Reviews from

in the past


I picked up Shenzhen Solitaire by Zachtronics a couple years ago and didn't think much of it. I played it a little and found it confusing and arcane. My mind couldn't think or plan ahead the way the game needed you to, and I got frustrated having to reset constantly.

For a long time I have struggled with feelings of inadequacy, in all aspects of my life. What is self-worth when you have so little with which to define one's self? The kind of destructive thinking that informs anything and everything you do. I have 3000+ hours on Paladins. More than half of that time I have probably spent frustrated- about my aim, my KDA, my game sense and knowledge. Constantly checking the stat trackers, getting discouraged that I can never be like the good players.

Shenzhen Solitaire has a way of sneaking up on you, as you sit there resetting the board. I got into the habit of clicking and slightly dragging a card over and over as I scan the board for possible routes, the way someone might shuffle or fidget with a physical deck of cards. The same droning ambient loop plays in perpetuity, to this day I don't even know if I really even like it. But I could listen to that loop for hours, and I did end up listening to it for hours. Turning it off was weird- the silence actually felt deafening.

Getting my first win was a revelatory moment, cause I had probably lost 50-100 times before I finally cleared the board. The feeling of accomplishment may have been the closest I had gotten to self-actualization in a long time. I have these moments of hyperfixation my entire life. They all matter to me in different ways, but solitaires a bit different. I felt like I was clearing cobwebs in my brain through constant iteration. I felt satisfied, and I realized I had stopped getting frustrated a long time ago. Awhile later, I reached 20 wins, and it clicked for me why it was working so well for me. It's because I was feeling, for a brief moment in the whirlwind of life, like I was actually at peace.

There's a lot of writing out there on what makes solitaire so compelling. Francine Prose wrote in Solitaire: Me vs. Me the following: "Like writing, it’s entirely private, the exertion is purely cerebral; you’re playing against yourself, against your previous best, against the law of averages and the forces of chance. You’re taking random elements and trying to put them together in a pleasing way, to make order out of chaos."

As I sit there, fighting against both my brain and the board state, I finally make a move that allows me to sort out an entire pile. I feel a feeling of elation that video games very rarely give me anymore. Its as if my thoughts have decayed by the constant low-level dread of depression, and I have sunk into the worst kinds of maladaptive coping mechanism. Competitive online gaming gave me an outlet to let out frustration and anxiety, but I rarely was feeling good whether I won or I lost. I was always on-edge, always annoyed at something. Even the act of running the game itself became a source of anxiety. Researching monitors, FPS optimizations, mouse polling rates and DPI. Everything felt like a constant tightrope and I think to myself, when did this stop being a game? When did I stop having fun doing this?

Zachtronics Solitaire Collection has allowed me a calm respite in the storm of my thoughts- a world in which I can both relax and challenge myself in a healthy manner. While regular Freecell and Klondike solitaire are very simple conceptually, they provide a solid blueprint for creatives to remix into extremely deep play experiences.Fortune's Foundation, with its beautiful tarot cards and complicated ruleset, is a particular standout. It has so many possible fail states that Zach included an Undo button, which is somewhat of a rarity in the popular Solitaire-likes. Even with the option, it's such a difficult game that I have yet to clear it. I have gotten close- so tantalizingly close- only to realize an action I made 50 moves ago has painted me in a corner. I realize it, I note where I went wrong, I reset, and I try again.

I think it has taught me to deal with failure in a far more healthy way. I come from a career field where making a mistake is met with open hostility, and I make many mistakes. It's so easy to internalize failure in the immediate moment as an inherent failing of either the self or others. In the smorgasboard of sight and sound that is competitive gaming, where its so easy to tie your self-worth with your mechanical skill, it becomes natural to spiral into the worst impulses.

The repetitive, calming nature of solitaire has become a therapeutic exercise for me, in ways I mostly imagined games to be. I long called gaming my coping mechanism- but it was hardly anything like that. Being able to find an experience like this, in solitude, has made all the difference for me. Gaming is a personal experience, as all art is. So what makes something like a standard deck of cards into a meditative gaming experience is just that.

In Solitaire, all that awaits failure is the humdrum ambience of the background and the opportunity to reset the board and try again. In solitude, I learned to center myself in the moment rather than allow my anxiety to consume my every thought. In solitude, I learned to give myself a chance.

I never thought I'd become a Solitaire Guy but here I am in love with a collection of solitaire and solitaire-likes from a developer whose other games I'm too stupid to play. In order;

Sayawama Solitaire
A more refined and quicker version of Klondike, it tricks you into thinking that letting you to play any card in the freecell or empty column would make it easier, but it's just more options to block yourself. The most classic of the collection and the best starting point.

