Reviews from

in the past


Unfortunately this game came up from my backlog at a time when I couldn't be less interested in Splinter Cell going full Jack Ryan

oyunun yaklaşık ilk 5 saatinde oyun günümüz için çok güzel bir büyü yaratıyor. oyunu o 5 saat içinde oynarken bölüm bölüm ilerliyorsunuz mekanikleri öğreniyorsunuz gizliliğe kafar yoruyor gadget'larınızı kullanıyorsunuz. ama işte o yaklaşık 5 saat süren oyunun büyüsü bittiğinde eğer oyunun hikayesine dahil olursanız oyunun içine kendinizi kaptırırsanız oyun muhtemelen hala çok zevkli bir şekilde akar. ama işte ben görev seçme ekranında (dünya mapi üzereinde noktalar var herbir nokta bir görev noktası) ana görevlerin hangisi olduğunu anlamadığım için full yan görev ilerlemiştim. ana görevlerin ne olduğunu anlayınca hikayeyi ilerletmeye başladım ama bu sefer de hikaye esnasında yaşanan bütün combat benim öncesinde deneyimlediğim combat'la aynı olduğu için acayip tekara düşme durumu yaşadım. ana hikayeden birkaç görev yapmaya kendimi zorladım ama işte muhtemel zevkli olacak hikayenin daha bi derinleşicek ilerleyecek kısımlarına gelemeden daha fazla dayanamayıp saldım. tabi hikaye hiçbir zaman güzelleşmiyor olabilir veya bölüm dizaynı ortam felan değişip oynanışı çeşitlenmiyor da olabilir ama bunlardan biri en azından yaşanıyordur diye tahmin ediyorum. ama işte ben bu değişimi göremeden oyunu terk ettim. bir de oyunun zorluğu normalin bir üstünde oynadım + full stealth hiç fark edilmeden bitirmeye çalıştım bu nedenden dolayı aynı bölümleri tekrar tekrar oynamak durumunda kaldımki yan görevlerin çoğunda save sistemi de yok direk bölümün başında birtek checkpoint oluyor. kısacası ben oyun zevkimi bozarak oyunu kendim için sıkıcı hale getirmiş oldum.

i wanna get some negatives out of the way first because i have so much good stuff to say here.

- the soundtrack sucks. genuinely. conviction's was just okay but the first 5 games in the series have some genuinely phenomenal music and this is just michael bay ass spy thriller music. lame lame lame. i hope they get amon tobin or michael mccann back for the next entry because this ain't it guys.

- look im not gonna judge eric johnson's entire career based on one role here, but he is not sam fisher. he really isn't even trying to be. i don't know if this is because of the direction he was given or the material he had to work with but johnson gives what is probably the worst main character voice performance in the series here.

- on that topic, kate drummond as grim is the same way for me. she doesn't have that nonchalant, sarcastic tone that besso brought to the character in previous entries, and her chemistry with johnson as fisher is atrocious. i understand the need to recast ironside as he was struggling with his health at the time, but besso was still alive and well.

- another note is that all the new characters are awful and this is entirely thanks to the writing here. if conviction's story was a bland mission impossible B-movie knock off, blacklist's story is an offensive and frustrating black hawk down knock off, every line of dialogue is bland, every political implication is sketchy, the morality behind sam and his team seems to change at random, and sam and grim are constantly saying shit they would never say in previous entries. this feels like military propaganda in a way no other game has. it reeks.

- final negative spot i wanna highlight is two things about the gameplay, one: the two sections where you play as briggs and it turns into a generic FPS are fucking bad. they should have cut those. i don't like briggs and i don't like playing doom while i'm playing my tactical espionage stealth game. two: the end of the final mission was a total fucking let down. it was fantastic up to that point and i was getting some serious LAX vibes from pandora tomorrow, and then there's a 10 minute cutscene and a lame chase sequence. bad ending.

okay now that that's out of the way, splinter cell: blacklist is fucking amazing. it's the second best splinter cell by a wide margin and with ubisoft toronto also making the SC1 remake i think the future of the franchise is in great fucking hands. the gameplay is a beautiful combination of montreal's style of gameplay, giving the player the tools to get the job done and letting them do it whichever way is the most fun with very few restrictions, and shanghai's style of action, explosive, bombastic and insane setpieces with memorable moments and fun combat.

