Full series video review: https://www.youtube.com/watch?v=naNHKIJwlRs
It's nice to see a new proper Viewtiful Joe story after the disaster that was Red Hot Rumble. However, even with the new abilities and interesting puzzles, this game falls short otherwise. Poor animations, poor performance and controls that just don't function as they should. Skip this one too.
It's nice to see a new proper Viewtiful Joe story after the disaster that was Red Hot Rumble. However, even with the new abilities and interesting puzzles, this game falls short otherwise. Poor animations, poor performance and controls that just don't function as they should. Skip this one too.
Henshin a no-no baby :(
Feels like it's running at 0.75x speed, then gets extra crunchy when there's more than two guys. Has a translucent circle in the middle of the screen at all times, to simulate looking through a lens, and it's just distracting. Of the few stages I played, it felt so easy that there was zero reason to use slo-mo or even dodge. Big nothing.
It's a real shame, because I bet they could have made a banger of a VJ on the 3DS.
Feels like it's running at 0.75x speed, then gets extra crunchy when there's more than two guys. Has a translucent circle in the middle of the screen at all times, to simulate looking through a lens, and it's just distracting. Of the few stages I played, it felt so easy that there was zero reason to use slo-mo or even dodge. Big nothing.
It's a real shame, because I bet they could have made a banger of a VJ on the 3DS.
Clover did their best to convert Joe to the DS, but hardware limitations held this game allllll the way back from realizing its potential.
Slow VFX looks and feels like ass, Fast Forward VFX is replaced by a mechanic where the player scribbles on the DS screen to make random shit fall onto enemies and it's really lame.
It feels like a Viewtiful Joe game, and the presentation is still great but man what a tragedy Clover was never able to improve upon their handheld outings.
Slow VFX looks and feels like ass, Fast Forward VFX is replaced by a mechanic where the player scribbles on the DS screen to make random shit fall onto enemies and it's really lame.
It feels like a Viewtiful Joe game, and the presentation is still great but man what a tragedy Clover was never able to improve upon their handheld outings.
Double Trouble sets itself apart from other Viewtiful Joe games by having a lot more interesting powers and abilities to use via the touch screen however in turn it lost a lot of its life and style that the other two games present itself so well in. When it comes down to it, Double Trouble feels more like a half hearted experiment of what could have been a good game, but just plays too much with the concepts rather than fix the gears to really make them work. Thus it made what could have been a fun experience rather average with a lot of the enemies and items being rather dull or too easy to actually beat.