I remember discovering this game years ago when it was included in a demo disc on the Official UK PlayStation 2 Magazine and after getting to playing it years later, it was really fun
But one thing that really bothers me for playing through the whole game is the backtracking system for collecting the seven security cards to access the final level, that made replaying the previous levels very tedious
But one thing that really bothers me for playing through the whole game is the backtracking system for collecting the seven security cards to access the final level, that made replaying the previous levels very tedious
The most style-over-substance i've ever seen in a while. It's a very charming and funny game with some cool ideas, but i feel its' gameplay is really held back by the "level" design with a lot of backtracking and massive areas combined with very basic movement abilities making them boring to go through. The first time beating this game was already kinda painful and i don't even wanna imagine trying to 100% it.
Games had no politics before they said.
And this random ps2 game centered its entire appeal on watching a greedy multicorporation total capital decrease in real time as you forcefully destroy its material properties.
Oh, and seeing stuff so absurd like expensive computers causing a lesser loss than destroying a plastic trash can or a bunch of papers.
And this random ps2 game centered its entire appeal on watching a greedy multicorporation total capital decrease in real time as you forcefully destroy its material properties.
Oh, and seeing stuff so absurd like expensive computers causing a lesser loss than destroying a plastic trash can or a bunch of papers.