Sigmar’s Garden
Not really solitaire in the literal sense, more of a complex match up game, the whole board is visible so you can spend some time thinking about your moves. I didn't really gel with this one, but lots of people exclusively place this.

Proletariat’s Patience
Similar to Shenzen Solitaire but without the freecell. It's very easy to restrict your options quickly by locking away precious columns. Very cool aesthetic.

Cribbage Solitaire
Pretty standard cribbage, and the only one which shows how other players went in the deck since the open board can't be randomised. Proves that most players don't spend time to look further up the board to stratergise since most people don't win the games. Uses real NATO identification cards from the Cold War which is cool!

Cluj Solitaire
A fun variant where you can kind of cheat by putting any card on top of another but it locks the column until you place it back on an acceptable card or free column. It's the easiest one to fuck up and lose. Also has the worst design and the music is not enjoyable.

Kabufuda Solitaire
Classic Klondike but made hard by the fact that the suits looks similar which can be drain, gets progressively easier by unlocking freecells when you match a set up.

Shenzhen Solitaire
The best of the lot, similar to Proletariat’s Patience but you can lock the matching face cards into the freecell to clear up the board which is both a blessing and a curse. uses 3 colour suits which you think would make it easier but balancing the suits in the column is the big trick to winning. My personal favourite.

Fortune’s Foundation
I am too stupid and not dedicated enough to really get into this one. Very challenging with a reverse order face suit, only one with a undo function for good reason. By the steam community posting seems to be a favourite with Japanese people who exclusively play this one for hundreds of games.

Quite good for what it is - as far as I'm aware it's the best collection of solitaire card games in existence. Each game has a beautiful and unique presentation along with some clever twists on the card solitaire formula.

Whenever I boot this game up, I usually warm up with a game of Sawayama or two. Or three. Maybe just one more? It feels the most addictive of them, with less stressful lookahead and more unknowns and chance taking. It also has possibly my favorite aesthetic of the bunch. Probably the one I would show to my Dad if I had to choose.

I don't really play Sigmar's Garden. It feels slightly out of place to me, and I can't force myself to care about doing the actual calculations needed to be decent at it. I match, I match, maybe I get a win. Meh.

Proletariat's Patience is alright, but hindered a bit by its lack of difficulty and the existence of the superior Cluj game. Moreso than most of the other games here, you can kinda just move things around and you'll eventually finish. The conclusion doesn't feel as impactful as the others either, you just kinda sort them and get some Russian words.

Cribbage is another odd one - no sorting here. Its a pretty ingenious way of implementing a single-player version of the pegging portion of Cribbage which I have played quite a bit of. A little easy to win, but the histogram is nice. High scores seem mostly dependent on the arrangement of cards, and specifically getting lucky with runs.

Cluj is an absolute highlight. The "cheating" mechanism is straight brilliance. Very elegant design, just the right level of difficulty, a joy to play.

Kabufuda is similarly great, though not my game of choice typically. It's an elegant game conceptually that hits some of the same notes as Cluj and even Fortune's Foundation, but I find myself being a bit frustrated with the graphic design and my own inability to distinguish suits.

Shenzhen is solid, a bit on the easy side. The three colored cards feel like they should make for some really clever plays in theory but it's really just the one thing that they let you do, and it makes the game a tad too easy. The blocking cards are clever too, but aren't always arranged in the most interesting way. Shenzhen is great with the right deal and very meh on a bad one.

Then finally, Fortune's Foundation... wow. What can you say but peak? It's the hardest game of the collection by far, and the longest game of the collection by a country mile. Moreso than any other game in the collection this one feels strategic more than tactical, you're making very long term plans about what to focus on and how to untangle the knot laid before you. And when you do finally get enough freedom to fully untangle, it feels amazing because it's by far the most earned win of any game here.

Overall, I'd rank the games like so:
1 Fortune's Foundation
2 Cluj Solitaire
3 Sawayama Solitaire
4 Kabufuda Solitaire
5 Shenzhen Solitaire
6 Cribbage Solitaire
7 Proletariat's Patience
8 Sigmar's Garden

And I give the collection overall a hearty recommendation if you're a fan of this sort of game, which you likely know if you are.

Does what it says on the tin. Love that they did this. Also actually making me want to play all of the Zachtronics games that I haven't played even more.

As a collection of unique solitaire games I would say this package is quite excellent! While I do admit I am not a solitaire connoisseur, most of these variations I had not heard of and I found them quite enjoyable and a few of them quite challenging. Each game has a distinct theme/ style that suits its game respectively with nice music to boot. Their could be a bit more tracking of stats and such, all it tracks are wins. I thoroughly enjoyed popping in to this game when I had some time to kill and might continue to do so!


