Reviews from

in the past


queer robots and great gameplay

I guess the time limit is fine for people who are into that sort of thing. I find it frustrating because screwing up too much means that your 8+ hour playthrough is hosed. It's a lot harsher than MM's 3-hour time loop that can be repeated indefinitely without any permanent fail state. Unlike Majora's Mask, there's a time penalty for dying in combat as well. Depth perception when making jumps (and navigating the world, in general) can be an issue at times due to the isometric perspective. This makes the time limit feel a bit unfair.

The character designs are unappealing and the story/writing is very basic. The fairy companion is annoying and feels out of place. Just shut up already!

No Steam Cloud support in a 2021 game is very lame.

There's a lot of different gameplay mechanics/genres being pulled from. It's a Zelda Metroidvania hybrid with crafting + fishing from games like Minecraft and parries + bonfires from Soulsbornes, I guess? I'm not sure if it all meshes together. Half of the gameplay elements are telling me to relax and explore the world while the other half are telling me to hurry the f up.

A fantastic top-down Zelda-like elevated even further by the time mechanic that makes each decision matter and have weight. Choosing to save or sacrifice certain characters to ensure I could complete my mission made me feel things I don't normally feel in a game.

It's pretty cool, but feels like it needs a little more juice

brilliant game with great combat and level design. it's use of a time limit may seem daunting, but having one gives so much more meaning to every decision you make and it is designed in a way that never feels unfair.


I still think adding constant time pressure in a metroidvania may not be a good idea.

really enjoyed this one if not a bit frustrating at times

Very fun!!! The timer made me think it's more punishing but the game is actually incredibly accessible and the art reminded me of the wonderful Crosscode. The story was pretty good too with a cool robot-lesbian romance at the centre of it.

Played this with a friend via Steam Remote Play and it was pretty fun.

It's essential a Zeldalike and Metroidvania and I think it does it well. Exploration was fantastic, we got 100% for the Map, and fighting enemies wasn't awful.

It's storytelling is similar to BOTW and I think it did it every well. I liked the relationship between Raquel and Alma. It didn't feel forced or unearned, it was cool. We played with the timer on and it wasn't a bad experience. Sure some Automatons died but we...kinda killed some of them on purpose.

Mechanics were ok. Hookshot was pretty janky, chips were just another thing to spend money on, Stamina system was bad but that isn't surprising, Parrying was good, the way double jump worked sucked, Spinner was fun and it was nice how elemental weapons affected the environment.

I will say multiplayer is pretty rough in this game. The camera only follows player 1 even in boss battle. You even teleport near player 1 if they're too far a way which can cause you to take damage for no reason. The models looks way to similar, only the hair is different which caused my friend and I to keep getting confused with each other a lot. But aside from that it always ran smoothly.

All in all, a good Steam game for anyone looking for some.

This game was absolutely amazing. can't gush over it enough, amazing world, general concept is really interesting. The time running down on characters adds a layer of tension
during all parts of gameplay. The small details and references to old school zelda are numerous, from how Alma falls and creates a small glint, to the spinning top, it's like the creator took everything they loved from the games they loved and put them together and took away all the flaws. can't praise enough.

A masterclass in making both Metroidvanias and Zelda-likes, Unsighted was a banger from start to finish.

I really tried to like this game...

This game was defined by all of the individual stories that were told every time I had to make any choice. At one point you get a dog companion who is functionally helpful (I named mine Doris) but every so often requires a nape

Came across this by watching some CrossCode speedrun world records and checking out what other games the record holder had run. Wasn’t vibing too hard with the aesthetics, but what got me to drop it was the time management system of the game. There’s a global timer slowly ticking down everyone’s lives, and I didn’t feel like dealing with that at the time. I think most people see systems like that and immediately assume it will cause stress, and it might be too hard because of it. I’m not immune to these thoughts, but I think the truth of these systems as a game’s core focus is that they’re going to be tested extensively and generously padded. It’s FOMO preventing people from wanting to experience it, even though the differences between playthroughs that come up from the system is its entire point. Surely it’s a type of game mechanic that through repeated exposure you can become accustomed to the idea. That said, I’ve had very little exposure to other countdown systems, and my own unshakeable bias towards them combined with the slight distaste I already had for UNSIGHTED’s aesthetics made me not really want to continue playing. I might return to this later, but for now it’s been refunded.

Perfect 2D Zelda/Souls/Vania like. There are only a handful of perfect games and this is one of them

I think the mechanics and gameplay of this game is kinda superb, and the style of progression is really freeform and rewarding of exploration experimentation.

I am not a huge fan of dungeon design but some of the freeform ability with progression makes it tons better in most areas.

