Incredibly funny multiplayer game, even though there isn't much there.
Focused on hunting and finesse during your run? Congrats, you died of starvation. Charm? Congrats, you became a party animal but people stopped going to your parties and you have nothing to live for. Few RPGs love rubbing mud in your face like this one does, and it's all the more memorable for it.
Focused on hunting and finesse during your run? Congrats, you died of starvation. Charm? Congrats, you became a party animal but people stopped going to your parties and you have nothing to live for. Few RPGs love rubbing mud in your face like this one does, and it's all the more memorable for it.
I love all the projects Emily Carrol has ever been involved in and this is no exception. Wonderfully moody and strange with beautiful writing, visuals, and sound, one of my biggest complaints is that it is not longer.
The creeping sense of dread and the very clear cause and effect of player action make for a very fun narrative experience.
A beautiful and creepy little game that sadly doesn't stay long enough to really shine.
The creeping sense of dread and the very clear cause and effect of player action make for a very fun narrative experience.
A beautiful and creepy little game that sadly doesn't stay long enough to really shine.
Great concept, lots of fun to play a round or two of every now and again. The singleplayer is obviously lacking but the singleplayer is obviously not the point of the game as well. The sense of dwindling time as the Yawhg approaches is real and you feel it, while at the same time being able to appreciate all the little touches and choices that make each run unique from the last.