I've never played a Zachtronics game before so when they announced a solitaire collection I knew it will be the time. This is a good collection of variants but I was hoping for something more meatier with better QoL than Microsoft Solitaire Collection. Still it's a good way to pass the time and some variants like the chinese and soviet one are pretty fun. The tarot-one although really difficulty is beautiful visually

From the makers of "Games I'm Too Dumb To Play" comes a collection of card games nobody has to see me lose. I picked up Last Call BBS last year and got weirdly addicted to Sawayama Solitaire. Normally solitaire bores me to tears. But the music wormed its way into my head and then I just couldn't put it down. I thought to myself "boy, it sure would be nice if there was a way I could just play Sawayama Solitaire any time I wanted and get nothing done at work". Ten bucks and one hundred wins later, here we are. Sometimes dreams really do come true.

I haven't even tried the other games. I don't think I need to. If you enjoy solitaire there's a solid chance you'll enjoy this. It's cheap. Maybe cheaper? I think it's like five bucks on GOG as I'm writing this. Anyways, just grab it.

Thanks, Zachtronics.

Не знаю что они туда кладут но это просто отрыв фляги. Коллекция солитеров которая заставляет каждый день как наркомана ещё и ещё раз за разом проходить одни и те же испытания раз за разом. Отдельный респект зактронику за fortune's foundation, так как этот солитер самый сложный в коллекции проходить его значит получать неимоверное удовольствие как будто только что разложил кубик Рубика или решил какой нибудь интересный пазл. Очень сильно рекомендую если стандартный набор пасьянсов от майкрасофта вас слегка подзаебал и хочется чего-то новенького

A really fun collection of unique solitaire games that have more logical thinking to them than a usual game would. Some include variations on everyone's favorites, some feel completely new. I will never actually complete this game 100% because that would require doing all achievements and therefore beating all games 100 times, and one of the solitaires makes my eyes bleed.

I'm not the biggest Zachtronics fan and no game of theirs grabbed me, but this is a cool chill time.

This review contains spoilers

I'm a huge solitaire connoisseur and have Zachtronics to blame for it. Now the side-dish is the main course and it's fantastic. First of all it's convenient to have this collection instead of playing the games scattered across Zachtronics's catalogue. More importantly, it was a joy to try the games that were new to me. I was quite excited for the release of this collection and since then it's been a staple game that I frequently return to.

It might seem like a weird thing to be excited about, so I'll talk about why I like this style of game. I don't really see them as "time waster" games. To me the rules of each solitaire create an exciting puzzle, which itself manifests as an individual puzzle each time you play. This variety in deals is important for enjoying spending time with this puzzle, but the appeal is the journey of mastering the rules, not the instant gratification of winning an individual game

Trying to master a solitaire game so you can consistently win is an interesting challenge. It's a pretty complex problem, but approaching it through the frame of individual games makes it pretty easy to just try and experiment. My favorite part is how most of the skill I develop is more just vibes rather than hard knowledge. The ultimate goal is to develop impeccable vibes for a game, so you don't have to spend lots of time doing deep calculation.

One of the really fascinating aspects of this is that you always get to choose the amount of time you are putting into a deal. There's relationship between spending more time and winning more often, but it's satisfying to be able to play through a deal quickly. Sometimes I'll feel like thinking carefully, sometimes I'll be going fast {similar to this sometimes it has my full attention sometmies it doesn't}. All of these different vibes of playing contribute to the same skill level which makes a progression of higher winrates and clear speeds.

I think the constant decision of how fast you want to play adds a great push/pull to the journey with a game. This is one of the things I love about slay the spire as well

Solitaire feels like an intimating obstacle that you crack open, both in individual deals and the meta experience of the game. A deal starts super intimidating, but then working at it you start to make progress, and it usually becomes easier over the course of the game as you open up more space. A ruleset starts intimating, your first few games might involve an infuriating streak of games where you softlock yourself. Yet as you start to learn, then the game shifts from being a hard puzzle to a comfortable and easy thing.
My favorite part is that journey, but I also don't lose interest once I get to that state with a game. Here's where the push/pull of wanting high winrate but low time spent comes back. Even after I've cracked a game, it's satisfying to try to push that further. Right now I'm trying to practice the different solitiares in the collection so I can get a rotating winstreak on all of them, with the eventual goal of trying to do that in less and less time.