R.I.P. Drill-O
Your hours were used for the world and your true treasure was the time you were here.

i'm sickeningly bad at metroidvanias but i learned to play them for this game. that's the power of lesbian robots

this game is so great, i absolutely adored it and getting all the achievements was so much fun. 10/10 would recommend. slow start but man once you're in it you're in it.

Backtracking can be frustrating at times, diversity in melee weapons is only provided through elemental variations, occasional perspective issues (which you get used to as you play), the difficulty curve of main bosses isn't smooth (though it's compensated in the final and secret boss), and there are certain level design choices that might annoy players, making them some of the game's biggest shortcomings. Apart from these aspects, everything else is equally good, even exceptional. The game feels like a open buffet, taking the best elements from various games and seamlessly integrating them into its own gameplay. Throughout the game, the introduced mechanics and corresponding puzzle, combat, and platform elements will truly captivate you. The puzzles are cleverly designed, ranging from easy to challenging, and they are integrated into the gameplay flawlessly. The Cyberpunk theme features a well-crafted story, although some parts may be cliché and predictable, the events happening within its world and the adventures you experience manage to engage you beyond gameplay. It was one of the finest games I've ever played. I highly recommend it to everyone.

NOTE: I finished the game in approximately 15-20 hours, 103.4% completed. It was open in the background for 20 hours. Don't let the 41 hours fool you, though. The game promises an average of around 10 hours of gameplay.

A fantastic game, well paced and dense. There's a lot of elements at play in the game but it's done in a way that's measured and well balanced... There's nothing in here that feels like it's pushing too far, even if it's not strictly necessary. Everything works!

Nothing short of a masterpiece when it comes to being a Zelda-like.
The combat is extremely fun (though at times too easy), the puzzles are very well made and use my two favorite items from Twilight Princess, the exploration is great, specially since it's hard to get lost, the time limit adds some great tension, and it's the only Zelda-like I've seen where you can just speed through dungeons by buying or unlocking items that serve the same purpose as the dungeon item.
My only real complaints are that that the story is only okay, it is forced on you a bit too much; crafting feels really out of place; and the character designs are fine when it's not pixel art, but look like something out of a cheap "how to draw manga" book when it is, which is a shame because everything else in the game looks fantastic.

Solid enough combat, environment design, and variety of ways to progress that I still mostly enjoyed a style of game I'm not usually much of a fan of even without finding one of its main features interesting enough to not turn off.


Top down action adventure with Zelda like elements and a timer that can be turned off where the other characters you meet and your own character will eventually lose their minds and become like the game's enemies unless you give them a limited supply of items you can find that will add to their time limit. The story involves your character waking up with some memories missing in a destroyed city where the remaining robots were at war with humans. Years ago a meteor crash left a crystal-like object on the planet that gave the machines sentience by giving them anima. During the war with humans they did something that blocked the anima from that object from reaching the remaining robots and over time they started to lose their minds and become violent. The main character is told to retrieve five fragments from the meteor that were given to powerful robots that they had lost contact with in order to forge a weapon that will allow her to enter the structure blocking the spread of anima while also attempting to find her girlfriend she had been fighting alongside before being damaged.

You can equip your character with three loadouts of two weapons that include swords, axes, grenade launchers, shuriken you can control after throwing (more useful for puzzles than combat), and guns with some having fire, lightning, and ice elemental effects. You can slot chips into your character with stronger ones taking up more of your limited space to influence the damage you do, your health, stamina, reload speed, and to add a variety of other helpful effects. Combat is fast paced as you can quickly run and dive and turn those moves into quick attacks but your strongest source of damage comes from parrying an enemy attack right before it hits you which will put them in a stunned state where a hit will cause massive damage to them. The ranged weapons make use of a Gears of War style reload system where you can reload much faster if you hit the reload button and then hit it again when a fast moving meter is just over a notch in the middle of the UI.

You are given a variety of ways to sequence break or to take different paths as they are multiple ways to deal with certain kinds of obstacles with what you have available, skills you might not know about at first like wall jumping or attacking while jumping to gain extra distance. You might cross over water by finding switches that make platforms, use a single or double hookshot to swing across, use a spinning top you can stand on to bounce over the water, use an ice grenade to create temporary platforms of ice, etc. Your ability to do things like that are further enhanced by being able to craft most of the games items from blueprints even if you haven't found or bought the blueprint by remembering what items and configurations craft what. The environments and enemies are typically well designed and animated.

