This review contains spoilers
gente como pode um jogo né... peguei esse jogo pra jogar de verdade dois anos depois de ter assistido gameplay e impressionante como mesmo já sabendo a conclusão da história a experiência de jogar por conta própria ainda foi incrível como se tudo fosse novidade. consegui ser pega de surpresa por coisas da história que não lembrava, ficar tensa com a cena final, me apegar a personagens que nem sequer conheci de verdade e sentir de novo tudo que senti da primeira vez. sempre que lembro desse jogo não consigo não pensar em como a vida dos três amigos foi arruinada por causa do egoísmo e da insensibilidade dos adultos a volta deles.
in conclusion: foda demais.
(off: consegui 99% de conclusão e não faço ideia do que faltou pra pegar 100% vou me jogar igual a trisha)
in conclusion: foda demais.
(off: consegui 99% de conclusão e não faço ideia do que faltou pra pegar 100% vou me jogar igual a trisha)
muuuuuito bom! foi minha primeira vez zerando um jogo assim e que experiência!! no final eu tava com um bloco de notas de 1k de linhas de tanta anotação, me senti de fato um detetive. no geral foi bem legal e não é tao difícil deduzir e encontrar as coisas, só as vezes… a sequencia final me deixou com o cu na mão! foda.
this game has been living in my head rent free ever since i found out about it a couple of years ago. i refused to finish it for so long because i simply adored exploring the little town and its secrets. each journal and discovery had me questioning everything and everyone, and the atmosphere is just perfect. i also unexpectedly got very attached to the characters, considering that we never outwright interact with them, which is so interesting. a very simple but effective game. love it.
In theory, I like a lot of what this is doing in terms of not holding your hand and letting you immerse yourself in the clues, but a lot of it amounts to key hunts and deciphering lock combinations. The end is the biggest let down, throwing the answer in your face and switching genres to something less grounded and kinda silly. Don't go expecting complex human motivations here, either, there's plenty of clichés about mental health and jealousy to throw around here. Still not bad overall, considering the novel structuring and an indie dev's limitations.
This review contains spoilers
No story spoilers but I will talk about how the "game mechanics" will evolve as you progress the game:
100% the game and I can say it was really good for like the first half of the game.
At first it really felt like you solved a murder mystery by yourself. Writing your own notes, trying to deduce who could be a valid suspect and trying to reconstruct all the past events was really fun. At some point of the game though almost everything was just revealed to you by diary entries which was kinda boring imo and basically made every effort you have made before kind of useless. I can't say that I did not have any fun with the game but it was really dissapointing for me how the game has turned out after a very strong start.
If you want to try this game just keep in mind that it might turn out like something different than you might have expected from all the descriptions.
100% the game and I can say it was really good for like the first half of the game.
At first it really felt like you solved a murder mystery by yourself. Writing your own notes, trying to deduce who could be a valid suspect and trying to reconstruct all the past events was really fun. At some point of the game though almost everything was just revealed to you by diary entries which was kinda boring imo and basically made every effort you have made before kind of useless. I can't say that I did not have any fun with the game but it was really dissapointing for me how the game has turned out after a very strong start.
If you want to try this game just keep in mind that it might turn out like something different than you might have expected from all the descriptions.
A great detective game that really shakes up the walking simulator genre by giving you a relatively open town to explore filled with puzzles to solve and doors to unlock. There is no fast travel and no quest markers. You have to navigate the town on your own (with the help of a static in-game map), take notes to keep track of timelines and characters (if you play the game, make sure to start writing down a timeline of events early on because it helps a lot in keeping the story straight. I had a big revelation when I realized that 1 event took place the same day as a certain diary entry.) Admittedly, beating the game depends on finding a number of keys which can sometimes turn into a bit of a pixel hunt (I got badly stuck on two occasions because I had forgotten to open a drawer). In addition, puzzle solutions are sometimes spelled out for you in some notes (as well as an important revelation later on in the game).
On the whole, this is a great game that really showed what is possible with the walking simulator genre...until the ending. Without spoiling anything, many things about the ending didn't make sense and felt at odds with the tone of the rest of the game. On the whole, I really admire this game and can't wait to see what the team at EQ studios puts out next, and as a debut title this is an outstanding game. It's just the ending (which has proved divisive amongst most players) didn't quite work for me, even though I admire the ambition of the team for trying something unexpected.