Here's my main criteria for juding a solitaire game
1. Presentation
2. how easy it is to softlock yourself: Generally the higher this is the more a ruleset appeals to me as a complex problem. I appreciate solitaire more if I have a lot of losses, if it's easy enough that I can win right out the gate then I probably won't find it that interesting
3. how often interesting decisions come up. Having diverse mechanics interact with each other often creates interesting decisions.
4. Novelty of mechanics: I want to be fascinated by the rules, or feel like I'm making different decisions that in other games I've already explored. There's a surprising amount of possibility space in solitaire games, enough that to me it's a genre.
5. Fairness. I want to lose to skill issue, not luck of generation.
Now it's time for my review of each solitaire game in the Zachtronics Solitaire Collection. I'll be posting them in ascending order, starting with the one i like the least and ending with the one I like the most.

Proletariat's Patience
It's cute that the royalty are just sets based of suit where the numbers are sets counting down. That's all this one does though. I found this game incredibly easy. I won first try, and didn't really even think that hard. I would say that overall this game just boils down to doing the "card shuffle". You're just moving stuff around and making progress. I don't feel like that many interesting decisions crop up during a deal.

I like how you don't really earn a surplus of space here, it's a lot tighter than some solitaires. If it wasn't so easy I would feel like i'm danger the whole game, which is a pretty rare thing for a solitiare game, where the deal usually follows an arc

Sawayama Solitaire
Presentation wise this one's pretty boring, just standard cards, obviously it's meant as an homage to old school preinstalled solitaire games. Theme is jphJam though. The big thing I don't like about this one is how it just uses normal playing cards and expected solitaire rules: stack with alternating colors decreasing value.

There's other versions with a much more fun novelty in their mechanics, and this specific style means you don't really have an abundance of options. Sawayama solitaire is more about making sure you don't set yourself on a losing line, often it's relatively clear where cards should be placed. I definitely prefer having more options and flexibility.

The most unique thing is it's implementation of the klondike style of drawing cards from a deck. It adds uncertain information, which yes does make it unfair but also gives the game it's most interesting essence. Instead of just making calcuation, you are often making strategic risk reward decisions. Information comes at a price of locking in previously drawn cards so you won't be able to play them in a while. {You draw from the deck in sets of three, always adding cards to the right of a line. You can only ever pop off the right most card from this line}. What really gives this mechanic a nice punch is that you don't unlock your FreeCell until you've exhausted the draw deck.

So there are 4 major axes on which you consider the decision of whether to draw more: progressing towads a milestone in flexibility, information, commitment, and setbacks to using important cards. Considering when to click on that draw button is highly interesting, and often means you have to be adaptable.

Also for what it's worth, this ruleset is leagues better than standard klondike. It fixes enough that I enjoy this one while hating standard klondike {and many other widespread playing card solitaires }

Cluj Solitaire
Not a fan of the pure black and white presentation, and there's no music 😔 . I do appreciate how the visual design is directly mixed with the mechanics, to the rules suits and color do not exist.

I love how this one has a lot of flexibility. It's the opposite of what i was talking about with sawayama. You often have multiple competing places you can put a card, so you have to think about which of those is the best. This is amplified to an extreme with the main mechanic here: You can place a singular card on spots that would be illegal for it. This flips the card into a different state: in this state you can only move it onto legal positions and you can't put an illegal card onto illegal cards.

I love this mechanic! It's essentially borrowing from your future self: it's a flexible tool that creates problems for you to deal with later. Deciding when and where to use this is fun, and it creates an interesting flow to the game. This is made more interesting by the fact that is really your only tool in your favor, but you have to be really careful not to create a poor game state.

The amount of space you have here is pretty tight! You're cleaning up and making new illegal cards all the time. Even when you finish a stack, it's an interesting decision of whether to move it to it's own column. Normally in solitaires this is something that's a priority and often a gimme decision. Here's it's trickier, because you can't illegally place cards onto columns with a completely finished stack {the cards fold into a facedown pile that become out of play, you lose that column basically}.

This and Proletariat's Patience have some similarties to me. This one feels like a straight upgrade. I don't know when I'd play Proletariat's Patience outside of going for a rotating cycle through all of them, considering that this one is a much more interesting "do the card shuffle"

Sigmar's Garden
This one has it's own nice little place in my heart. It's the one I've played the most {I have the 100 wins achievement for opus magnum}. I adore the presentation and style of this one. I love alchemy themes, opus magnum wins some free points from this as well. It stands out with mechanics that feel really distinct from the other solitaires I enjoy. It's pretty sweet to clear a board of marbles instead of making cards dance for me. I love the dialogue from sigmar's garden win milestones in opus magnum, served as a great motivation to grind out wins

There's a beautiful elegance to the design here. Unfortunately I think it's bit too easy. I know when I first started I'd sometimes softlock myself, but that definitely doesn't happen anymore. Maybe some of this is just getting tired of it, but i'd say Sigmar's garden is dipping to close to the mindless/time wasting for me. I'll always respect the beauty of it though, and especially appreciate how every single generated board is guaranteed to be solvable

Also fun fact: In the journal puzzles of Opus Magnum there's actaully a sigmar's garden 2. It introduces another mechanic, which is interesting, but i'd say it's not as good as the og sigmar's garden. It was more a novelty to play a couple of games off, and then go back too normal sigmar's garden.

