So my view of this game is that it, boiled down to its essentials, can be summed up as a simple concept that is a feeling I desire occasionally. I just want to control a character in a 3D space sometimes, and I want that to feel good. In this, it is all about traversal, moving through this space that is a fairly pretty wooded area using your superspeed power armor.
You could also say this is a bit like one of the 3rd tier writers of bioshock went on to direct a new sonic game. It never hits the peaks but has some of the worldbuilding and stylistic flair copped directly from bioshock. It's not too bad for that, but in a sense it feels like it cheated off the homework of bioshocklike Singularity, which in turn was cheating off of bioshock, and then it was wanting to make a game that de-emphasized the combat. Frankly, I don't have a problem with that. It was brief, but mostly fun except a couple segments that stretched a little too long and being occasionally a little confusing to navigate. It was generous in its 3D platforming that doesn't add for challenge, but gives you that brief burst of dopamine when you inevitably land true from a huge leap.
In a sense, it's also a bit like a playable rollercoaster. Not much combat, mostly movement along sometimes literal tracks, but that's still enjoyable to me. It's not -great- but it's good enough, and it won't wow you but it's worth sinking some hours into.
You could also say this is a bit like one of the 3rd tier writers of bioshock went on to direct a new sonic game. It never hits the peaks but has some of the worldbuilding and stylistic flair copped directly from bioshock. It's not too bad for that, but in a sense it feels like it cheated off the homework of bioshocklike Singularity, which in turn was cheating off of bioshock, and then it was wanting to make a game that de-emphasized the combat. Frankly, I don't have a problem with that. It was brief, but mostly fun except a couple segments that stretched a little too long and being occasionally a little confusing to navigate. It was generous in its 3D platforming that doesn't add for challenge, but gives you that brief burst of dopamine when you inevitably land true from a huge leap.
In a sense, it's also a bit like a playable rollercoaster. Not much combat, mostly movement along sometimes literal tracks, but that's still enjoyable to me. It's not -great- but it's good enough, and it won't wow you but it's worth sinking some hours into.
A little indie game I finished in a day: the premise is you have an exoskeleton suit that can manipulate nature growth/degradation, so you can run about at fast speeds shooting 'orbs of growth' for lack of better terms, it had a nice little original story and the gameplay was okay for what it was, a nice one and done game
Really enjoyed this one. If you're a fan of "linear" first person shooters/adventure games, you'll probably like this.
Pro tip: Turn on "replay audio dialog" or whatever in the settings. There's a bug that prevents audio from playing sometimes without this on and you'll miss parts of the story otherwise.
Pro tip: Turn on "replay audio dialog" or whatever in the settings. There's a bug that prevents audio from playing sometimes without this on and you'll miss parts of the story otherwise.
This game feels like a good dream. I really love the movement, it feels like an upgraded version of A Story About My Uncle. The narrative is not really a strong point and a bit too overbearing for this kind of game, but it does manage to integrate different environments into the gameplay, all discoverable with great movement. A pleasure all around.