Reviews from

in the past


I absolutely loved playing Tom Clancy's Splinter Cell: Blacklist! The game's stealth-focused gameplay was so much fun to play and I found myself fully immersed in each mission. The "Killing in Motion" system and "Mark and Execute" feature made taking down multiple enemies so satisfying, and I loved how I could customize my gameplay approach to suit my style.

I appreciated the game's non-linear structure, which allowed me to tackle missions in any order I chose. The interactive environment also made for some really exciting moments, where I had to use my surroundings to my advantage.

The "Strategic Mission Interface" (SMI) was a great addition to the game, providing me with real-time tactical information to help me plan my approach to each mission. I also enjoyed playing the co-op missions with my friends and taking part in the "Spies vs. Mercs" multiplayer mode.

Overall, I highly recommend Tom Clancy's Splinter Cell: Blacklist to anyone who loves stealth games. While it's not perfect (I had some minor issues with the controls), I still think it's a fantastic game.

Following the events of Conviction, Third Echelon has been disbanded, but the brand new Fourth Echelon has risen up in its place, lead by Sam Fisher himself. He's not exactly used to giving orders, but he'd better learn, because a terrorist organization known as "The Blacklist" looms over the world. Their demands? They want every country to withdraw all of their troops to their home countries, and if they don't, they'll commit increasingly drastic acts of terrorism on American soil each week. Anna Grimsdottir returns on intel duty. Newcomer Charlie handles the team's technology and hacking needs. Briggs is the newer, less experienced (but still invaluable) field agent. In between missions, you hang out on the Paladin, a flying base of operations where you can upgrade gear/facilities, chat with your teammates, and my personal favorite feature, call your daughter! Now that we know Sarah's alive and safe, Sam makes damn sure to catch up on lost time with her, even if they're worlds apart due to his occupation. He's an NSA spy and a family guy. Big problem that goes against quite a bit of what's been developed: Sam's got a new voice actor, and he sounds younger. If you've followed the series all this way, you probably know what I'm getting at, but in case you don't...

Sam Fisher is old.

He was already pulling off some spry techniques for a 50-year old in Conviction, but now I'm just convinced that he's aging in reverse. Eventually I kinda just put his age out of my mind and treated his character as if it was a soft reboot, but the facade still breaks from time to time. Sam is also often surprisingly abrasive towards his teammates, usually taking out his own mistakes on them verbally. He rarely cracks any jokes, and is generally unlikeable.

Gameplay is like Conviction before it, with an emphasis on speed and dodging between sources of cover. Blacklist makes a concentrated effort to be better though: Stealth mechanics are BACK, and they're more viable than ever. The path of least resistance is often the one where you outright avoid enemies. Your non-lethal weapon of choice is a stun gun with extremely limited ammo, so it needs to be used sparingly. Being stealthy is a joy on its own, but the game introduces a scoring system that doles out points depending on your playstyle. "Ghost" points are for pure, non-lethal sneaking, "Panther" points are for comitting murder without getting caught, and "Assault" points are for getting into loud gunfights. You can earn mastery status for each of these three playstyles on every mission if you score high enough. It feels surprisingly good to ghost through a segment of level and see a massive point bonus pop up at the bottom of the screen for all the enemies you just dodged.

Level structure is fairly linear, but I feel like it works in service of the points system in place. A full mission will only take 45-60 minutes to complete, and afterwards your score is turned into funds you can spend on better equipment. This is supplemented by completely optional missions you can take on, each providing a pretty big payout. Grim's optional missions stand out above the rest though: three stages of perfect stealth. There are no checkpoints, failure means starting the whole mission over. This is probably the hardest content in the game, but as a result, it was also my favorite part.

For Ubisoft's last stab at Splinter Cell, it's actually pretty great. That's a definitive "last" in my book, by the way. The Splinter Cell VR project fell through, and with how management at Ubisoft is looking lately, I can't say I have hope for that Splinter Cell remaster they announced a while back. In all brutal honesty, it's probably cancelled as well. I see this as a blessing, though. Sam's had a long and fruitful career, and if he so wishes, now he can end it on a high note and retire in peace.

it was a nightmare to get running properly and the final cutscene fucked itself, so despite it being a very decent game those two things really hampered my experience

also the fact that ubisoft turned off the online functionalities means i can never complete all 4E missions

After the disaster that was Conviction the path was only upwards after that game.


While certainly better than conviction. Blacklist still lacks the engaging stealth gameplay the originals had. Sam's new voice is very unfitting.