Shenzhen Solitaire

Played quite a bit of this while I got into shenzhen i/o. It's funny to me that it's almost felt like sometimes doing circuit puzzles is the break from the challenge of learning this solitaire. This solitaire rules, I can see how the reception to this potentially helped Zach to decide that all future zachtronics games should have a solitaire.

It's a real solid design. The honor tiles and numbers are like seperate axes of progression, which are both in each other's way. I feel like this is what Proletariat's Patience wanted to achieve, but that is nowhere near as good at this.

The honor tiles do an excellent job of making this one tricky. They can't be stacked on each other, they don't go away until you've exposed all 4 of them, and sending them away costs a free cell. They definitely create a formidable challenge, one where it's easy to slip into a softlock.
My first few games of this was an infuriating streak of losses. I've started to understand how to win now, but I still occasionally stumble into a failstate. As i said above, this makes me apprecaite the game a lot more!. I feel like shenzhen solitaire has a nice subtle difficulty, more than what it seems, while not being oppressively hard.

To some people the flower tile may seem pointless. I would argue it's a very nice touch, it's a subtle nerf to the challenge of the game. Perhaps it's responsible for some fraction of deals jumping from impossible to winnable or that some deals are still possible to win if you had a smidge of skill issue. It achieves these things while not only persevering the aesthetic balance of the game, but actually contributing to it. The aesthetics value is not to be understated when studying game design

Cribbage Solitaire
I absolutely adore this one. A super pleasant surprise from buying the solitaire collection, since I hadn't specifically heard of or tried this one before.

A point salad with cribbage scoring, this one is unique in that you are trying to optimize for as high score as possible, instead of just win. It's also odd because it gives you predetermined deals that you are going through in a sequence, instead of randomly generating one. I have no idea how long this sequence is, or if these deals are handcrafted or pre-randomly generated. These oddities are a worthwhile tradeoff though, because you get to enjoy looking at the histogram of other scores. It's satisfying to see that I'm pretty good at this one. I usually score around the right tail, and the vast majority of people don't even hit the par score

The scoring for this one feels exceptionally natural to me, since cribbage is one of my favorite playing card games. When I first learned cribbage the scoring felt so arbitiuary and hard to remember, now with the experience of many hands played, the scoring combos just fly out of my head. Naturally, this makes cribbage solitaire very intuitive to me, it's an almost 1 to translation of the scoring from the the "play" phase of cribbage.

Cribbage scoring is so ingrained into my head that while playing this solitaire I can hear my voice from the games of Cribbage i've played with my dad: 15 for 2...24 ,a run for 3... 31 for 2.... . Fascinating how the experience in a game where players are constantly narrating the game state translates to me having an internal monologue here, which is normally a more uncommon occurrence in my head.

Cribabge is also just a really special game to me. The many hands I've played have all been with my dad. I learned cribbage because it was one of dad's childhood favorite games. I fell in love with it after my dad obliterated me, repeatedly, in my first pile of games. Cribbage seems very luck dependent at first, but it's amazing how it's really just skill issue. The first time I beat my dad in cribbage was way more satisfying then the first time I beat him in chess

Cribbage solitaire reminds me of my dad, both through the games we've played of cribbage and because he was in the airforce {the cards are plane themed}. I'm super excited to talk to him about cribbage solitaire next time I call him!

Cribbage scoring is already interesting: there's a lot of paths for you to evaluate since there's a good of variety of things that score points. This solitaire takes in a fascinating direction by adding a huge planning element to it. You have to balance each stack scoring well, with unlocking cards you need for great plays later. This makes the optimization challenge of the game pretty complex (in a fun way).

