Feel kinda weird giving a game four stars while also tapping out on it after a few hours but like, really impeccable art direction in this game. AAA games are still afraid to be stylized to this degree and it sucks because I can only imagine what Rare could be doing if MS gave them more than 40 quid for their games and let them off the leash a little. I'm just not fond of gardening/farming games at the best of times, and this is a particularly complex and challenging one, and that's great! Just not for me
Interesting little farming game where you have to basically constantly be changing your garden to essentially solve puzzles by hitting requirements to get more diverse pinata animals into your garden. Very interesting and unique gameplay loop all things considered, and it's pretty hard to describe properly, so just go give the game a try n see if you vibe with it for yourself. I have heard the sequel is more of an expansion than anything else so maybe just play that instead tho.
This game has a lot of problems and can be real irritating to play sometimes but goddamnit I want another one so bad. The core gameplay loop of plant stuff and do landscaping -> attract animals -> other animals eat those animals -> repeat until you have everything you want is so simple and fun that I'm surprised no other games, indie or otherwise, have copied it.
Fondle my fuckin titties and call me a Juicygoose man Viva Pinata still slaps so much ass
The fact that this came out in 2006 is insane to me. I know this phrase gets thrown around a lot but it holds up so well - especially visually, to the point where it could come out today and no one would bat an eyelid. It was - for its time one of the most gorgeous looking games ever made, and even playing it on Xbox Game Pass in 2022 with no FPS Boost functionality or visual upgrades whatsoever, it's still just so stunning. Nothing else that came out in 2006 can have looked this good, I'll bet my sculpted little ass on it.
This is a game that's filled with so much charm and colour and personality that it's absolutely no wonder that no one played it. Why do I say this? Because it was on Xbox 360, released very early into its lifespan in fact, and no one was buying an Xbox for stuff like this, the console's library and marketing had absolutely no appeal to the kinds of people who'd want to play Viva Pinata. The 360 was all about Halo and Gears Of War and shit like that. I guarantee you if this were on a Nintendo console (where it feels like it'd truly belong) people would remember this game so much more fondly - largely because they would have actually played it!
It's like Viva Pinata absorbed all the colour and fun out of every other Xbox Exclusive at the time, and going back and playing it in the age of Stardew Valley is particularly arresting because it's like the closest thing we ever got to a 3D Stardew Valley before Stardew Valley happened. Harvest Moon started shitting the bed around this time, there was no other farming/management game on this game's level, and it's so sad no one knows it.
I love this game; it has gorgeous visuals, an absolutely beautiful - serene orchestral soundtrack by Grant Kirkhope that sounds whisked straight out of the most idyllic Disney movies and a surprising amount of depth to its seemingly simple loop. It's such a calming and easy-to-enjoy game, I can't help but crack a smile every time the cutscene pops up introducing you to a new Pinata that you've attracted to your garden - they're so silly and loveable and their names are consistently so fucking stupid that you can't help but get on board. Macaraccoon! There! I said it! There's one called Macaraccoon!
My only gripe with the original Viva Pinata is how obtuse it can be. There's a lot of important things the game doesn't tell you, almost necessitating you look up online walkthroughs and run into some major progression roadblocks. The game as far as I can tell makes no effort to explain Fertilizer and how that works with promoting bonus growth in trees and other plants (which are often crucial to attracting new species) and stuff like the Pinata evolutions and Dragonache are so beyond cryptic that it often feels like Rare honestly expected you to use online walkthroughs.
Beyond that though, this game is near-perfection in its genre. It's so relaxing and adorable, there's nothing like sitting back after a hard day's work of digging and planting and building and just watching your garden in motion, observing all the animations and interactions your Pinatas have, listening to all their silly noises (shoutouts to the Doenut and Quackberry in particular) and watching them make use of the garden you've built. This is a criminally overlooked game that took a lot of your decisions and player freedom into account in regards to how you build your garden, and it's sad that it may never get the credit it deserves for paving the way for the Stardew Valleys of today.
FUCK HALO AND GEARS OF WAR VIVA PINATA 4 LYFE BB
The fact that this came out in 2006 is insane to me. I know this phrase gets thrown around a lot but it holds up so well - especially visually, to the point where it could come out today and no one would bat an eyelid. It was - for its time one of the most gorgeous looking games ever made, and even playing it on Xbox Game Pass in 2022 with no FPS Boost functionality or visual upgrades whatsoever, it's still just so stunning. Nothing else that came out in 2006 can have looked this good, I'll bet my sculpted little ass on it.
This is a game that's filled with so much charm and colour and personality that it's absolutely no wonder that no one played it. Why do I say this? Because it was on Xbox 360, released very early into its lifespan in fact, and no one was buying an Xbox for stuff like this, the console's library and marketing had absolutely no appeal to the kinds of people who'd want to play Viva Pinata. The 360 was all about Halo and Gears Of War and shit like that. I guarantee you if this were on a Nintendo console (where it feels like it'd truly belong) people would remember this game so much more fondly - largely because they would have actually played it!
It's like Viva Pinata absorbed all the colour and fun out of every other Xbox Exclusive at the time, and going back and playing it in the age of Stardew Valley is particularly arresting because it's like the closest thing we ever got to a 3D Stardew Valley before Stardew Valley happened. Harvest Moon started shitting the bed around this time, there was no other farming/management game on this game's level, and it's so sad no one knows it.
I love this game; it has gorgeous visuals, an absolutely beautiful - serene orchestral soundtrack by Grant Kirkhope that sounds whisked straight out of the most idyllic Disney movies and a surprising amount of depth to its seemingly simple loop. It's such a calming and easy-to-enjoy game, I can't help but crack a smile every time the cutscene pops up introducing you to a new Pinata that you've attracted to your garden - they're so silly and loveable and their names are consistently so fucking stupid that you can't help but get on board. Macaraccoon! There! I said it! There's one called Macaraccoon!
My only gripe with the original Viva Pinata is how obtuse it can be. There's a lot of important things the game doesn't tell you, almost necessitating you look up online walkthroughs and run into some major progression roadblocks. The game as far as I can tell makes no effort to explain Fertilizer and how that works with promoting bonus growth in trees and other plants (which are often crucial to attracting new species) and stuff like the Pinata evolutions and Dragonache are so beyond cryptic that it often feels like Rare honestly expected you to use online walkthroughs.
Beyond that though, this game is near-perfection in its genre. It's so relaxing and adorable, there's nothing like sitting back after a hard day's work of digging and planting and building and just watching your garden in motion, observing all the animations and interactions your Pinatas have, listening to all their silly noises (shoutouts to the Doenut and Quackberry in particular) and watching them make use of the garden you've built. This is a criminally overlooked game that took a lot of your decisions and player freedom into account in regards to how you build your garden, and it's sad that it may never get the credit it deserves for paving the way for the Stardew Valleys of today.
FUCK HALO AND GEARS OF WAR VIVA PINATA 4 LYFE BB