these two polar opposites, subtlety and chaos, melding together into a perfect modern splinter cell experience where every encounter has about 400 different ways it can go down, and you can seamlessly swap between the three playstyles with very little in the way of penalty. toronto completely understood how to modernize the series without taking away too much of what made it special.

the main campaign missions are a tad on the short side from time to time and can feel very railroad-y, but this is where the absolutely fucking phenomenal 4E side missions come in, which play like abridged versions of classic splinter cell missions for money so you can unlock more gadgets and items for sam to use out in the world, giving you even more freedom than what the game starts you with.

kobin's missions are very much like LAX from pandora tomorrow, NYC rooftops from double agent V2, and kalinatek from the original game. the goal is to eliminate every enemy, lethally or otherwise, while also completing some side objectives. most of these levels are obscured by shadows and darkness, and have dozens of hidden paths to find. upon each reload enemies' positions are shuffled, and the balance between stealth and combat is extremely delicate and challenging.

grim's missions are calling back to classics like C.I.A from the first game, Dili, Timor from pandora tomorrow and the legendary bank heist from chaos theory. you're expected to ghost these missions, no casualties, no witnesses, no getting caught. being caught is an instant failure. the challenge here is absolutely fantastic and unmatched in most other entries, and again exploration opens up so many cool routes and possibilities.

finally (i didn't play briggs' stuff bc the servers are most definitely dead lol) you have charlie's missions, which are most akin to conviction's panther style gameplay in deniable ops, waves of hostile enemies that you have to survive that just get more and more intense over time. it's the absolute most fun place to test out how truly good you are at non-lethal ghost combat, or violent killer panther combat. all 3 of these missions are fun, engaging, have worthwhile rewards and harken back to the good ol' days before ubisoft ruined everything.

from a gameplay standpoint, this is absolutely fucking phenomenal and i adore it. it may not be the strongest in other departments, but there is so much more to love with blacklist than there has been in the last 3 fucking games i've played. congratulations to chaos theory for getting its first ever good sequel, we did it everyone!!

They tried reworking Conviction into an actual stealth game, and they did a decent job. Gave us a really good coop mode, and a crappy Spies vs Mercs.

Overall, It's decent.

In terms of difficulty, the game lets you carry about 12 gadgets that will each take down a minimum of one enemy - these gadgets refill up to full at every checkpoint where you will have had to face approximately between zero and five enemies (you can also kill enemies by shooting them or stabbing them for free).
There are multiple great multiplayer modes and some other online integrations woven throughout that have been completely disabled by Ubisoft after release - it COULD all work fine without their servers, but they didn't want it to, so the game no longer works as it should.


queria mais jogoso desse tipo, incrivel demais

First experience with a SplinterCell game. Can say I was not disappointed and enjoyed my play through. Short game but fun mechanics and decent graphics by todays standards for a 10 year old game.
Would definitely do another play through again on a harder difficulty.

Really good stealth game that has aged very well actually. The story is crisp and the characters have personality even if its not the deepest.
What really hinders this game are the basic as hell side missions. They arent a crime against gaming necessarily but can definitely be fleshed out or varied a bit more.
Overall a very fun experience that you can play mission by mission when you get bored with a primary long ass game like witcher or elden ring, but not likely to blow you away.

PEAKKKKK but with a different voice actor

Plusy: grywalność, grafika, voice acting, animacje postaci, muzyka
Minusy: brak

This was a bit too late to fit in with the last wave of quintessential dumb and disinterested games. The entire story is military blah blah and informs its mostly uninteresting scenes. It really comes down to its gameplay, which does work well, but also contains big question marks about modern stealth gameplay.

The urge of offering the player multiple gameplay styles results in the rather obvious distinction between stealth and 'kill everything as loudly as possible because that's why you play Splinter Cell I guess'. While the levels start out well, they get worse with fewer opportunities to flank while dumping more and more enemies on you. What I do appreciate is the one break in its narrative structure, transforming a previously safe location. But in the meantime, you could play any other stealth game.

