This War of Mine: The Little Ones isn't your typical war game. It throws you into the brutal reality of surviving a war as civilians, and adding children to the mix makes it even tougher. You have to scavenge for food and supplies, keep everyone healthy and safe, and all the while grapple with tough moral choices. It's a harsh experience, but a powerful one that will stay with you long after you play. Just be warned, it can be pretty depressing sometimes, so be prepared for an emotional rollercoaster.
this game was very cool, i love stuff like this, i got so many innocent people killed, depressed and suicidal. and i found it to be very challenging especially towards the end when kids would join your group, so hard to balance everything. but i found myself getting very invested into my characters and advancing through the game. i enjoyed it a lot
Is it a good idea for games to be deliberatly not fun in order to convey a message, or to tell an effective story? I think so, but unfortunately most this DLC mostly fails in this regard.
If you choose to play with a child in your group your game will be harder, they obviously cannot help with most activities in the base and they fill up a slot an adult could be filling. This isnt neccesarily bad but unfortunately the way This War of Mine is structured means there is very little plot progession, every few days there is a little bit of text in a characters bio with some more backstory, and at the end depending on your actions we find out what happened to them after the war. This is fine in the base game, the more interesting story is told through gameplay with what you do with the strangers you meet and how you manage your resources, so it was never a problem.
However when playing with a child in your group you will be significantly more frustrated for the sake of the small drip feed story that plays out almost entirely through text boxes, and it's not like this is giving a different message from the base game, war is hell, and obviously it effects children more than adults, there didn't need to be children in the game for this message to come across
The game needed some kind of addition to add replay value but sadly this was not it, if anything I have less desire to play the game again but with children. What the game needed was to be deeper mechanically, the base game was mostly fine in terms of narrative. And also the base game was already close to being misery porn and adding children into the mix only makes it even more over the top. However I do appreciate the added locations and the ability to teach the children certain taks is interesting (but it would be better if there were more tasks to actually do)
If you choose to play with a child in your group your game will be harder, they obviously cannot help with most activities in the base and they fill up a slot an adult could be filling. This isnt neccesarily bad but unfortunately the way This War of Mine is structured means there is very little plot progession, every few days there is a little bit of text in a characters bio with some more backstory, and at the end depending on your actions we find out what happened to them after the war. This is fine in the base game, the more interesting story is told through gameplay with what you do with the strangers you meet and how you manage your resources, so it was never a problem.
However when playing with a child in your group you will be significantly more frustrated for the sake of the small drip feed story that plays out almost entirely through text boxes, and it's not like this is giving a different message from the base game, war is hell, and obviously it effects children more than adults, there didn't need to be children in the game for this message to come across
The game needed some kind of addition to add replay value but sadly this was not it, if anything I have less desire to play the game again but with children. What the game needed was to be deeper mechanically, the base game was mostly fine in terms of narrative. And also the base game was already close to being misery porn and adding children into the mix only makes it even more over the top. However I do appreciate the added locations and the ability to teach the children certain taks is interesting (but it would be better if there were more tasks to actually do)
It might have something to say about the monotony of survival in wartime. How days blend together and hunger and fatigue are just the status quo. But I feel I might be giving this rather boring game benefit of the doubt, that it might just be a happy accident because a lot of what this game is trying to do just doesn't work.
At its heart, it's a survival game. It's resource management. Some light stealth and clumsy combat, but mostly resource management. Any and all human emotion, interaction, and spirit is or comes at the cost or benefit of resource. You scavenge for resources, build resources, trade for resources, so that you can keep your people (also resources) alive. It's all very gamified. I really tried to RP, but the options of interaction, discovery, and personal expression are so limited. I was shocked at the glibness of the dialogue, at the overbearing dollhouse-scavenge structure.
The game's made in central Europe, and is presumably about the Yugoslav wars, but it, its characters, its spaces, all seriously lack context. It could just as easily have been about the apocalypse or a natural disaster with little effort. I'm not going to pretend that this particular conflict is easy to make sense of, and I'm sure a lot of people were simply caught in the tide of it, but this game takes such an omnicient, expository view that I really wish it tried. It's almost acrobatic in its vagueries.
I thought a bit about Papers Please, a game also set in a fictional/unspecific Central/Eastern European state, a game where its mechanics were direct extensions of government policy, and its surprising, grim, and darkly humourous interactions with people directly expressed the cruelty of a regime and countries in crisis. This War of Mine is just the family (but really meters) you're trying to feed and keep warm with the actual toil of Papers Please. The worst part of Lucas Pope's game exaggerated.
At its heart, it's a survival game. It's resource management. Some light stealth and clumsy combat, but mostly resource management. Any and all human emotion, interaction, and spirit is or comes at the cost or benefit of resource. You scavenge for resources, build resources, trade for resources, so that you can keep your people (also resources) alive. It's all very gamified. I really tried to RP, but the options of interaction, discovery, and personal expression are so limited. I was shocked at the glibness of the dialogue, at the overbearing dollhouse-scavenge structure.
The game's made in central Europe, and is presumably about the Yugoslav wars, but it, its characters, its spaces, all seriously lack context. It could just as easily have been about the apocalypse or a natural disaster with little effort. I'm not going to pretend that this particular conflict is easy to make sense of, and I'm sure a lot of people were simply caught in the tide of it, but this game takes such an omnicient, expository view that I really wish it tried. It's almost acrobatic in its vagueries.
I thought a bit about Papers Please, a game also set in a fictional/unspecific Central/Eastern European state, a game where its mechanics were direct extensions of government policy, and its surprising, grim, and darkly humourous interactions with people directly expressed the cruelty of a regime and countries in crisis. This War of Mine is just the family (but really meters) you're trying to feed and keep warm with the actual toil of Papers Please. The worst part of Lucas Pope's game exaggerated.