Usually I am not a fan of this kind of Zelda like genre. I normally find combat and combat options too simplistic, which is improved here, but what I didn't find any better is the environment and puzzle design. There is a lot of fairly useless things to find, you'll run into multiple puzzles where to need to push blocks around or slide them over an icy surface in ways that will land them in the correct slots, you'll run back and forth to activate switches to make the right blocks appear or platforms to rise or lower. There are a lot of dungeon design choices and side activities that are little more than time wasting busywork to run the clock out for yourself or other characters, a timer which I just ended up turning off as it both added nothing to the game for me and I wanted to take some time to test things out. New game plus and new game extra modes allow you to start a game again with different things carried over from your last playthrough and that combined with the knowledge you have of the game now is the main way you would be expected to be able to save the majority of or all of the game's characters if you are playing with the timers. Most of the game's characters are pretty low on personality and likely due to the mechanics of the game most aren't able to do much for you when they are alive as what they provide can often be earned in other ways or just isn't important at all. It gives you very little personality to your existing enemies and most bosses and that seems like a place where more of the narrative could have focused. There's some small moments with characters like the one that just uses the last of his time fishing to clear garbage from the water for the remaining fish but I can't find much use for the timer when you only vaguely care about like three people and the game would just be set up to say, "ok just run through it all again but faster now that you know exactly what to do and start with an advantage." It's not Pathologic where you have to make some hard choices.

Screenshots: https://twitter.com/Legolas_Katarn/status/1677886408860762113

Amazing game that deserves more recognition:

Pros:
+ zelda-like/MV exploring world
+ variety combat system
+ loadouts
+ hidden abilities that you can discover by yourself
+ unique time-management mechanic

Cons:
- not so catchy plot
- the real-time crafting system makes some boss fights quite easy

8.5/10


This review contains spoilers

What an amazing game this was to play. This game has been on my wishlist for a while now and I finally decided to pick it up. This game is a Zelda style action / puzzle game that has a central mechanic where every character has a time limit left on how long they can continue living.

While most of this game is great, I feel as though there are many things that could have been improved to make this game just a whole lot better. For instance I think that there should have been a bigger emphasis on your relationship with the in-game characters. As it stands now the only reason to give characters Anima is to get the benefits they offer for doing so as well as the general feeling that you don't want any characters to die. Really though there isn't a lot of reason to keep giving a character Anima if you've already maxed out a relationship with them because most of the characters don't have much use outside of this, and the ones with greater benefits such as the Blacksmith have a counterpart somewhere else in the world with a higher time limit. By giving the player a reason to want to keep these characters alive the devs could have put a much greater importance on who the player distributes their Anima to, as well as creating much more interesting scenarios for the player to engage with.

Despite some of this games shortcomings the combat and overarching story was enough to keep me engaged, and this game should definitely be on your backlog if it isn't already.

Unsighted is a fun game.

But there's so much in this game that could have elevated the experience if it was just a bit better, for starters the game is really visually inconsistent. The enemy design, a lot of the environments, visual feedback for parry timings and attacks are all great, but every time a character appears close up it breaks down a bit, the designs are conceptually fine, but when they move the body parts seem to be not synced, hair, clothes and arms moving independently of each other. The cutscenes are also visually boring, and in reality they don't look great, often facial expressions are done poorly. Which means the emotional and frequently melodramatic scenes are all the more annoying to watch.

The game's writing in general doesn't do a good job of selling it's titular mechanic, the characters are all one note who seem to be doing nothing while the clock runs out, there's no sense of urgency in how they behave, they don't go through any notable story or character arcs or have any memorable interactions with the player character. Which means often I found just saving characters that were most useful without any regard for anything else.

The progression through the game also seems separate from the timer, its just another metroidvania but with just a timer attached to it, well the progression and combat are generally great however.

The combat is my favourite part of the game and the boss fights are highlights, all the boss fights are unique and creative, forcing you to move around and play evasively, mixing around long range and melee attacks, while they dominate the arena. Even then the Parry seems a bit too strong for this game, not only does it deliver often times a one hit kill attack, it also refills your stamina bar completely.

On the progression front, the game has some great tools, i wish the fairy robot with me wouldn't tell me how to use them all the time, but other than that just remembering the places where you could use the new tools you found is a fun experience, and the dungeons themselves are generally great, opening shortcuts, figuring out puzzles, getting through bosses in these areas is when the game is at it's peak. Though the fact that the game doesn't really have a moment of awe while discovering a new area where music and visuals come together perfectly puts a bit of a damper on things.

My final complaint is with the last dungeon of the game, the tedious back and forth this area requires is even more unfun due to the timer ticking down while doing it, it's frustrating and boring busywork and not clever puzzle solving.

Overall though I still think it's an alright game, deserving of a positive rating, it has a solid core with major issues plaguing it, will be very interested in seeing what the developers come up with next.

Amazingly fun fast paced combat, with very open-ended progression and a greatly designed explorable world.

A few combat scenarios can be awkward however, and the storytelling leaves a lot to be desired.

unsighted sounds like the tiktok word for blind person