Reviews from

in the past


"High Point Mode" and the ensuing fruit bonanza causes instant Neuron Activation.
At first I was miffed about being unable to set the display to fullscreen, as there is no in-game option to do so. However the setting is accessible via text editing the config.ini
This is a great bite-sized STG and almost feels like a caravan shooter.

Wexew Mexem uses fellow nonsense-titled game Exed Exes' strengths together with Zakichi's signature "stop shooting to score better" mechanic and fast pace to an impressive end. even though i wasn't that big a fan of Wexew's inspiration, the passion that Zakichi shows for Exed Exes in this game is infectious. it's gentler and cuter; still bold though. no traditional bombs here!

you can either manually pick up the points that enemies leave on the screen when you kill them or let go of the fire button to absorb them all at once. this makes a little bar go up! it gradually upgrades your shot strength and builds up to a "hi-point mode" where you're invulnerable and can turn enemies into fruits like in Exed Exes. you can use it at any time, but it downgrades your shot as the bar depletes. good luck if that happens right before a boss on the later levels... still, you can cut the mode short at any point so you don't make the same mistake as me (i did this several times).

it's such a lush system that it can probably make for some fun score run optimizations, though it's effective for survival runs as well since you still have to be wary to not screw yourself over by using it too much. it's really cool seeing Zakichi still making games that are initially fun homages that can't help but eventually transcend into their own unique beasts.

- got a 1cc pretty quickly :) it's not that tough, so it may work well for genre beginners.
- the soundtrack is awesome and unpredictable; my fav song was the credits theme