I really liked the first three mainline Splinter Cell games (plus the original Xbox version of Double Agent) and had fun with Conviction for what it was, but this one never clicked with me. Merging the playstyles of Chaos Theory (referred to here as "Ghost") and Conviction (dubbed "Panther") sounded awesome on paper, but trying to stealth through levels non-lethally made it feel like I was continuously fighting with the mechanics. The rail shooting and FPS sections felt tacked on, and the storytelling and characterization (even by Tom Clancy video game standards) ranged from boring to obnoxious.

The funny thing is that I did enjoy Grímsdóttir's stealth-focused side-missions. If the whole game had been like the Billionaire's Yacht DLC level, I probably would regard it as highly as most people do.

Игра настолько хорошо раскрывает тему стелса, что после пары десятков часов вам покажется, что вы настелсились на всю оствшуюся жизнь

Se você for fã de jogos stealth, Splinter Cell Blacklist não pode faltar na sua jogatina, apesar de possuir defeitos aqui e acola, ainda vale a pena.

Dificuldade zerada: perfeccionista.

que dire de blacklist, un jeu mémorable de son scénario, mais aussi des mécanique d'infiltration impec, avec ces 3 approches, infiltration sans meurtre, infiltration avec meurtre, et mode bourrin. je pense que vous trouver votre compte sans problème

Fun game, good conclusion to the series.

"My life is as stable as the Backloggd servers"
- Enterprise

One of Ubisoft's best games.

7/10

Better than Conviction, but this is not Sam Fisher.

ubisoft pare de fazer assassins creed RPG e faz um splinter cell que preste igual a esse, por favor

um dos primeiros jogos q joguei no PC, eh um exelente jogo que me fez gostar mais ainda de Stealth alem dos Assassins creed, o modo multiplayer dele eh divertido de mais tbm, gastei horas e horas jogando. bom de mais as missoes coop. seria um sonho fazerem um remake desse jogo

tá aí um jogo que preciso jogar de novo, tenho uma puta memória afetiva com essa obra, sempre fui muito fã do genêro stealth, e ficava horas e horas vendo gameplays desse jogo no youtube, sonhando em ter um xbox360 só para poder jogar esse jogo, após quase 3 anos do lançamento do xbox one eu ganhei o meu xbox360, e obviamente esse jogo foi o primeiro que eu zerei, revendo alguns vídeos dele, vejo que minha memória não me enganou muito, ele realmente é muito bom na proposta que ele tem, é um stealth extremamente estiloso na suas ações, você realmente sente que tá controlando o melhor agente secreto que existe, a história é bem genérica mas é um tipo de roteiro que não consegue muito se reinventar mesmo, é obrigatório pra quem ama stealth.

trop pourri Ubisoft et leurs bugs permanents malgré des paramètres changés. C'est Ubisoft qu'il faut changer.

Excelente Pika, um dos melhores jogos stealth


The my favorite stealth game of all time.

i remember being really surprised by how good this one was
but also i wonder how it holds up now

FODA PRA CARALHO. VAI TOMAR NO CU ESSE JOGO E HITMAN ME FIZERAM AMAR O GENERO STEALTH

I absolutely loved playing Tom Clancy's Splinter Cell: Blacklist! The game's stealth-focused gameplay was so much fun to play and I found myself fully immersed in each mission. The "Killing in Motion" system and "Mark and Execute" feature made taking down multiple enemies so satisfying, and I loved how I could customize my gameplay approach to suit my style.

I appreciated the game's non-linear structure, which allowed me to tackle missions in any order I chose. The interactive environment also made for some really exciting moments, where I had to use my surroundings to my advantage.

The "Strategic Mission Interface" (SMI) was a great addition to the game, providing me with real-time tactical information to help me plan my approach to each mission. I also enjoyed playing the co-op missions with my friends and taking part in the "Spies vs. Mercs" multiplayer mode.

Overall, I highly recommend Tom Clancy's Splinter Cell: Blacklist to anyone who loves stealth games. While it's not perfect (I had some minor issues with the controls), I still think it's a fantastic game.