacana com gráficos top e uma estética linda, além de uma trama interessante. Só que o preço, na minha opinião, é meio exagerado. O jogo é uma experiência única, que te faz pensar e sentir, e que te leva a um planeta inesquecível. Eu sugeriria esperar, pelo menos até o jogo dar uma abaixada no preço. Aí, talvez, você pague um valor mais camarada e justo, e dá tempo dos desenvolvedores consertarem alguns bugs chatos que eu tive no game.

Pontos positivos:

- História Incrível
- Jogabilidade diversificada
- Gráficos incríveis
- Legendas PT-BR

Pontos negativos:

- Alguns bugs
- Um pouco confuso na sua gameplay às vezes

Versão utilizada para análise: Xbox Series S.

I installed this game thinking it is going to be yet another somewhat interesting 5-hour story adventure with lots of boring traversal and shoddy VA. I was completely wrong…

+ The visuals are insane. It’s just my luck I began this after finishing Robocop, another UE5 title, but where Robocop presented the hyperrealistic gritty visual pallette, here I was met with a dreamy 80s pulp scifi pallete, with exaggerated details, warm coloring and retropunk machines - none of which felt out of place or too intense. The balance between fantasyland and reality was perfectly kept.

+ The devs have absolute control over the design of the game - from the UI, to the fonts, to other elements of the game - everything blends nearly perfectly and feels very cohesive.

+ The story was surprisingly great. From the very beginning until the last moment, constant tension and mystery is sustained, each story bit never lasts too long for you to get boring, there is a surprisingly large area to explore, but everything is self-contained so you’re never asked to backtrack. The endings were satisfying and tie perfectly to the book. So much that they make the book worth reading rather than replacing it. Treat it as a great companion story to the book!

Review de The Invincible: Uma Jornada Visualmente Atraente, Mas Ponderosa

The Invincible oferece uma experiência visualmente deslumbrante e imersiva, mas essa fachada esconde uma jornada que pode não ser para todos. Completando 100% do jogo no PC, devo admitir que, embora os gráficos sejam impressionantes, a experiência geral é prejudicada por um ritmo extremamente lento, transformando-o, em grande parte, em um simulador de caminhada.

Os gráficos, sem dúvida, são um ponto alto. Os detalhes visuais, a ambientação e a fidelidade gráfica contribuem para criar um mundo envolvente e esteticamente agradável. A atenção aos detalhes é notável, especialmente em ambientes e objetos, proporcionando uma experiência visualmente rica.

No entanto, a jogabilidade é onde The Invincible pode dividir opiniões. O ritmo lento da progressão, combinado com uma quantidade significativa de caminhadas e exploração, pode não ser do agrado de todos os jogadores. A narrativa, embora intrigante, pode parecer arrastada devido à falta de eventos dinâmicos e ação substancial.

A mecânica de jogo, apesar de sólida, não consegue compensar totalmente o ritmo moroso. A ausência de desafios mais intensos ou elementos interativos pode resultar em uma experiência que parece mais uma contemplação visual do que uma experiência de jogo envolvente.

Em termos de longevidade, o jogo pode se estender, dependendo da disposição do jogador para explorar cada canto do ambiente. No entanto, para muitos, a falta de variedade de atividades pode limitar o apelo duradouro.

Consequentemente, atribuo a The Invincible uma nota de 7/10. Embora os gráficos se destaquem, a lentidão do jogo pode tornar a experiência um tanto monótona para alguns jogadores. Para aqueles que apreciam narrativas contemplativas e estão dispostos a aceitar um ritmo mais lento, The Invincible pode ser uma experiência única e envolvente.

A Beautiful cover.... To a good game.