Reviews from

in the past


clássica história do cientista que enlouqueceu

Tem algumas coisas interessantes aqui, mas a experiência é meio maçante e a história não entrega tanto quanto seus visuais que são a melhor parte do jogo em si.

To boil it down to one sentence, Transference is essentially a digital glitchcore version of PT. As you go through the main character’s apartment you revisit family memories using light switches to move between different versions of the world. Finding marked items unlocks FMVs which give more context to the family dynamic between you, your son, and your wife. From what I’ve gathered, you’re an ultra smart scientist who’s managed to merge/digitize the consciousness of yourself and your family, though bugs in the code are causing glitches that need to be resolved. By far the best part of Transference, the digital glitch effects and simulation aesthetic are sleek and well-implemented, but are woefully alone in that trait.

I tried to get into the story, but there’s too little here and too few standouts. It’s just another broken family saga all over again, sprinkled with admirable but extremely amateur acting. In Reality the story is more of a catalyst for the events than something to actively immerse in. In fact, I can’t even tell you how it ended even though I just played it a week ago. And even if I did remember it wouldn’t be worth spoiling. No turns or twists to be found here. Add to that your tasks are elementary. Safe, simple, and uninspired. A common sight in the era of PT clones. I’ve heard the game was better suited for VR, though I have a feeling I won’t be picking this up again. In a heavily saturated market where every new release is vying for your attention, Transference belongs safely in the backlog category.

A pretty decent Vr/flat adventure game. I think it stumbles into tropes and cliches too often to feel too fresh in its narrative, and it leaves the scifi elements a little too vague to be interesting since there are only so many gaps the game leaves you to stitch together yourself. I do not care about collectible audio logs and video logs in a game like this, as it didn't really give me a ton of reason to care about this like... sort of stereotypical family? like semi-wealthy urban science dad and musician mom and their son who is fucked up cause their marriage sucks!! Maybe it's just the vibes it gives off, but that feels pretty overdone in media.

but the visual style is interesting, and it does a decent job of stitching in-game stuff with FMV. I won't say that even at time of release it was cutting edge to be balls deep in glitch art and retro tech aesthetics with bold complimentary color schemes, but it's still a good look.

The controls, at least on index, kind of suck. You can get around it by playing with the little thumb-sized trackpads but generally when something can be controlled as if on a standard controller, it would work with the thumbsticks.

The puzzles themselves weren't too fun. Mostly very easy but occasionally extremely obtuse(mostly one puzzle that was very hard to conceive of solving due to the aforementioned control scheme.

But for all its flaws, I didn't hate it or anything. It's worth the time spent, and especially if you don't dip your toe into this sort of thing that often, it could serve as a jumping off point into this type of scifi, or VR, or games in general.

I forget how elijah wood factors into this game's creation, but I wouldn't mind to see more of his influence in games. I think he generally has some good taste from what I know of him.

Solid VR room puzzler which is actually more an intriguing sci-fi short story than an out and out horror game. There's a few cheap jump scares but the overall sense of fear quickly leaves, which honestly I found a bit more refreshing than the countless VR horror titles.

Puzzles are all fairly simple and there's a couple of parts where it is unclear what to do next, rather than being something interesting/challenging to work out, but all in all it's a cool little story told over an hour or so.


really wish this game was longer and the acting / writing was, like, a little bit less cringy (it's not bad at all but it isn't quite where it needs to be in my opinion). very visually compelling game that kind of doesn't go anywhere, but is short enough that you don't feel too bad about it. it's fine.

Very creepy; gameplay a bit bland, but it's about the experience, I guess.

Transference is a disappointing, hollow game that asks for too much while giving almost nothing in return. The story is a convoluted mess, the puzzles are simply there with no meaningful reason behind them, very flashy visuals with no substance, and an overall incredibly boring experience. If that explanation still doesn't change your mind, the $25 price tag for an experience that only lasts about an hour will.

visually it looks nice
interesting puzzles
yah i enjoyed it

A brief sci-fi/horror walking sim with great visuals and production value, held back by a less than stellar narrative. That's not to say the story is necessarily bad, it's just your pretty standard broken home type of deal, with some sci-fi mixed in. It was nice to see Macon Blair make an appearance, though he is unfortunately giving his best Dylan Ashcraft impression (A reference all of 2 people will understand) But thats definitely the fault of the writing being a lot of surface level "bad dad" talking about sci-fi mumbo jumbo. Also feels too vague for its own good and doesn't really do much to make sense of the sci-fi elements. It does have some decent ideas, but it needed to be fleshed out more, with another pass or two on the script. Definitely not a bad way to spend an hour and a half though, and still probably the best thing ubisoft has touched in years, but I dont think I'd flock towards it if you weren't already interested.