I really enjoy looking at the screen for this game and working out which line to follow. It kind of sits apart from other solitaires, because I feel like this a game that always deserves high bandwidth of attention directed at it, where part of the whole point of solitaire is supporting variable attention bandwidth.
If i'm taking cribbage solitaire seriously {which the predetermined sequence of deals and histogram encourages me to always do}, then I never make a move until i've calculated the full scoring stack. I can't really simply vibe and play with this one, but on the other hand the extensive planning is a huge appeal for me. This one lacks the push/pull of time spent vs winrate. It really only has one proper setting for the time I'm spending making decisions


I wrote a lot of words in my introduction about how I loved solitaire games because of the journey of learning them not the individual deals. Cribbage solitaire is the opposite of this: I love calculating through the nuance of each deal, and feel like I've already mastered it right from the start. {My first game of it I scored higher than ~95% of players}

I am starting to suspect a little bit of a glaring flaw in the game. There's some combinations of cards that are OP. This often simplifies the optimization problem more then I'd like, as it seems to me to be almost always correct to go for these OP sequences

In actual cribbage, these are balanced both by being rare draws that need luck and the fundamental game essence of Cribbage. The essence of Cribbage is that all of your scoring passes opportunities to your opponent. You have to not only consider what points you gain from playing cards, but what points you allow your opponent to gain. A simple example would be the common cribbage wisdom to never leave the sum on 21 after playing a card, because that opens up your opponent to play a 10 valued card to score 31 for 2, which is especially scary because they are highly likely to be able to do this {face cards count as 10, so about 30% of cards in the deck could score of this}.

Cribbage solitaire has neither the luck factor nor the essence of passing/recieving from an opponent. To me that's part of the appeal, since it uses the mechanics of cribbage for a completely different style of game. Yet it is unfortunate that in this context, there are OP scoring sequences. Cribbage scoring is a very specific beast, obviously designed for the game of cribbage. Cribbage solitaire translates it so completely that it hurts it's own design, especially since that scoring is meant to exist as something that is passed between players. That said, the amazing translation of cribbage scoring in cribbage solitaire is also one of the game's fundemental appeals. It's definetly a reason I've immediatietly grown to love it.

In case you're curious on what I specifically consider OP {this will only make sense if you understand cribbage scoring feel free to skip the rest of this section}: You can make a run of 3 for 3 points, then add a card to it for another 4, and rarely another card for another 5. This is especially noteworthy with what i consider the key cribbage cards -5,6,7,8,9. Starting with 7->8 or 8->7 can lead to an immediate fifteen for 2. and then you can extend into a run twice, with either 6->5 ,9->6, or 6 -> 9 {the order matters because you want to score the run twice, not make a gap which connects and then scores one run. Also it's important to note order here in Cribbage solitaire because of the fundamental game mechanic of each column being a stack that you pop cards off of, each card you play slightly changes the cards you can play next}. Another {harder to achieve} power sequence is three fives. This immediately scores 8 points, 6 for triplet, 2 for 15. On top of that you have room to expand it twice to make a run, no matter what direction you go with each. If you're able to go down with the numbers {4,3,2,1} then there's huge potential. You could double score a run, or even triple score it: and that's after you already got 8 points from the start.

This double scoring run business is less powerful in actual cribbage play {although it comes up in hand scoring, because creating a run with one or two of the numbers duplicated in your hand to make another run is incredibely good}. Since if you make a run of 3, the opponent can score a run of 4, which then opens you up to score a run of 5 if you're lucky, and if we are getting ridiculous that could open it back up for your opponent to score a run of 6 off that {especially if the numbers are low}. Similar logic applies to going for 15 and pairs/triplets/quartets

Fortune's Foundation

To steal a joke from a steam review: All Zachtronics games have a fun solitaire minigame. We've come to expect it as the nice and creative side-course along side the main attraction. It is fitting then, that the solitaire collection also has a solitaire minigame.

Fortune's foundation adds quite a lot to the value of the solitaire collection. Even if you owned all the zachtronics games {you don't, lamayo who has mobius front '83 and molek-synthez}, this exclusive game is still an exciting new thing to explore.

and wow Fortune's Foundation absolutely rules. First of all it has an incredible presence. The tarot card theme is incredibly evocative. There's a lot of fantastic art, 22 major arcana and 3 suits of minor arcana. It has a long and wonderful 7 min soundtrack. It really captures the vibes it sets out too. I also love how it has a unique fortune telling message depending on which of the major arcana you take last. Seeing these is a great motivation for playing this game{I like these even more then the win milestone dialogue in opus magnum's sigmar's garden} It's also even cooler because there's a special challenge to intentionally getting certain ones

Fortune's foundation has a much higher scope than all the other solitaires. An initial deal is an intimating fortress, and you have to fight for each step of progress you make. Winning feels incredibly satisfying. Unlike other solitaires which are inherently bingeable, I'll play just one game of this one and feel like I've gotten in my fill. This isn't "i easily get tired of this", the game just does that great of a job of delivering it's arc

I also love the mechanics here. Having to create an ordered list of the major arcana, where you can always add to the top or bottom half is really fascinating. It also gives a really nice flexibility which then mixes with the huge scope to make even more to analyze and consider. Fortune's foundation achieves the magic trick of being difficult while also having tons of space to make different decisions.

