Reviews from

in the past


This review contains spoilers

Just finished this entry in the Zelda series on the Wii for the very first time, and loved it. In the end, I'd probably put it as my third favourite entry in the series, just behind MM and ALBTW, and narrowly beating out TP.

This was despite hearing for years that this was a low point in the series--a heavily flawed game with plenty of QoL issues, reused content, and janky motion controls dragging it down. I found it to be quite the opposite, and would like to give my two cents on the most common complaints.

In regards to the overworld being redesigned to act more like a dungeon--this was a great change. In previous entries in the series, Hyrule Field and its variants were empty, barren, and wasted space that Link had to traverse between dungeons. In SS, the regions of the surface take on a more metroidvania-esque design, with levels looping back on themselves and Link being able to access new parts upon getting items and upgrades. They became much more interesting this way, in a way that reminded me of the intricately designed areas in the Souls series.

Same with the sky. Common complaints include that its empty and lacks much to do--which is true. Because of this though, it avoids the issue that games like Wind Waker run into with having plenty of spots to explore, but little that one can do until they have all of Links items. Instead, SS is more linear--to its benefit, funnelling the player towards surface exploration rather than wasting their time with meaningless filler content.

Skyloft itself was a joy to explore. The characters were super lovable, and side quests like giving the ghost hand a love letter to tracking down a monster hiding beneath the graveyard was super charming and entertaining. Its not as in depth as Clock Town from MM, but SS has a much larger main questline than MM does instead.

A lot has been said about the reuse of areas. But aside from specific moments (having to return to Skyview Temple for the water, or guiding the robot towards the top of the mountain), SS heavily remixed and provided new experiences within the old areas. Every visit to Lanaryu was within a completely separate region, from the sand sea to the gorge. Faron Woods expanded into the lake and the water dragons lair, and later flooded to become similar to Zora's Domain. And in Eldin, new areas opened up after acquiring the earrings and the third visit turned into a super fun prison escape sequence. And personally, the Silent Realms were a super fun (and horrifying) challenge with the pressure from the guardians making it way more enjoyable than collecting tears in TP.

The motion controls were largely fun in combat, and added incredibly to the experience. Its a shame that backlash to motion in general means we'll likely never see combat this involved in a Zelda game ever again. Having to aim sword strikes against bosses like Ghirahim and Demise made Zelda combat much more interesting than the usual button mashing, and swinging the Wii Remote to rip off Koloktos' arms with the whip felt super visceral. It allowed the combat to become a focus for once in a Zelda game, and bosses that had more involved phases than the usual "hit the weakpoint three times" style. Though I will admit that some uses were occasionally annoying, like the flight controls or using the lyre, but overall they didn't detract too much from the experience.

Some complaints are definitely valid. The text scroll speed is incredibly slow at times. Fi can be annoying, though the complaints about her are definitely overblown. Having to see the "new item" animation everytime the game was reset was also quite annoying. From what I've heard though, these issues were all addressed in the HD re-release on the Switch, which is the version I'd recommend to any new players.

What's left here is an incredible entry in the Zelda series. Its collection of dungeons is a contender for the strongest in the series, with great entries like the Ancient Cistern and (my favourite) the Sandship. A beautiful story with an incredible orchestrated soundtrack. An incredible artstyle which finds a great line between the idealistic cartoon world of WW and the gritty pseudo-realism of TP. And to top it all off, an incredible combat system with some of the best fights in the Zelda series.

The Legend of Zelda: Skyward Sword is an 8/10. Amazing.

I beat the switch version but the wii remote makes this so hard to play

Despite the linearity, I love this game, and it really feels like a celebration of the whole series. Awesome story, some cool dungeons and items, and one of the best soundtracks. Fi is not that bad, either.


en oo skyward sword defender sori se vaan on aivan liian hidas ja goofy

Really good zelda, amazing music and I think Girahim is a amazing villain

tres bon jeux mais trop fermé

I love Zelda, but this is the worst entry on the series.

I understand 5 stars can be controversial for this title however the dungeon design is the best in the series and I personally enjoyed the combat

i dont think i ever finished this game

Beautiful OST and aesthetic and also I can fly so extra points

Que tu pudieras manejar la espada con la wii era lo mejor del mundo

Zelda used to be THE biggest piece of media in my life and I genuinely think this was the last part of that for me if I’ll be honest.