"I felt like i was in a movie!!! so cool. not the best at
stealthy games but it really was an incredible game."

Splinter Cell mais sans la furtivité

It's Splinter Cell Conviction 2 with stealth elements built on a action game, the stealth doesn't actually work, every area is completely lit, there's no cover, no roaming enemies, nothing, the game at no moment feels like it wants the player to do anything but to use the cover to cover dash and abuse the mark and execute mechanic, you don't feel rewarded at all for trying stealth or trying to avoid killing, it simply does not work at all.

To complete the Ubisoft package of trying to make every game have the same mechanics, Blacklist has a huge loadout page that feels completely unnecessary with everything being customizable to even Sam's gloves, with stats that barely if at all alter any gameplay and ending up just wasted effort, speaking of which, every outfit looks TERRIBLE, the visual artists had a stroke or something while making this game.

To top off the "no soul" meme, they changed both Sam and Grim's voice actors, while Ironside is rumored to've been too sick at the time to work on the game, there's no real reason to change Grim voice when this game is a direct sequel. I really have no hope for what Ubisoft does in the future with this franchise, they really had no clue what worked and what did not.

I didn't think it was bad but it definitely wasn't a splinter cell like the ones from ps2

Um jogo bem mediano com lampejos de criatividade no stealth e tals, mas em geral senti q tava vendo um filme genérico de ação com uma missão final horrível e um boss bem merda e broxante.

Completely stripped away all the personality and ruined Sam Fisher as a character. Now he's 'bland military guy in a video game #3000'. The gameplay is great though

5 stars because i love this game so so much and its also the first game i ever purchased a physical copy of. i love the stealth and you have many more options in this game compared to previous entries.

It was supposed to be a sort of soft reboot and the new voice of "Sam Fisher" took a while to get used to. Confusingly he was supposed to be the same age yet sounded 20 years younger. Either way, it was fun and Grimm is really hot in this one.

Um bom jogo de stealth, com vários bons momentos de gameplay e mapas bem estruturados e diversos, que incentivam a variedade de estratégias. A história não é lá muito inspirada, mas também não é tão ruim assim.

multiplayer was better than most dick-gargling atheists will tell you. the red head girl really made my head red if you catch my drift

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Played this game both singleplayer and co-op, I think this is generally an improvement on Conviction with fun stealth mechanics, gadgets, etc. The game often lets you play it like a standard shooter, with loud guns, grenades, etc. and playing this way feels a lot more generic.

Even playing full stealth there is some weirdness and glitches, several sections where it seems being spotted is unavoidable but if you replay repeatedly and things pan out just right you can most times avoid being seen.

Still this game can be a fun time and I have always enjoyed Splinter Cell co-op (although it may be a lot more difficult now that Ubisoft took down the servers).

Poco le falta para ser el Splinter Cell ideal; sigue el camino de Conviction, pule, rescata y potencia el sigilo que le faltaba al anterior, así como el diseño de niveles; el más orgánico y vertical. Muy satisfactorio en general.

Not the best Splinter Cell at being Splinter Cell but I enjoyed it for what it is.

One of the best stealth games that exists out there barring metal gear solid

one of the best coop games of all time

Have 0 memories of the campaign which should probably say something but fuck it, I spent so much time playing the coop missions with a friend and I had so much fun with it. Mercs vs Spies also gave me lots of hours of fun, glad I got to enjoy it when it was semi active in the X360 back in 2015, today it's probably dead.

Pro último título da franquia esse Splinter Cell termina com uma história bem fraca, não te prende em momento nenhum durante a gameplay, um crime esse jogo não ter o Michael Ironside dublando o Sam, mas sim parecendo uma pessoa super genérica que dublou ele.
Gameplay desse jogo no começo você se irrita, as vezes o acerto das armas e precisão correta deixam o jogo mais fluído e torna bastante desafiador em algumas horas, aqui o inimigo tem olho biônico, as missões são bem difíceis, creio que depois do Pandora Tomorrow, esse seja o segundo splinter cell mais difícil da saga.


Could honestly be five stars if Michael Ironside had returned and the lighting wasn't so often messed up.

O foco em ação particularmente me desagrada. Invés da movimentação cautelosa evitando alta visibilidade ainda permanecendo em silêncio, Blacklist opta por usar cover e maior uso de verticalidade, logicamente a escuridão ainda ajuda mas ela não camufla o jogador como antes, o que era muito mais interessante e o diferencial da série. Como ficou é basicamente um Metal Gear Solid 4 mais simplificado e fácil, menos satisfatório e de história pobre. Até a Vibe é fraca.