Freecell use having the cost of blocking minor arcana from going into their foundations is genius. Traditionally in solitaire, both freecells and building up foundations are huge tools in the player's favor. This game has woven them together into one, making it much trickier to utilize. This cost is just excellent, it makes both of these mechanics each more interesting and adds a great punch to the game

Then is the fact that you can stack upwards or downwards. I love this freedom, and it further compounds the above mentioned magic trick. This drastically expands the decision space of the game and improves the flow. Yet Fortune's Foundation knows that great things come at a price... The monkey's paw tradeoff in the design of the game is that cards can only be moved individually, never as a stack.

This is another great way in which the game is difficult. Often in solitaire games, once you open up a significant amount of space the rest of the deal can become trivial. Here that happens way later, since you need space to manipulate stacks. Every time you move a stack you invert it. If you want to preserve and move a stack you need 2 open slots not one.

I also love the opening of this game. It feels like of all the solitaires it requires the most analysis before you make any moves. There's so much freedom, but also so little space. The one column that starts open is incredibly impactful, but you have to carefully consider or it won't be enough. I also appreciate starting with aces in the foundations {which conveniently means this game will never have to answer the question of kings cycling around to aces}

Fortune's Foundation is benevolent enough to give the player a singular reusable undo. The game blesses you with being able to immediately take back pure dumb moments after the ono second has passed, but you can't run from the game state you've created for yourself.

Kabafuda Solitaire

Kabafuda solitaire my beloved. This one is both my favorite and most played solitaire. I kept Eliza installed on my pc long after I finished it's excellent story, so i could occasionially open kabafuda solitaire. Then Last Call BBS came out and i played quite a bit of it there as well. Now I've finished my triforce by collecting my 3rd Kabafuda solitaire. It's inclusion in last call BBS does make me suspect that the release of the solitaire collection was impulsive or uncertain.

The core thing I love about Kabufuda is it's difficulty. I've played a lot of it and don't feel like i've mastered it. I still have games where I stumble into a softlock. It feels like i should be better at it with how much i've played . It's part of why I'm fascinated with it. I feel like i should have cracked it with the level of understanding and practice I have, yet it is still elusive. The puzzle created by Kabafuda is incredibly complex, and i enjoy that both in the meta of learning it and the joy of playing one deal.

The reason Kabafuda is so hard is because it is so tight with space. It forces you to have to consider carefully , often with way more depth then other solitaires require. I consider expert the intended game, and even when i'm setting out to simply vibe I don't play lower difficulties. {Although when i have to play them to unlock expert after buying a new version of kabafuda it is satisfying to see my skill translate into them being trivial, while the leap from two to one slots is enough to be the hard game I know and love}.

The unique way in which Kabafuda has designed it's tightness of space, is that you often don't gain or lose space. It's the closest a solitaire gets to conservation of space, all progress comes at a cost. No space where you can move things is truly "free". It reminds me of those evil sliding block puzzles, where you gain progress by manipulating what is blocking what, and creating new space

I love the goal of making matching sets. It's a lot more intuitive than creating increasing/decreasing stacks. I never understood traditional solitaire until I took the time to learn it. I feel like someone watching Kabafuda could understand the goal pretty soon. This design also radically narrows the possibilty space. Each set only has 4 cards, which both makes it hard to move/place individual cards and hard to finish sets.

Each size of stack has it's own "character" to me
1- Incredibly flexible, which is great because there's a lot of them in your way You're free to move it around and it's not that hard to get through. Unfortunately it's the farthest away from what you need it to be
2- Kind of annoying. Manipulating these through free slots is expensive. Passing through them often has a cost. Mishandling these can lead to unideal game states. Unfortunately you'll be creating tons of these 2s as you play
3- Highly cursed. It is now very hard to get to any cards under this set. It's also hard to move it, since you either need to expose the last card, or have a free column availble. Choosing the latter is just delaying the inevitable, since now to use that column again you need to expose the last card. 3s are often responsible for creating catch 22 game states. Beware of having multiple sets of 3, where each one is covering the last card in the other. Unfortunately, these are part of the journey to make 4s
4- You did it! but wait where do you put it. Is it worth sacrificing a free cell? Are you able to unlock another freecell? Is it worth sacrificing a column? Even as you've achieved an important milestone in your goal, it's still a strain to have space for it. Often you have multiple 4s that haven't yet been scored, it is interesting to decide which suit is the most important. You have to be careful of where you build stacks and where you finish them. Once you've made a four, if it moves you are forever losing one section somewhere

The nuance in the tradeoff of deciding to place finished sets in columns or freecells is really interesting. Losing a freecell really hurts. Even if choosing a column unlocks a freecell, it's not net neutral. Columns allow you to place non 4 stacks, sacrificing that should not be taken lightly.

