Reviews from

in the past


Just in an incredible effort by Cheello and his very small team. If you want to get an idea of how much work went into this I recommend checking out one of the timelapse videos showing the process. Multiply this by every individual animation frame for every single object and it's easy to understand how this was basically a 20 year project.

The result is truly stunning, though. Finally, using GZDoom's mouselook features feels perfectly natural and like it was always meant to be part of the game. The models look so smooth and detailed yet still completely true to the original art.

Most incredible WADs and mods use Doom as a foundation and build off of it, usually resulting in something that looks nothing like the original product. This is one of those rare cases where I think they've actually fleshed out and improved the base game. Truly a labor of love that's a gift to the whole Doom community.