its warioware so the gameplay isnt super in depth but i actually found myself liking the character mechanic quite a lot, though sometimes you lose to very legitimately bullshit reasons because theres no way you can design a microgame to work well with every existing character. also i dont like the cutesy style its wario u gotta be gross with it !!!!!
There's a lot of love and care pouring out of every aspect of this game, but unfortunately I think the core idea is flawed. While the idea of directly controlling the characters for the microgames is a clever gimmick, a lot of the times it just doesn't work, there was quite a few times the character I got just wasn't able to complete the microgame, and even when it works I almost always feel like I'd rather be playing a different WarioWare game.
However because of Penny I give this game a 10/10 she's got her hair tied up in braids and glasses perched up on her face she is a small girl taking on a big world with inventions she made
However because of Penny I give this game a 10/10 she's got her hair tied up in braids and glasses perched up on her face she is a small girl taking on a big world with inventions she made
It had been a long time since I last played a WarioWare game heavily (Smooth Moves) and I did enjoy this one quite a bit! With so many characters and microgames, some combinations do feel extremely clunky but it's all in good fun. The missions add to replayability too. I didn't play it a ton, but it's a good game.
really enjoyed this one!!
controlling the characters themselves through the microgames is a fun concept and its execution is cool (kinda glad it was just a thing for this entry tho)! the microgame action is as fun as always, with great multiplayer additions : a funny and charming story mode that has 2P coop and a good chunk of multiplayer centered game modes that are overall neat, but can't really work 100% as a party game cause people at a party don't get to experience the campaign to be accustomed to the character specific gameplay styles. and while the Gacha elements and achieveùents are enjoyable as side content, they're way too grindy for me to sink that much time into them.
so yeah good game
controlling the characters themselves through the microgames is a fun concept and its execution is cool (kinda glad it was just a thing for this entry tho)! the microgame action is as fun as always, with great multiplayer additions : a funny and charming story mode that has 2P coop and a good chunk of multiplayer centered game modes that are overall neat, but can't really work 100% as a party game cause people at a party don't get to experience the campaign to be accustomed to the character specific gameplay styles. and while the Gacha elements and achieveùents are enjoyable as side content, they're way too grindy for me to sink that much time into them.
so yeah good game