Finally I love the aesthetics of the kabafuda cards. A kabafuda board is highly readable. Every suit is very distinct. They are so varied that each suit forms a little of a character to me. I love how to the mechanics they are all equal, so it is purely the decisions of my past self or random generation which have made me have to value them differently. The designs on these cards are so interesting that I would enjoy having a physical kabafuda set, just for it's novelty and presence.

Final Observations
Final observation
Playing through and writing about the Zachtronics Solitaire collection has given me the interesting realization that each of these games embodies a different focus/aspect of game design

Shenzhen solitiare is about unity and balance, especially aesthetically.

Sigmar's Garden is about elegance

Proletariat Patience is indecesive. By not committing to anything strongly the end product is not that interesting

Kabafuda Solitiare is about the tightness of a strict challenge. It knows it's job is for you to find the fun in trying to face and master it. It's unforgiving, but that's because it doesn't want to ruin the purity of it's challenge.

Cluj Solitaire is about player expression and freedom.

Cribbage Solitaire is about calculation and planning.

Sawayama Solitaire is about exploration and uncertainty

Fortune's Foundation is designed with the cruelty game designers are specialize in, but it's all in service of giving you the satisfaction of conquering it.

I had played most of the variants while playing Zachtronics games, but there were still a few games I skipped and there was a brand new one so I had to try this.

Fortune's Foundation which is the new variant is ruthless, very very hard, but extremely satisfying to get a win. Sawayama (from Last Call BBS) and Shenzhen (from Shenzhen I/O) are among my other most liked, they are similar to the usual "Windows" patience, but they work really well.

I enjoyed Sigmar's Garden (from Opus Magnum) more in the past, here it doesn't compare too favorably I think, but it is the most unique one. Cribbage (from Möbius Front) is one I didn't play, and I didn't really vibe with it, but it is also one of the more unique takes.

Kabufuda (from Eliza), Cluj (from Molek-Syntez) and Proletariat (from Exapunks) are all fun too, if a bit similar to each other, they still have their own twists.

Even if you played all the past games, Fortune's Foundation is very much worth it, and having all the options in the same package also feels good when you can take a break and relax on the easier ones, instead of diving into an intense round of harder variants.

I'm a dying man. At 81 years old, I've lived a long and fulfilling life, but now I find myself with three different kinds of cancer. I've always been a devout Christian, and I've always put my faith in God above all else. But now, there's something else that's taken over my heart and soul: the Zachtonics Solitaire Collection.

I've always been a fan of solitaire. There's something about the simplicity of the game that appeals to me. It's just me against the deck, and I love the challenge of trying to beat my high score. But the Zachtonics Solitaire Collection is on another level. It's like the developers took everything I love about solitaire and added their own special sauce to make it even better.

The first thing that stood out to me about this game was the graphics. They're simply beautiful. The colors are vibrant and the illustrations are detailed. I've never seen anything like it in a solitaire game. It's like looking at a masterpiece painting, every time I play.

But it's not just the graphics that make this game special. The gameplay is top-notch too. There are so many different variations of solitaire to play, and each one is more challenging than the last. I've never felt like I was playing the same game over and over again. There's always a new challenge to tackle, and that's what keeps me coming back.

One of the things that makes this game so unique is the storyline. I know that might sound crazy, but hear me out. The story is woven into the solitaire gameplay, and it's really something special. It's like the developers took the time to create a world that I can get lost in while I'm playing. I love how I can play a hand of solitaire, and then the story will advance and I'll be able to learn more about the characters and the world.

But perhaps the most special thing about the Zachtonics Solitaire Collection is the music. The soundtrack is simply stunning. The music is so beautiful, it's like a lullaby for my soul. I love how the music changes with each new variation of solitaire I play, and it always sets the perfect mood. It's like having a personal concert just for me.

I've never been one to put anything above God, but this game is the exception. I love it so much, I even put it above my faith. And I know that might sound crazy, but it's the truth. There's just something about this game that speaks to me on a level that nothing else ever has. It's like the developers took everything I love about solitaire, and then added their own special magic to create something truly special.

In conclusion, the Zachtonics Solitaire Collection is the greatest game I've ever played. It's like a warm blanket for my soul. I love the graphics, the gameplay, the story, and the music. It's like the developers took everything I love about solitaire and added their own special magic to make it even better. I'm a dying man, but this game gives me a sense of peace and comfort that I've never felt before. I'm so grateful to have discovered it, and I know that it will be with me always, even as I pass from this world to the next.

i wish that hed include spider solitaire just so that i dont feel like a fucking idiot on literally all of these. i feel like none of them are really winnable, but tarot card is definitely the most interesting.