If it weren't for the fact that this game was developed by an independent studio who were learning the basics of game development while they were making the game (you can check out their development diaries on their blog), I might have rated it a bit lower. However, as a debut title this is amazing and it is rare for a first-time developer to make a game that is able to mostly deliver on what it promises.
On the whole, this is a great game that really showed what is possible with the walking simulator genre...until the ending. Without spoiling anything, many things about the ending didn't make sense and felt at odds with the tone of the rest of the game. On the whole, I really admire this game and can't wait to see what the team at EQ studios puts out next, and as a debut title this is an outstanding game. It's just the ending (which has proved divisive amongst most players) didn't quite work for me, even though I admire the ambition of the team for trying something unexpected.
If it weren't for the fact that this game was developed by an independent studio who were learning the basics of game development while they were making the game (you can check out their development diaries on their blog), I might have rated it a bit lower. However, as a debut title this is amazing and it is rare for a first-time developer to make a game that is able to mostly deliver on what it promises.
I did have to look up reminders for parts because I forgot where I'd found clues, but I somehow managed to 100% complete it. For a game that tells you take to notes though, it did love spelling it out in the end for you. Also the score made me constantly paranoid and at the end it got too scary for me but I powered through.
Uma experiência incrível de investigação e mistério, Painscreek Killings me despertou uma vontade enorme de jogar mais jogos do estilo.
Amei a forma como o jogo não segura sua mão em absolutamente nada, ele te explica o básico e o resto cabe a você descobrir. Não existem indicadores na interface ou marcadores de objetivo te dizendo aonde ir, o quanto você descobre acerca dos misteriosos assassinatos depende inteiramente da sua capacidade de notar cada detalhe e de relacionar uma coisa com a outra.
Painscreek Killings até mesmo te recomenda fazer suas próprias anotações da investigação (seja num caderno mesmo ou em algum aplicativo de PC) e eu particularmente acho isso uma excelente ideia, foi uma das experiências mais imersivas que eu tive com um jogo nos últimos anos.
Enfim, bom demais, ir juntando as pecinhas aos poucos do que aconteceu no condado de Painscreek te prende de um jeito absurdo, e a atmosfera quieta e tensa do jogo te deixa alerta o tempo inteiro (a sensação de que tem alguém te observando tá sempre presente, não conto as vezes que fiquei de coração acelerado).
Só não dou 5 estrelas porque teve um puzzle ou outro que a solução era meio estúpida e quase impossível de descobrir sem ser na tentativa e erro, mas de resto é maravilhoso, recomendo demais.
Amei a forma como o jogo não segura sua mão em absolutamente nada, ele te explica o básico e o resto cabe a você descobrir. Não existem indicadores na interface ou marcadores de objetivo te dizendo aonde ir, o quanto você descobre acerca dos misteriosos assassinatos depende inteiramente da sua capacidade de notar cada detalhe e de relacionar uma coisa com a outra.
Painscreek Killings até mesmo te recomenda fazer suas próprias anotações da investigação (seja num caderno mesmo ou em algum aplicativo de PC) e eu particularmente acho isso uma excelente ideia, foi uma das experiências mais imersivas que eu tive com um jogo nos últimos anos.
Enfim, bom demais, ir juntando as pecinhas aos poucos do que aconteceu no condado de Painscreek te prende de um jeito absurdo, e a atmosfera quieta e tensa do jogo te deixa alerta o tempo inteiro (a sensação de que tem alguém te observando tá sempre presente, não conto as vezes que fiquei de coração acelerado).
Só não dou 5 estrelas porque teve um puzzle ou outro que a solução era meio estúpida e quase impossível de descobrir sem ser na tentativa e erro, mas de resto é maravilhoso, recomendo demais.
This review contains spoilers
Incredible indie mystery/detective game that doesn't hold your hand. Music and atmosphere are top notch. I would make certain aspect of the game more clear and easier for players to notice at the start. It changes the whole feeling of the game once you "know". The ending can be polarizing. Favorite game of 2021 for me.