While it does suffer from baffling design decisions that even had 11/12-year-old me scratching my head when it released (who genuinely would enjoy fighting the same boss 3 times honestly), the unique gameplay of the motion controls and the actual sense of adventure that elevated the formula what we got in Ocarina of time has made this an adventure I still think about vs the last two Zelda games I played that have the opposite problem. This felt like an actual unique place to explore with weird characters, heck it visually still looks great 10 years later.

The world of Zelda is so unique and beautiful that it was really fun exploring new places and revisiting old places never felt like a chore.
Where Wind Waker has us travel the sea, Skyward Sword has us soar through the sky providing another unique experience
The combat mechanics are really unique and fun thanks to the motion capture, despite having to reset the controller bearings quite often

Wow, you have found the same object for the 50th time, let's make a scene by picking it up as if it were new and explaining what it is.

Out of jokes, quite fun the game, a little heavy to control the bird, but the combat moving the sword was cool.

Vaya has encontrado el mismo objeto por 50 vez, vamos a hacer escenita recogiéndolo como si fuera nuevo y explicarte que es.

Fuera de bromas, bastante divertido el juego, un poco pesado controlar al pájaro, pero el combate moviendo la espada estaba guay.

Don't ask me why, I just woke up ina fucking steamy mood ye? Because I live in a shithole! Sky Keep is a FUCKING shithole!

The Legend of Zelda: Skyward Sword offers a grand, sweeping adventure that explores the origins of the Master Sword and the enduring bond between Link and Zelda. Its vibrant impressionistic art style and focus on motion-controlled swordplay create a unique experience. However, the game suffers from pacing issues, some overly repetitive areas, and a sometimes intrusive companion character. Despite its flaws, Skyward Sword's epic story, clever dungeon design, and memorable boss battles still make it a compelling journey for Zelda fans.

Did you know that a "cistern" is also the technical term for a toilet bowl? I didn't know that, but after playing that part of this game, I am not surprised. I have never quit a game solely for its controls before or since.

Wii controller and accuracy are not a very good mix

I really like a lot of little things in this game. I don't think the separate overworlds for each region that are more like one big obstacle course instead of a cohesive world are very good, though. Some of the dungeons are pretty cool and there are a few memorable boss fights. I'm not actually one of the people who hates the motion controls. I'm pretty fine with them, other than the flying beetle never flying straight no matter how hard you try to center the remote.

This game is the one that really signaled that the series needed a really big mixup, though. The formula was getting very long in the tooth.

im pretty sure i like this game a lot more than others and im fine with that

pretty good despite it's flaws

Now, buckle up, 'cause this is gonna be one heck of a review. Or not. Because, uh, honestly, I don't remember much about this game. Like, at all.

I mean, I know I played it. I think. There's a save file on my Wii that says I finished it. But ask me to recall a single memorable moment from the game? Yeah, good luck with that.

I vaguely remember something about flying on a giant bird? Or was it riding a sky whale? Honestly, your guess is as good as mine. And don't even get me started on the characters – were there even any? I think there was a princess involved, maybe?

But hey, it's not all bad. I mean, I must've enjoyed it enough to finish it, right? Or maybe I just have a stubborn streak when it comes to completing games, who knows?

So yeah, "The Legend of Zelda: Skyward Sword" is... uh, a game. It exists. And I played it. Beyond that? Your guess is as good as mine. But hey, if you're into flying on giant birds and fighting... something, then maybe it's worth a shot. Or not. Who knows, really?

Game makes me want to eat an octorok.


I never experienced the motion control issues when playing this game, but I lower its stars just because of the ammount of users who have complained about this.
It may be a Zelda game that doesn't hide its linearity as well as the others, but artistically it's my favourite Zelda ever. Visuals, music, mechanics, dungeons, story... it was all good.
I'd just criticize the lack of inspiration for the sky islands and a 2nd half that feels like filler (even though it's fun filler).

Ahora puedes mover tú el mando como si te fuera la vida en ello para matar a las fokin plantas carnivoras y pelearte con el demonio-vampiro-gay

I wouldn't care how linear this game is if it wasn't so BORING. My god, I never thought I could ever be bored playing a Zelda game, yet here we are. Who asked for a game explaining the origin of Hyrule? Or Ganon? Or the fucking Master Sword? It doesn't ruin anything (honestly the lore/timeline of the Zelda games holds as much weight as the timeline of the old Tom & Jerry cartoons for me, which is to say none at all), but it's just a massive waste of time.

Ghirahim could steal my house and fuck my wife and I'd feel honored.

Rating: B-
Gerne(s): Action adventure, puzzle